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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Shader-Basics-With-Spaghetti"
config/description="Repository"
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
autoload="*res://autoload.gd"
[dotnet]
project/assembly_name="Shader-Basics-With-Spaghetti"
[input]
take_screenshot={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194343,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
driver/threads/thread_model=2
global_illumination/voxel_gi/quality=1
camera/depth_of_field/depth_of_field_bokeh_shape=0
anti_aliasing/screen_space_roughness_limiter/enabled=false
scaling_3d/mode=1
environment/screen_space_reflection/roughness_quality=0
anti_aliasing/quality/use_debanding=true