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Ignore self-inflicting damage #720

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Ignore self-inflicting damage #720

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benrobson
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Closes #695

@jorgeberrex
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I believe this is not the best approach to fix #695 as this would affect maps that take advantage of self-inflicting damage. It'd perhaps be a better solution to just add an exception on the FFA module which would only check if the player and killer are the same.

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FFA rods can give themselves a kill.
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