Skip to content

Commit 5f14e2f

Browse files
authored
Create 5.4.0f2.txt
1 parent f2b3978 commit 5f14e2f

File tree

1 file changed

+39
-0
lines changed

1 file changed

+39
-0
lines changed

5.4 Beta/5.4.0f2.txt

+39
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,39 @@
1+
5.4.0f2 (Release Candidate 2) Release Notes (Delta since F1/RC1)
2+
Release Date 22 July 2016
3+
4+
Changes
5+
6+
Android: Screen.dpi always returns densityDpi now
7+
8+
Improvements
9+
10+
Editor: Added an editor warning whenever a shader with a lot of variants (e.g. Standard.shader) is added to the 'always loaded' list.
11+
Lighting: Improved an error message about invalid data when baking probes.
12+
Scripting: Added Light.customShadowResolution and QualitySetting.shadowResolution to scripting API to make it possible to adjust the shadow mapping quality in code at run time on a per-light basis.
13+
Shaders: Removed an outdated comment in UnityStandardCore.cginc.
14+
15+
Fixes
16+
17+
[763293] AssetBundles: Fixed AssetBundle.LoadFromFile usage with Application.streamingAssetsPath on Android
18+
[798640] Camera: Fixed issue with silently disabling cameras that have non-existing target display set on them.
19+
[811990] Editor: Fix deployment of native plugins when building Linux Universal player (existing projects will need to reapply plugin importer settings)
20+
[807174] FrameDebugger: Fixed assert 'PPtr cast failed when dereferencing! Casting from Mesh to Renderer!'
21+
[814300] Graphics: Fixed a mipmapping bug causing mipmaps to not update in certain scenarios.
22+
[785131] Graphics: Fixed Display.main not always being Display.displays[0] in multi-display configurations.
23+
[790798] Graphics: Fixed Lambert lighting by removing specular highlight from it. The renderer interprets black specular color as a hint to zero out the specular term.
24+
[810551, 810692] Networking: Fixed ReliableFragmented channel stops working after client has disconnected, then reconnects.
25+
[805565] Particles: 3D start rotation affects Rotation Over Lifetime module
26+
[806920] Particles: GetTriggerParticles returns incorrect value for first few frames running in editor
27+
[791082] Particles: Particle system twitches when being moved in the Editor
28+
[803866] Particles: Particle.GetCurrentSize3D apply curves only to x if separate axis is not set
29+
[521391] Particles: ParticleSystem's inconsistent behavior with Time.timeScale
30+
[805843] Particles: Trigger particle with 0 speed fails to know whether they are inside or outside collider
31+
[805903] Particles: Trigger radius scale property is not exposed to public API
32+
[806580] Shaders: Fixed auto-rename of _Object2World -> unity_ObjectToWorld not working in all cases.
33+
[772003] UI: Fix inadvertent interaction with UI when cursor is locked
34+
[780185] UI: Fixed buffers not being copied to threads causing the incorrect shader properties to be used and UI flickering to occur.
35+
[780112] UI: Fixed nested RectMask2D not updating when enabling/disabling them
36+
[794360] UI: Fixed race condition between UI system and UI jobs. In rare cases could cause a crash. Added asserts to help identify any future race conditions in the UI system.
37+
[768871] VCS: VCS: Updated VCS plugins from Bitbucket with improved support for IPv6 server connections on Windows and OSX and SSL server connections on Windows, OSX and Linux.
38+
39+
The following are changes and f

0 commit comments

Comments
 (0)