forked from JTippetts/U3DTerrainEditor
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathUrho3DPlayer.h
60 lines (51 loc) · 2.28 KB
/
Urho3DPlayer.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
//
// Copyright (c) 2008-2014 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#pragma once
#include "Urho3D/Engine/Application.h"
using namespace Urho3D;
/// Urho3DPlayer application runs a script specified on the command line.
class Urho3DPlayer : public Application
{
URHO3D_OBJECT(Urho3DPlayer,Application);
public:
/// Construct.
Urho3DPlayer(Context* context);
/// Setup before engine initialization. Verify that a script file has been specified.
virtual void Setup();
/// Setup after engine initialization. Load the script and execute its start function.
virtual void Start();
/// Cleanup after the main loop. Run the script's stop function if it exists.
virtual void Stop();
private:
/// Handle reload start of the script file.
void HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData);
/// Handle reload success of the script file.
void HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData);
/// Handle reload failure of the script file.
void HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData);
/// Script file name.
String scriptFileName_;
#ifdef URHO3D_ANGELSCRIPT
/// Script file.
SharedPtr<ScriptFile> scriptFile_;
#endif
};