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Unity 1.6.2 was released in response to Apple's buggy Mac OS X 10.4.9 update, which in some cases made Unity stop working on Intel Macs after the update had been applied. But we still went through your bug reports and fixed most of them.
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All-Round Improvements
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Yet again we've collected and categorized hundreds of your suggestions and bug reports, fixing each and every one we could.
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Bug fixes
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Fixed an issue where Unity wouldn't launch on Intel-based Mac OS X 10.4.9 computers due to bad prebindings caused by the 10.4.9 updater.
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Fixed a bug where more than one image effect on a camera targeting into another render texture would crash.
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Fixed random crashbug in Skinned Mesh Filter when animate normals is disabled.
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Fixed issue with Dashboard Widgets crashing when they are being reloaded using CMD-R.
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Fixed Internet Explorer activation in web player when using external JavaScript.
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Fixed loading issue on Windows when the executable is contained in a folder using Unicode characters.
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Fixed web player hang or crash on Windows when navigating very fast between pages.
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Fixed sound volume sometimes not updating correctly when changing listener volume.
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Fixed front and back audio channels being reversed on a 5+ speaker setup.
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Fixed bug where scale was sometimes not applied correctly when using animation clips.
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Layer Mask on Character Controller is now setup correctly.
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Driver workarounds
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Fixed crash on Intel 9xx cards on Windows when render textures and image effects are used.
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Fixed rare crash on graphics cards that don't support DXT texture compression.
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Fixed incorrect uploading of DXT compressed cubemaps on some drivers.
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Fixed render texture crash on some Vista OpenGL drivers.
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Disabled render textures on old ATI FireGL drivers (they would often crash).
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Disabled multi-threaded web player rendering on old NVIDIA drivers and some SiS cards (they would crash sometimes).
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