Hi, I put the latest version of the unity package in my world (1.6.0_b2) but encountered a bug where if you broke the starting triangle too hard, a loud buzzing noise would play that could not be stopped unless you left the world. frankly, my ears are still recovering. also, there was a definition error on one of the scripts in that version. It might be useful to note that I was testing the quest version of the world at the time, and that I also have a Video TXL video player in the world which was running. Whenever the glitch occurs, all other sounds cut out, and it just becomes that loud high-pitch buzz. Do you know which release I can use to avoid these issues?
Hi, I put the latest version of the unity package in my world (1.6.0_b2) but encountered a bug where if you broke the starting triangle too hard, a loud buzzing noise would play that could not be stopped unless you left the world. frankly, my ears are still recovering. also, there was a definition error on one of the scripts in that version. It might be useful to note that I was testing the quest version of the world at the time, and that I also have a Video TXL video player in the world which was running. Whenever the glitch occurs, all other sounds cut out, and it just becomes that loud high-pitch buzz. Do you know which release I can use to avoid these issues?