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Typhoon.sv
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module Typhoon #(tileDim = 8'd16, binFactor = 7)(
inout wire[15:0] SRAM_DQ,
output logic[19:0] SRAM_ADDR,
output logic SRAM_UB_N, SRAM_LB_N, SRAM_CE_N, SRAM_OE_N, SRAM_WE_N,
output logic[7:0] LEDG,
output logic[17:0] LEDR,
output logic[7:0] VGA_R, VGA_G, VGA_B,
output logic VGA_CLK, VGA_BLANK_N, VGA_SYNC_N, VGA_HS, VGA_VS,
output logic [6:0] HEX0, HEX1, HEX2, HEX3, HEX4, HEX5, HEX6, HEX7,
input logic[3:0] KEY,
input logic[17:0] SW,
input logic BOARD_CLK
);
parameter binBits = 11-binFactor;
parameter numBinsSideX = 2**(binBits-1);
parameter numBinsSideY = 2**(binBits-1);
logic SRAM_CLK;
logic QueueReadReq;
logic [15:0] dummyCounter = 0;
logic DataReady;
logic doneStreaming;
logic doneRasterizing = 1;
//assign doneRasterizing = 1;
logic VGA_reset;
reg [15:0] tileAinput [tileDim][tileDim];
reg [15:0] tileBinput [tileDim][tileDim];
logic rasterTrigger = 0;
logic nextRasterTrigger = 0;
logic startTransformTrigger;
logic nextStartTransformTrigger;
logic doneBinning;
// Interconnect signals between the rasterizer core and the vertex transform core
logic[143:0] binMemoryQ;
logic[11:0] binMemoryReadAddress;
logic[11:0] linkedListHeadPointers[numBinsSideX][numBinsSideY];
vertex_transform_new #(binFactor) transform_core(
.startTrigger(startTransformTrigger),
.doneBinning(doneBinning),
.listRegisters(linkedListHeadPointers),
.*
);
rasterizer #(tileDim, binFactor) tiledRasterizer(.cBufferTile0(tileAinput),
.cBufferTile1(tileBinput),
.doneRasterizing(doneRasterizing),
.startRasterizing(rasterTrigger),
.linkedListHeadPointers(linkedListHeadPointers),
.*);
logic[19:0] WriteAddress;
logic[19:0] ReadAddress;
logic[9:0] streamingxOffset = 0, streamingyOffset = 0;
logic[9:0] nextStreamingxOffset = 0, nextStreamingyOffset = 0;
logic[9:0] rasterxOffset = 0, rasteryOffset = 0;
logic[9:0] nextRasterxOffset, nextRasteryOffset;
//debug
logic lastDoneStreaming = 0;
logic streamTileTrigger = 0;
logic nextStreamTileTrigger = 0;
logic doubleBuffer = 0;
logic nextDoubleBuffer = 0;
logic rasterTileID = 0;
logic nextRasterTileID = 0;
logic streamingTileID = 0;
logic nextStreamingTileID = 0;
logic[15:0] DataFromSRAM;
enum logic [7:0] {
initState,
startBinTiles,
binTiles,
rasterTile,
moveTile,
endState,
endState2
} state = initState, nextState = initState, lastState = initState;
//assign LEDR = state;
/*
genvar x;
genvar y;
generate
for(x = 0; x < tileDim; x++) begin: fillX
for(y = 0; y < tileDim; y++) begin: fillY
debug_shader #(x,y) shader(.screenx(rasterxOffset), .pixel0(tileAinput[x][y]),.pixel1(tileBinput[x][y]), .rasterTile(rasterTileID), .*);
end
end
endgenerate
*/
always_ff @(posedge BOARD_CLK) begin
doubleBuffer <= nextDoubleBuffer;
dummyCounter <= dummyCounter + 1;
state <= nextState;
lastState <= state;
streamingxOffset <= nextStreamingxOffset;
streamingyOffset <= nextStreamingyOffset;
streamTileTrigger <= nextStreamTileTrigger;
rasterTileID <= nextRasterTileID;
rasterxOffset <= nextRasterxOffset;
rasteryOffset <= nextRasteryOffset;
streamingTileID <= nextStreamingTileID;
