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<td><b>Keynote: Matthew Conlen - <a href="https://twitter.com/mathisonian" target="_blank">@mathisonian</a></b>
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<!-- <td class="schedule">9:30 -- 10:30</td> -->
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<td><b>Keynote: Adam Pearce - <ahref="https://twitter.com/adamrpearce" target="_blank">@adamrpearce</a></b>
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<b>Beyond Notebooks: Computational Tools for Disseminating Research and Ideas</b>
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<b>Why aren't we using visualizations to interact with AI?</b>
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Computational notebooks and interactive essays are both powerful mediums for sharing research; however, designers often mistakenly assume that they share similar design goals and constraints. This talk provides a critical examination of the differences between these two formats, highlighting the potential for interactive essays to move beyond the linear notebook format through a survey of influential works in experimental literature, cinema, graphic design, and game design. Recent research aids authors in crafting interactive essays, leveraging a variety of computational techniques including programming language design, structured text editing, computer graphics, and AR/VR.
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Well-crafted visualizations are the highest bandwidth way of downloading information into our brains. As complex machine learning models become increasingly useful and important, can we move beyond mostly using text to understand and engage with them?
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