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| 1 | +5.4.0f2 (Release Candidate 2) Release Notes (Delta since F1/RC1) |
| 2 | +Release Date 22 July 2016 |
| 3 | + |
| 4 | +Changes |
| 5 | + |
| 6 | + Android: Screen.dpi always returns densityDpi now |
| 7 | + |
| 8 | +Improvements |
| 9 | + |
| 10 | + Editor: Added an editor warning whenever a shader with a lot of variants (e.g. Standard.shader) is added to the 'always loaded' list. |
| 11 | + Lighting: Improved an error message about invalid data when baking probes. |
| 12 | + Scripting: Added Light.customShadowResolution and QualitySetting.shadowResolution to scripting API to make it possible to adjust the shadow mapping quality in code at run time on a per-light basis. |
| 13 | + Shaders: Removed an outdated comment in UnityStandardCore.cginc. |
| 14 | + |
| 15 | +Fixes |
| 16 | + |
| 17 | + [763293] AssetBundles: Fixed AssetBundle.LoadFromFile usage with Application.streamingAssetsPath on Android |
| 18 | + [798640] Camera: Fixed issue with silently disabling cameras that have non-existing target display set on them. |
| 19 | + [811990] Editor: Fix deployment of native plugins when building Linux Universal player (existing projects will need to reapply plugin importer settings) |
| 20 | + [807174] FrameDebugger: Fixed assert 'PPtr cast failed when dereferencing! Casting from Mesh to Renderer!' |
| 21 | + [814300] Graphics: Fixed a mipmapping bug causing mipmaps to not update in certain scenarios. |
| 22 | + [785131] Graphics: Fixed Display.main not always being Display.displays[0] in multi-display configurations. |
| 23 | + [790798] Graphics: Fixed Lambert lighting by removing specular highlight from it. The renderer interprets black specular color as a hint to zero out the specular term. |
| 24 | + [810551, 810692] Networking: Fixed ReliableFragmented channel stops working after client has disconnected, then reconnects. |
| 25 | + [805565] Particles: 3D start rotation affects Rotation Over Lifetime module |
| 26 | + [806920] Particles: GetTriggerParticles returns incorrect value for first few frames running in editor |
| 27 | + [791082] Particles: Particle system twitches when being moved in the Editor |
| 28 | + [803866] Particles: Particle.GetCurrentSize3D apply curves only to x if separate axis is not set |
| 29 | + [521391] Particles: ParticleSystem's inconsistent behavior with Time.timeScale |
| 30 | + [805843] Particles: Trigger particle with 0 speed fails to know whether they are inside or outside collider |
| 31 | + [805903] Particles: Trigger radius scale property is not exposed to public API |
| 32 | + [806580] Shaders: Fixed auto-rename of _Object2World -> unity_ObjectToWorld not working in all cases. |
| 33 | + [772003] UI: Fix inadvertent interaction with UI when cursor is locked |
| 34 | + [780185] UI: Fixed buffers not being copied to threads causing the incorrect shader properties to be used and UI flickering to occur. |
| 35 | + [780112] UI: Fixed nested RectMask2D not updating when enabling/disabling them |
| 36 | + [794360] UI: Fixed race condition between UI system and UI jobs. In rare cases could cause a crash. Added asserts to help identify any future race conditions in the UI system. |
| 37 | + [768871] VCS: VCS: Updated VCS plugins from Bitbucket with improved support for IPv6 server connections on Windows and OSX and SSL server connections on Windows, OSX and Linux. |
| 38 | + |
| 39 | +The following are changes and f |
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