rasterTrigger <= nextRasterTrigger;
lastDoneStreaming <= doneStreaming;
end
always_comb begin
nextRasterTileID = rasterTileID;
nextRasterxOffset = rasterxOffset;
nextRasteryOffset = rasteryOffset;
nextStreamingxOffset = streamingxOffset;
nextStreamingyOffset = streamingyOffset;
nextStreamTileTrigger = 0;
nextRasterTrigger = 0;
nextState = initState;
nextStreamingTileID = streamingTileID;
startTransformTrigger = 0;
nextDoubleBuffer = doubleBuffer;
unique case(state)
initState: begin
nextRasterTileID = 0;
nextState = startBinTiles;
end
startBinTiles: begin
startTransformTrigger = 1;
nextState = binTiles;
end
binTiles: begin
if(doneBinning)begin
nextState = rasterTile;
end
else begin
nextState = binTiles;
end
end
rasterTile: begin
//nextState = initState;
nextRasterTrigger = 1;
//if(doneStreaming == 1 && lastDoneStreaming != 1 && doneRasterizing == 1)
if(doneStreaming == 1 && doneRasterizing == 1 && lastState != moveTile)
nextState = moveTile;
else
nextState = rasterTile;
end
moveTile: begin
nextRasterTrigger = 0;
nextStreamingxOffset = rasterxOffset; // Set streaming offset to last rasterized tile offset
nextStreamingyOffset = rasteryOffset;
nextStreamTileTrigger = 1;
nextStreamingTileID = rasterTileID;
nextRasterTileID = ~rasterTileID;
if((10'd640-rasterxOffset + tileDim) < 2*tileDim && (10'd480 - rasteryOffset) < tileDim) begin // at bottom right corner
nextRasterxOffset = 0;
nextRasteryOffset = 0;
nextState = endState;
end
else
if((10'd640 - rasterxOffset + tileDim) < 2*tileDim) begin // at right edge
nextRasterxOffset = 0;
nextRasteryOffset = rasteryOffset + tileDim;
nextState = rasterTile;
end
else begin
nextRasterxOffset = rasterxOffset + tileDim; // in middle of screen somewhere
nextRasteryOffset = rasteryOffset;
nextState = rasterTile;
end
end
endState: begin
nextDoubleBuffer = ~doubleBuffer;
nextState = initState;
//nextState = endState;
end
endState2: begin
nextState = KEY[0] ? initState : endState2;
end
default: begin
end
endcase
end
// Various specced system clocks
logic SDRAM_CLK;
// VGA timing signals
// VGA x-y scan coords, used for framebuffer polling
logic[9:0] VGA_SCAN_X, VGA_SCAN_Y;
//SRAMCLK pll(.inclk0(BOARD_CLK), .c0(SRAM_CLK), .c1(VGA_CLK));
mem_clk myTest(.inclk0(BOARD_CLK), .c0(SRAM_CLK), .c1(VGA_CLK));
VGA_controller VGAtiming(.Clk(BOARD_CLK), .Reset(VGA_reset), .DrawX(VGA_SCAN_X), .DrawY(VGA_SCAN_Y), .*);
/*
VGA_port colorOutput(.BOARD_CLK(BOARD_CLK),
.vga_clk(VGA_CLK),
.VGA_SCAN_X(VGA_SCAN_X),
.VGA_SCAN_Y(VGA_SCAN_Y),
.doubleBuffer(isDoubleBuffering),
.framebufferData(DataFromSRAM),
.dataReady(DataReady),
.framebufferAddress(ReadAddress),
.queueRead(QueueReadReq),
.R(VGA_R),
.G(VGA_G),
.B(VGA_B));
*/
//assign VGA_R = -1;
//assign VGA_G = -1;
//assign VGA_B = -1;
framebuffer #(tileDim) SRAM(.streamingTileID(streamingTileID), .xOffset(streamingxOffset), .yOffset(streamingyOffset), .SRAM_DQ(SRAM_DQ), .*);
//HexDriver hex_driver3 (DataFromSRAM[1][15:12], HEX3);
//HexDriver hex_driver2 (DataFromSRAM[1][11:8], HEX2);
//HexDriver hex_driver1 (DataFromSRAM[1][7:4], HEX1);
//HexDriver hex_driver0 (DataFromSRAM[1][3:0], HEX0);
endmodule