Skip to content

Commit ee7ceb4

Browse files
committed
Mention Windows, move link to DirectShow codec, mention DirectX
1 parent 469457a commit ee7ceb4

File tree

1 file changed

+2
-3
lines changed

1 file changed

+2
-3
lines changed

README.md

Lines changed: 2 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -15,7 +15,7 @@ There are three different Hap codecs: **Hap**, **Hap Alpha**, and **Hap Q**.
1515
- **Hap Alpha** has similar image quality to Hap, and supports an Alpha channel.
1616
- **Hap Q** has improved image quality, at the expense of larger file sizes.
1717

18-
A [Hap QuickTime codec](http://github.com/vidvox/hap-qt-codec/) allows encoding and non-accelerated playback of Hap video in any application on Mac OS X, and assists accelerated playback in applications which support it.
18+
A [Hap QuickTime codec](http://github.com/vidvox/hap-qt-codec/) allows encoding and non-accelerated playback of Hap video in any application on Mac OS X and Windows, and assists accelerated playback in applications which support it. A [DirectShow codec](http://www.renderheads.com/portfolio/HapDirectShow/) is also available.
1919

2020
Hap has some characteristics which you should consider before using it:
2121

@@ -59,7 +59,6 @@ The following applications and environments have support for GPU-accelerated pla
5959
- [modul8](http://www.garagecube.com/)
6060
- [VPT 7](http://hcgilje.wordpress.com/vpt/)
6161
- [GRoK](http://techlife.sg/GRoK/)
62-
- DirectShow via [Hap for DirectShow](http://www.renderheads.com/portfolio/HapDirectShow/)
6362
- Cinder via [Cinder-Hap](http://github.com/rsodre/Cinder-Hap)
6463
- Max via [jit.gl.hap](http://cycling74.com/toolbox/jit-gl-hap/)
6564
- OpenFrameworks via [ofxHapPlayer](http://github.com/bangnoise/ofxHapPlayer)
@@ -69,7 +68,7 @@ The following applications and environments have support for GPU-accelerated pla
6968
Developers: Supporting Hap In Your Applications
7069
----
7170

72-
The simplest way to add Hap support to your application is to use QuickTime with the Hap QuickTime codec installed, making a custom request to receive S3TC frames which you then process with OpenGL. Discussion and sample code is available in the [Hap QuickTime Playback Demo](https://github.com/vidvox/hap-quicktime-playback-demo).
71+
The simplest way to add Hap support to your application is to use QuickTime with the Hap QuickTime codec installed, making a custom request to receive S3TC frames which you then process with OpenGL or DirectX. Discussion and sample code is available in the [Hap QuickTime Playback Demo](https://github.com/vidvox/hap-quicktime-playback-demo).
7372

7473
If you need to parse raw Hap frames yourself, source code and a specification document are available as part of this project.
7574

0 commit comments

Comments
 (0)