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| 1 | +2018.1.0 Beta 8 |
| 2 | +Released: 21. February 2018 |
| 3 | + |
| 4 | +Release notes |
| 5 | +2018.1.0b8 Release Notes (diff since 2018.1.0b7) |
| 6 | +System Requirements Changes |
| 7 | + |
| 8 | + Removed support for Windows XP in standalone player builds. Windows Vista is the now minimum supported OS for Windows standalone player. |
| 9 | + Deprecated support for MonoDevelop. VisualStudio is now the recommended and supported C# editor on both macOS and Windows. |
| 10 | + |
| 11 | +Known Issues in 2018.1.0b8 |
| 12 | + Animation: Configure button doesn't get enabled when the model rig is set to humanoid (984843) |
| 13 | + Animation: Null Reference exception occurs when trying to add/delete the event or changing sample number. (989758) |
| 14 | + Audio: [Audio Mixer] Crash on play when duplicated audio group is assigned to audio source (962084) |
| 15 | + GI: "SerializedObject target has been destroyed" appears after Envionment lighting change (1001038) |
| 16 | + GI: AddInstancePropertiesJob error while baking with specific assets (973689) |
| 17 | + GI: Editor crashes after assigning Light Probe Group to Anchor Override Parameter (1002580) |
| 18 | + GI: In built Player the IsLightmapBakeTypeSupported() GCAlloc's 17B every frame when CPU usage is 0.0% (986319) |
| 19 | + GI: Progressive lightmapper doesn't work on Linux, which means that all 3D templates will crash on launch. The 2D template is not affected however. |
| 20 | + GI: Skybox material is retained even after being removed from lighting settings (999227) |
| 21 | + OSX: [OSX 10.13] Switching between 2 game view tabs multiple times freezes editor (991828) |
| 22 | + Particles: Line renderer is rendered in scene/game window when selecting object in the Project window (972298) |
| 23 | + Particles: Unity crashes when duplicating/moving nested particle systems with a disabled renderer (988423) |
| 24 | + |
| 25 | +Changes |
| 26 | + Editor: Compiling 'unsafe' C# code now requires the "Allow 'unsafe' code" option to be enabled in the player settings for predefined assemblies (Assembly-CSharp.dll, etc.) and in the inspector for Assembly Definition Files assemblies. Enabling this option will make Unity pass the /unsafe option to the C# compiler when compiling scripts. |
| 27 | + |
| 28 | +Improvements |
| 29 | + Editor: References and defines from mcs.rsp are now added to generated .csproj for MonoDevelop, VS Code and Rider. |
| 30 | + |
| 31 | +Fixes |
| 32 | + 2D: Fixed rendering of Grid when Grid.CellSize/CellGap was set to certain values. (998558) |
| 33 | + Editor: Fixed bug that could cause GameView to stop updating in some layouts. (988147) |
| 34 | + Editor: Fixed crash after deleting the a child of a prefab that's nested in a child of itself. (956141) |
| 35 | + Editor: PostLayoutEvents are now only sent when the element size or position changes. (995315) |
| 36 | + OSX: CMD-Q and Quit menu option fixed for Unity launcher on macOS. (978777) |
| 37 | + OSX: Fixed case of close button being grayed out and not available for the Editor main window. (985142) |
| 38 | + OSX: Fixed case of Mac native resolution not being set correctly. (792350) |
| 39 | + OSX: Fixed flickering when resizing standalone game window on Mac. (852470) |
| 40 | + OSX: Fixed FPS drop in the Editor when the user sets Graphics API to OpenGLCore and turns V.Sync Count "Every V Blank" on. (950318) |
| 41 | + OSX: Fixed issue where game would continue to run even if the Standalone build was minimized, and regardless of whether the user was active on another application. (776557) |
| 42 | + UI: Fix to refresh the value shown on start in Text elements, in order for prefab overrides to apply correctly. (975553) |
| 43 | + UI: Fix to switch the RectTransform to permnament registration, to listen to position changes if disabled. (959492) |
| 44 | + UI: Fixed case of UI constantly sending out transform update messages for a canvas that moves, causing Physics systems to misbehave. (889350) |
| 45 | + UI: We no longer modify the scene when setting or clearing UNITY_UI_CLIP_RECT for rendering purpose. (967024) |
| 46 | + WebGL: WWW/UnityWebRequest.isHttpError is now set correctly on 404 error (File not found). (988784) |
| 47 | + XR: Unity now issues a warning message when user tries to reload a VR Device that is already loaded. (998802) |
| 48 | + |
| 49 | +The following are changes and fixes to 2018.1.0 features and regressions... |
| 50 | +Changes |
| 51 | + 2D: Sprite Editor Window: Outline and Physics Shape module changes: |
| 52 | + the module will now show outlines only when it has been customised. |
| 53 | + the TextureImporter Inspector now has an option to enable default Physics Shape for Sprites. (986540, 1000215) |
| 54 | + |
| 55 | +Improvements |
| 56 | + Package Manager: The UI now displays links to online documentation for packages. |
| 57 | + XR: Updated Vuforia to version 7.1.24. |
| 58 | + |
| 59 | +Fixes |
| 60 | + Asset Import: Fixed case of meta file growing with persistent import logs. (989454) |
| 61 | + Editor: Fixed assert when removing RectTransform required by a MonoBehaviour. (995904) |
| 62 | + Editor: GraphView: Fixed issue with edges being deleted using Cut action instead of Delete action from the context menu. (985913) |
| 63 | + GI: Fixed the intensity of baked and real-time emissive materials in Enlighten. (986160) |
| 64 | + IL2CPP: Corrected a possible build failure with IL2CPP when an attribute constructor has two arguments of type object. (993422) |
| 65 | + IL2CPP: Fixed crash in UnityLinker that would occur on OSX if an assembly had native or embedded pdbs. (990003) |
| 66 | + IL2CPP: Improved the startup performance of Unity players built with IL2CPP. (989476) |
| 67 | + OSX: Fixed editor crash on holding CMD+' , ' while creating/opening project. (988776) |
| 68 | + OSX: Fixed issue where pressing CMD+Q multiple times would result in multiple instances of 'Scenes have been modified' window popping up. (988061) |
| 69 | + XR: Vuforia: fixed case of Android laggy camera after using input field. (843460, 960864) |
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