-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathgame.js
More file actions
70 lines (61 loc) · 2.47 KB
/
Copy pathgame.js
File metadata and controls
70 lines (61 loc) · 2.47 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
var buttonColours = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var started = false;
var level = 0;
$(document).keypress(function() {//to detect when a keyboard key has been pressed, when that happens for the first time, call nextSequence()
if (!started) {
$("#level-title").text("Level " + level);//The h1 title starts out saying "Press A Key to Start", when the game has started, change this to say "Level 0"
nextSequence();
started = true;
}
});
$(".btn").click(function() {// plays the sound of the buttoncolor chosen by the user
var userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length-1);
});
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {//check if the most recent user answer is the same as the game pattern
if (userClickedPattern.length === gamePattern.length){ //then check that they have finished their sequence
setTimeout(function () { //Call nextSequence() after a 1000 millisecond delay
nextSequence();
}, 1000);
}
} else {
playSound("wrong");
$("body").addClass("game-over");
$("#level-title").text("Game Over, Press Any Key to Restart");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200);
startOver();
}
}
function nextSequence() { // fades out the next random color (user has to select this color)
userClickedPattern = [];
level++;
$("#level-title").text("Level " + level); //update the h1 with this change in the value of level
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("#" + randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
}
function animatePress(currentColor) { // when the color is pressed give it grey background for 100 milliseconds
$("#" + currentColor).addClass("pressed");
setTimeout(function () {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
function playSound(name) { //plays the sound of "name" color
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
function startOver() { //reset conditions
level = 0;
gamePattern = [];
started = false;
}