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GameManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
[SerializeField]
private QuestManagerSO _questManager = default;
[SerializeField]
private GameStateSO _gameState = default;
[SerializeField]
private VoidEventChannelSO _addRockCandyRecipeEvent = default;
[SerializeField]
private ItemSO _rockCandyRecipe = default;
[SerializeField]
private InventorySO _inventory = default;
private void Start()
{
StartGame();
}
private void OnEnable()
{
_addRockCandyRecipeEvent.OnEventRaised += AddRockCandyRecipe;
}
private void OnDisable()
{
_addRockCandyRecipeEvent.OnEventRaised -= AddRockCandyRecipe;
}
void AddRockCandyRecipe()
{
_inventory.Add(_rockCandyRecipe);
}
// Start is called before the first frame update
void StartGame()
{
_gameState.UpdateGameState(GameState.Gameplay);
_questManager.StartGame();
}
public void PauseGame()
{
}
public void UnpauseGame()
{
_gameState.ResetToPreviousGameState();
}
}