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Command syntaxes for `studio` and `download` also exists, but haven't been adequately documented yet.
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## Network Ports in Use
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Anyone can host a server and must leave **two** network ports of their choice accessible.
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**To keep it simple: just open port 2005 on both TCP and UDP.**
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Anyone can host a server and must leave _both a TCP and UDP network port_ of their choice accessible.
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It's possible to connect to a webserver and an RCC server from different hosts. However, I wouldn't recommend it.
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### RCC (UDP)
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RCC is an acronym for 'Rōblox Cloud Compute', which is the `exe` program we use to run the Rōblox servers. It leaves one (maybe two) relevant port open.
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RCC is an acronym for 'Rōblox Cloud Compute', which is the `exe` program we use to run the Rōblox servers. The UDP-based protocol it communicated with built under [RakNet](http://www.raknet.com/).
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Host is specified by the `--rcc_host` or `-rh` option.
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Port is specified by the `--rcc_port` or `-rp` option**(defaults to 2005)**.
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Port is specified by the `--rcc_port` or `-rp` option.
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### Webserver (HTTPS)
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The webserver is responsible for facilitating player connections and loading in-game assets.
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Host is optionally specified by the `--webserver_host` or `-wh` option, in case RCC is hosted elsewhere.
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Port is specified by the `--webserver_port` or `-wp` option**(defaults to 2006)**.
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Port is specified by the `--webserver_port` or `-wp` option.
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## Studio?
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@@ -156,13 +160,13 @@ Where `...` is [your command-line prefix](#installation),
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### Server
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```shell
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... server -rp 2005 -wp 2006 --config ./GameConfig.toml
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