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Zion TristanZion Tristan
Zion Tristan
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Zion Tristan
committed
Add opengl.net and test renderer by drawing a polygon.
1 parent 1828a93 commit ba1be8c

15 files changed

+275
-5
lines changed

Source/PolyGolf.v12.suo

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Source/PolyGolf/OpenGL.Net.dll

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Source/PolyGolf/PolyGolf.csproj

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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="OpenGL.Net">
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<HintPath>.\OpenGL.Net.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Form1.cs">
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<Compile Include="fMain.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Form1.Designer.cs">
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<DependentUpon>Form1.cs</DependentUpon>
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<Compile Include="fMain.Designer.cs">
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<DependentUpon>fMain.cs</DependentUpon>
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</Compile>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<EmbeddedResource Include="fMain.resx">
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<DependentUpon>fMain.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>

Source/PolyGolf/Program.cs

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{
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static class Program
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{
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/// <summary>
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new Form1());
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Application.Run(new fMain());
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}
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}
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}

Source/PolyGolf/fMain.Designer.cs

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Source/PolyGolf/fMain.cs

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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using OpenGL;
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namespace PolyGolf
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{
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public partial class fMain : Form
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{
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/* GLOBALS */
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const int w = 800, h = 600;
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//float fps;
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public fMain()
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{
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InitializeComponent();
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}
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private void glControl_ContextCreated(object sender, GlControlEventArgs e)
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{
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// Here you can allocate resources or initialize state
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Gl.MatrixMode(MatrixMode.Projection);
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Gl.LoadIdentity();
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Gl.Ortho(0.0, 1.0f, 0.0, 1.0, 0.0, 1.0);
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dimensions(w, h);
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Gl.MatrixMode(MatrixMode.Modelview);
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Gl.LoadIdentity();
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}
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private void glControl_Render(object sender, GlControlEventArgs e)
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{
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Gl.Clear(ClearBufferMask.ColorBufferBit);
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Gl.Begin(PrimitiveType.Polygon);
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Gl.Color3(1.0f, 0.0f, 0.0f); Gl.Vertex2(0.5f, 0.1f);
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Gl.Color3(1.0f, 1.0f, 0.0f); Gl.Vertex2(0.333333f, 0.333333f);
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Gl.Color3(0.0f, 1.0f, 0.0f); Gl.Vertex2(0.333333f, 0.666666f);
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Gl.Color3(0.0f, 1.0f, 1.0f); Gl.Vertex2(0.5f, 0.9f);
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Gl.Color3(0.0f, 0.0f, 1.0f); Gl.Vertex2(0.666666f, 0.666666f);
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Gl.Color3(1.0f, 0.0f, 1.0f); Gl.Vertex2(0.666666f, 0.333333f);
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Gl.End();
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}
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private void glControl_ContextDestroying(object sender, GlControlEventArgs e)
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{
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// Here you can dispose resources allocated in RenderControl_ContextCreated
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}
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private void dimensions(int width, int height)
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{
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this.Size = new Size(width, height);
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Gl.Viewport(0, 0, this.DisplayRectangle.Width, this.DisplayRectangle.Height);
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}
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}
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}

Source/PolyGolf/fMain.resx

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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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D:\Programs\PolyGolf\Source\PolyGolf\PolyGolf\bin\Debug\PolyGolf.exe.config
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D:\Programs\PolyGolf\Source\PolyGolf\bin\Debug\PolyGolf.exe.config
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D:\Programs\PolyGolf\Source\PolyGolf\bin\Debug\PolyGolf.exe
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D:\Programs\PolyGolf\Source\PolyGolf\bin\Debug\PolyGolf.pdb
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D:\Programs\PolyGolf\Source\PolyGolf\obj\Debug\PolyGolf.csprojResolveAssemblyReference.cache
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D:\Programs\PolyGolf\Source\PolyGolf\obj\Debug\PolyGolf.Properties.Resources.resources
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D:\Programs\PolyGolf\Source\PolyGolf\obj\Debug\PolyGolf.csproj.GenerateResource.Cache
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D:\Programs\PolyGolf\Source\PolyGolf\obj\Debug\PolyGolf.exe
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D:\Programs\PolyGolf\Source\PolyGolf\obj\Debug\PolyGolf.pdb
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D:\Programs\PolyGolf\Source\PolyGolf\bin\Debug\OpenGL.Net.dll
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D:\Programs\PolyGolf\Source\PolyGolf\obj\Debug\PolyGolf.fMain.resources
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