Skip to content

noise glitch when breaking in latest beta version (loud unstoppable buzz) #218

Description

@Zippy251

Hi, I put the latest version of the unity package in my world (1.6.0_b2) but encountered a bug where if you broke the starting triangle too hard, a loud buzzing noise would play that could not be stopped unless you left the world. frankly, my ears are still recovering. also, there was a definition error on one of the scripts in that version. It might be useful to note that I was testing the quest version of the world at the time, and that I also have a Video TXL video player in the world which was running. Whenever the glitch occurs, all other sounds cut out, and it just becomes that loud high-pitch buzz. Do you know which release I can use to avoid these issues?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions