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logging.h
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logging.h
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// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
// Date: 2012-10-08 23:53:50
// Merged chromium log and streaming log.
#ifndef BUTIL_LOGGING_H_
#define BUTIL_LOGGING_H_
#include "butil/config.h" // BRPC_WITH_GLOG
#include <inttypes.h>
#include <string>
#include <cstring>
#include <sstream>
#include "butil/macros.h" // BAIDU_CONCAT
#include "butil/atomicops.h" // Used by LOG_EVERY_N, LOG_FIRST_N etc
#include "butil/time.h" // gettimeofday_us()
#if BRPC_WITH_GLOG
# include <glog/logging.h>
# include <glog/raw_logging.h>
// define macros that not implemented in glog
# ifndef DCHECK_IS_ON // glog didn't define DCHECK_IS_ON in older version
# if defined(NDEBUG)
# define DCHECK_IS_ON() 0
# else
# define DCHECK_IS_ON() 1
# endif // NDEBUG
# endif // DCHECK_IS_ON
# if DCHECK_IS_ON()
# define DPLOG(...) PLOG(__VA_ARGS__)
# define DPLOG_IF(...) PLOG_IF(__VA_ARGS__)
# define DPCHECK(...) PCHECK(__VA_ARGS__)
# define DVPLOG(...) VLOG(__VA_ARGS__)
# else
# define DPLOG(...) DLOG(__VA_ARGS__)
# define DPLOG_IF(...) DLOG_IF(__VA_ARGS__)
# define DPCHECK(...) DCHECK(__VA_ARGS__)
# define DVPLOG(...) DVLOG(__VA_ARGS__)
# endif
#define LOG_AT(severity, file, line) \
google::LogMessage(file, line, google::severity).stream()
#else
#ifdef BAIDU_INTERNAL
// gejun: com_log.h includes ul_def.h, undef conflict macros
// FIXME(gejun): We have to include com_log which is assumed to be included
// in other modules right now.
#include <com_log.h>
#undef Uchar
#undef Ushort
#undef Uint
#undef Max
#undef Min
#undef Exchange
#endif // BAIDU_INTERNAL
#include <inttypes.h>
#include <gflags/gflags_declare.h>
#include "butil/base_export.h"
#include "butil/basictypes.h"
#include "butil/debug/debugger.h"
#include "butil/strings/string_piece.h"
#include "butil/build_config.h"
#include "butil/synchronization/lock.h"
//
// Optional message capabilities
// -----------------------------
// Assertion failed messages and fatal errors are displayed in a dialog box
// before the application exits. However, running this UI creates a message
// loop, which causes application messages to be processed and potentially
// dispatched to existing application windows. Since the application is in a
// bad state when this assertion dialog is displayed, these messages may not
// get processed and hang the dialog, or the application might go crazy.
//
// Therefore, it can be beneficial to display the error dialog in a separate
// process from the main application. When the logging system needs to display
// a fatal error dialog box, it will look for a program called
// "DebugMessage.exe" in the same directory as the application executable. It
// will run this application with the message as the command line, and will
// not include the name of the application as is traditional for easier
// parsing.
//
// The code for DebugMessage.exe is only one line. In WinMain, do:
// MessageBox(NULL, GetCommandLineW(), L"Fatal Error", 0);
//
// If DebugMessage.exe is not found, the logging code will use a normal
// MessageBox, potentially causing the problems discussed above.
// Instructions
// ------------
//
// Make a bunch of macros for logging. The way to log things is to stream
// things to LOG(<a particular severity level>). E.g.,
//
// LOG(INFO) << "Found " << num_cookies << " cookies";
//
// You can also do conditional logging:
//
// LOG_IF(INFO, num_cookies > 10) << "Got lots of cookies";
//
// The CHECK(condition) macro is active in both debug and release builds and
// effectively performs a LOG(FATAL) which terminates the process and
// generates a crashdump unless a debugger is attached.
//
// There are also "debug mode" logging macros like the ones above:
//
// DLOG(INFO) << "Found cookies";
//
// DLOG_IF(INFO, num_cookies > 10) << "Got lots of cookies";
//
// All "debug mode" logging is compiled away to nothing for non-debug mode
// compiles. LOG_IF and development flags also work well together
// because the code can be compiled away sometimes.
//
// We also have
//
// LOG_ASSERT(assertion);
// DLOG_ASSERT(assertion);
//
// which is syntactic sugar for {,D}LOG_IF(FATAL, assert fails) << assertion;
//
// There are "verbose level" logging macros. They look like
//
// VLOG(1) << "I'm printed when you run the program with --v=1 or more";
// VLOG(2) << "I'm printed when you run the program with --v=2 or more";
//
// These always log at the INFO log level (when they log at all).
// The verbose logging can also be turned on module-by-module. For instance,
// --vmodule=profile=2,icon_loader=1,browser_*=3,*/chromeos/*=4 --v=0
// will cause:
// a. VLOG(2) and lower messages to be printed from profile.{h,cc}
// b. VLOG(1) and lower messages to be printed from icon_loader.{h,cc}
// c. VLOG(3) and lower messages to be printed from files prefixed with
// "browser"
// d. VLOG(4) and lower messages to be printed from files under a
// "chromeos" directory.
// e. VLOG(0) and lower messages to be printed from elsewhere
//
// The wildcarding functionality shown by (c) supports both '*' (match
// 0 or more characters) and '?' (match any single character)
// wildcards. Any pattern containing a forward or backward slash will
// be tested against the whole pathname and not just the module.
// E.g., "*/foo/bar/*=2" would change the logging level for all code
// in source files under a "foo/bar" directory.
//
// There's also VLOG_IS_ON(n) "verbose level" condition macro. To be used as
//
// if (VLOG_IS_ON(2)) {
// // do some logging preparation and logging
// // that can't be accomplished with just VLOG(2) << ...;
// }
//
// There is also a VLOG_IF "verbose level" condition macro for sample
// cases, when some extra computation and preparation for logs is not
// needed.
//
// VLOG_IF(1, (size > 1024))
// << "I'm printed when size is more than 1024 and when you run the "
// "program with --v=1 or more";
//
// Lastly, there is:
//
// PLOG(ERROR) << "Couldn't do foo";
// DPLOG(ERROR) << "Couldn't do foo";
// PLOG_IF(ERROR, cond) << "Couldn't do foo";
// DPLOG_IF(ERROR, cond) << "Couldn't do foo";
// PCHECK(condition) << "Couldn't do foo";
// DPCHECK(condition) << "Couldn't do foo";
//
// which append the last system error to the message in string form (taken from
// GetLastError() on Windows and errno on POSIX).
//
// The supported severity levels for macros that allow you to specify one
// are (in increasing order of severity) INFO, WARNING, ERROR, and FATAL.
//
// Very important: logging a message at the FATAL severity level causes
// the program to terminate (after the message is logged).
//
// There is the special severity of DFATAL, which logs FATAL in debug mode,
// ERROR in normal mode.
namespace logging {
// TODO(avi): do we want to do a unification of character types here?
#if defined(OS_WIN)
typedef wchar_t PathChar;
#else
typedef char PathChar;
#endif
// Where to record logging output? A flat file and/or system debug log
// via OutputDebugString.
enum LoggingDestination {
LOG_TO_NONE = 0,
LOG_TO_FILE = 1 << 0,
LOG_TO_SYSTEM_DEBUG_LOG = 1 << 1,
LOG_TO_ALL = LOG_TO_FILE | LOG_TO_SYSTEM_DEBUG_LOG,
// On Windows, use a file next to the exe; on POSIX platforms, where
// it may not even be possible to locate the executable on disk, use
// stderr.
#if defined(OS_WIN)
LOG_DEFAULT = LOG_TO_FILE,
#elif defined(OS_POSIX)
LOG_DEFAULT = LOG_TO_SYSTEM_DEBUG_LOG,
#endif
};
// Indicates that the log file should be locked when being written to.
// Unless there is only one single-threaded process that is logging to
// the log file, the file should be locked during writes to make each
// log output atomic. Other writers will block.
//
// All processes writing to the log file must have their locking set for it to
// work properly. Defaults to LOCK_LOG_FILE.
enum LogLockingState { LOCK_LOG_FILE, DONT_LOCK_LOG_FILE };
// On startup, should we delete or append to an existing log file (if any)?
// Defaults to APPEND_TO_OLD_LOG_FILE.
enum OldFileDeletionState { DELETE_OLD_LOG_FILE, APPEND_TO_OLD_LOG_FILE };
struct BUTIL_EXPORT LoggingSettings {
// The defaults values are:
//
// logging_dest: LOG_DEFAULT
// log_file: NULL
// lock_log: LOCK_LOG_FILE
// delete_old: APPEND_TO_OLD_LOG_FILE
LoggingSettings();
LoggingDestination logging_dest;
// The three settings below have an effect only when LOG_TO_FILE is
// set in |logging_dest|.
const PathChar* log_file;
LogLockingState lock_log;
OldFileDeletionState delete_old;
};
// Implementation of the InitLogging() method declared below.
BUTIL_EXPORT bool BaseInitLoggingImpl(const LoggingSettings& settings);
// Sets the log file name and other global logging state. Calling this function
// is recommended, and is normally done at the beginning of application init.
// If you don't call it, all the flags will be initialized to their default
// values, and there is a race condition that may leak a critical section
// object if two threads try to do the first log at the same time.
// See the definition of the enums above for descriptions and default values.
//
// The default log file is initialized to "<process-name>.log" on linux and
// "debug.log" otherwise.
//
// This function may be called a second time to re-direct logging (e.g after
// loging in to a user partition), however it should never be called more than
// twice.
inline bool InitLogging(const LoggingSettings& settings) {
return BaseInitLoggingImpl(settings);
}
// Sets the log level. Anything at or above this level will be written to the
// log file/displayed to the user (if applicable). Anything below this level
// will be silently ignored. The log level defaults to 0 (everything is logged
// up to level INFO) if this function is not called.
BUTIL_EXPORT void SetMinLogLevel(int level);
// Gets the current log level.
BUTIL_EXPORT int GetMinLogLevel();
// Sets whether or not you'd like to see fatal debug messages popped up in
// a dialog box or not.
// Dialogs are not shown by default.
BUTIL_EXPORT void SetShowErrorDialogs(bool enable_dialogs);
// Sets the Log Assert Handler that will be used to notify of check failures.
// The default handler shows a dialog box and then terminate the process,
// however clients can use this function to override with their own handling
// (e.g. a silent one for Unit Tests)
typedef void (*LogAssertHandler)(const std::string& str);
BUTIL_EXPORT void SetLogAssertHandler(LogAssertHandler handler);
class LogSink {
public:
LogSink() {}
virtual ~LogSink() {}
// Called when a log is ready to be written out.
// Returns true to stop further processing.
virtual bool OnLogMessage(int severity, const char* file, int line,
const butil::StringPiece& log_content) = 0;
private:
DISALLOW_COPY_AND_ASSIGN(LogSink);
};
// Sets the LogSink that gets passed every log message before
// it's sent to default log destinations.
// This function is thread-safe and waits until current LogSink is not used
// anymore.
// Returns previous sink.
BUTIL_EXPORT LogSink* SetLogSink(LogSink* sink);
// The LogSink mainly for unit-testing. Logs will be appended to it.
class StringSink : public LogSink, public std::string {
public:
bool OnLogMessage(int severity, const char* file, int line,
const butil::StringPiece& log_content) override;
private:
butil::Lock _lock;
};
typedef int LogSeverity;
const LogSeverity BLOG_VERBOSE = -1; // This is level 1 verbosity
// Note: the log severities are used to index into the array of names,
// see log_severity_names.
const LogSeverity BLOG_INFO = 0;
const LogSeverity BLOG_NOTICE = 1;
const LogSeverity BLOG_WARNING = 2;
const LogSeverity BLOG_ERROR = 3;
const LogSeverity BLOG_FATAL = 4;
const int LOG_NUM_SEVERITIES = 5;
// COMBLOG_TRACE is just INFO
const LogSeverity BLOG_TRACE = BLOG_INFO;
// COMBLOG_DEBUG equals INFO in debug mode and verbose in normal mode.
#ifndef NDEBUG
const LogSeverity BLOG_DEBUG = BLOG_INFO;
#else
const LogSeverity BLOG_DEBUG = BLOG_VERBOSE;
#endif
// BLOG_DFATAL is BLOG_FATAL in debug mode, ERROR in normal mode
#ifndef NDEBUG
const LogSeverity BLOG_DFATAL = BLOG_FATAL;
#else
const LogSeverity BLOG_DFATAL = BLOG_ERROR;
#endif
// A few definitions of macros that don't generate much code. These are used
// by LOG() and LOG_IF, etc. Since these are used all over our code, it's
// better to have compact code for these operations.
#define BAIDU_COMPACT_LOG_EX(severity, ClassName, ...) \
::logging::ClassName(__FILE__, __LINE__, \
::logging::BLOG_##severity, ##__VA_ARGS__)
#define BAIDU_COMPACK_LOG(severity) \
BAIDU_COMPACT_LOG_EX(severity, LogMessage)
#if defined(OS_WIN)
// wingdi.h defines ERROR to be 0. When we call LOG(ERROR), it gets
// substituted with 0, and it expands to BAIDU_COMPACK_LOG(0). To allow us
// to keep using this syntax, we define this macro to do the same thing
// as BAIDU_COMPACK_LOG(ERROR), and also define ERROR the same way that
// the Windows SDK does for consistency.
#undef ERROR
#define ERROR 0
// Needed for LOG_IS_ON(ERROR).
const LogSeverity BLOG_0 = BLOG_ERROR;
#endif
// As special cases, we can assume that LOG_IS_ON(FATAL) always holds. Also,
// LOG_IS_ON(DFATAL) always holds in debug mode. In particular, CHECK()s will
// always fire if they fail.
#define LOG_IS_ON(severity) \
(::logging::BLOG_##severity >= ::logging::GetMinLogLevel())
#if defined(__GNUC__)
// We emit an anonymous static int* variable at every VLOG_IS_ON(n) site.
// (Normally) the first time every VLOG_IS_ON(n) site is hit,
// we determine what variable will dynamically control logging at this site:
// it's either FLAGS_verbose or an appropriate internal variable
// matching the current source file that represents results of
// parsing of --vmodule flag and/or SetVLOGLevel calls.
# define BAIDU_VLOG_IS_ON(verbose_level, filepath) \
({ static const int* vlocal = &::logging::VLOG_UNINITIALIZED; \
const int saved_verbose_level = (verbose_level); \
(saved_verbose_level >= 0)/*VLOG(-1) is forbidden*/ && \
(*vlocal >= saved_verbose_level) && \
((vlocal != &::logging::VLOG_UNINITIALIZED) || \
(::logging::add_vlog_site(&vlocal, filepath, __LINE__, \
saved_verbose_level))); })
#else
// GNU extensions not available, so we do not support --vmodule.
// Dynamic value of FLAGS_verbose always controls the logging level.
# define BAIDU_VLOG_IS_ON(verbose_level, filepath) \
(::logging::FLAGS_v >= (verbose_level))
#endif
#define VLOG_IS_ON(verbose_level) BAIDU_VLOG_IS_ON(verbose_level, __FILE__)
DECLARE_int32(v);
extern const int VLOG_UNINITIALIZED;
// Called to initialize a VLOG callsite.
bool add_vlog_site(const int** v, const PathChar* filename, int line_no,
int required_v);
class VLogSitePrinter {
public:
struct Site {
int current_verbose_level;
int required_verbose_level;
int line_no;
std::string full_module;
};
virtual void print(const Site& site) = 0;
virtual ~VLogSitePrinter() = default;
};
void print_vlog_sites(VLogSitePrinter*);
// Helper macro which avoids evaluating the arguments to a stream if
// the condition doesn't hold.
#define BAIDU_LAZY_STREAM(stream, condition) \
!(condition) ? (void) 0 : ::logging::LogMessageVoidify() & (stream)
// We use the preprocessor's merging operator, "##", so that, e.g.,
// LOG(INFO) becomes the token BAIDU_COMPACK_LOG(INFO). There's some funny
// subtle difference between ostream member streaming functions (e.g.,
// ostream::operator<<(int) and ostream non-member streaming functions
// (e.g., ::operator<<(ostream&, string&): it turns out that it's
// impossible to stream something like a string directly to an unnamed
// ostream. We employ a neat hack by calling the stream() member
// function of LogMessage which seems to avoid the problem.
#define LOG_STREAM(severity) BAIDU_COMPACK_LOG(severity).stream()
#define LOG(severity) \
BAIDU_LAZY_STREAM(LOG_STREAM(severity), LOG_IS_ON(severity))
#define LOG_IF(severity, condition) \
BAIDU_LAZY_STREAM(LOG_STREAM(severity), LOG_IS_ON(severity) && (condition))
// FIXME(gejun): Should always crash.
#define LOG_ASSERT(condition) \
LOG_IF(FATAL, !(condition)) << "Assert failed: " #condition ". "
#define SYSLOG(severity) LOG(severity)
#define SYSLOG_IF(severity, condition) LOG_IF(severity, condition)
#define SYSLOG_EVERY_N(severity, N) LOG_EVERY_N(severity, N)
#define SYSLOG_IF_EVERY_N(severity, condition, N) LOG_IF_EVERY_N(severity, condition, N)
#define SYSLOG_FIRST_N(severity, N) LOG_FIRST_N(severity, N)
#define SYSLOG_IF_FIRST_N(severity, condition, N) LOG_IF_FIRST_N(severity, condition, N)
#define SYSLOG_ONCE(severity) LOG_FIRST_N(severity, 1)
#define SYSLOG_IF_ONCE(severity, condition) LOG_IF_FIRST_N(severity, condition, 1)
#define SYSLOG_EVERY_SECOND(severity) LOG_EVERY_SECOND(severity)
#define SYSLOG_IF_EVERY_SECOND(severity, condition) LOG_IF_EVERY_SECOND(severity, condition)
#define SYSLOG_ASSERT(condition) \
SYSLOG_IF(FATAL, !(condition)) << "Assert failed: " #condition ". "
// file/line can be specified at running-time. This is useful for printing
// logs with known file/line inside a LogSink or LogMessageHandler
#define LOG_AT_STREAM(severity, file, line) \
::logging::LogMessage(file, line, ::logging::BLOG_##severity).stream()
#define LOG_AT(severity, file, line) \
BAIDU_LAZY_STREAM(LOG_AT_STREAM(severity, file, line), LOG_IS_ON(severity))
// The VLOG macros log with negative verbosities.
#define VLOG_STREAM(verbose_level) \
::logging::LogMessage(__FILE__, __LINE__, -(verbose_level)).stream()
#define VLOG(verbose_level) \
BAIDU_LAZY_STREAM(VLOG_STREAM(verbose_level), VLOG_IS_ON(verbose_level))
#define VLOG_IF(verbose_level, condition) \
BAIDU_LAZY_STREAM(VLOG_STREAM(verbose_level), \
VLOG_IS_ON(verbose_level) && (condition))
#define VLOG_EVERY_N(verbose_level, N) \
BAIDU_LOG_IF_EVERY_N_IMPL(VLOG_IF, verbose_level, true, N)
#define VLOG_IF_EVERY_N(verbose_level, condition, N) \
BAIDU_LOG_IF_EVERY_N_IMPL(VLOG_IF, verbose_level, condition, N)
#define VLOG_FIRST_N(verbose_level, N) \
BAIDU_LOG_IF_FIRST_N_IMPL(VLOG_IF, verbose_level, true, N)
#define VLOG_IF_FIRST_N(verbose_level, condition, N) \
BAIDU_LOG_IF_FIRST_N_IMPL(VLOG_IF, verbose_level, condition, N)
#define VLOG_ONCE(verbose_level) VLOG_FIRST_N(verbose_level, 1)
#define VLOG_IF_ONCE(verbose_level, condition) VLOG_IF_FIRST_N(verbose_level, condition, 1)
#define VLOG_EVERY_SECOND(verbose_level) \
BAIDU_LOG_IF_EVERY_SECOND_IMPL(VLOG_IF, verbose_level, true)
#define VLOG_IF_EVERY_SECOND(verbose_level, condition) \
BAIDU_LOG_IF_EVERY_SECOND_IMPL(VLOG_IF, verbose_level, condition)
#if defined (OS_WIN)
#define VPLOG_STREAM(verbose_level) \
::logging::Win32ErrorLogMessage(__FILE__, __LINE__, -verbose_level, \
::logging::GetLastSystemErrorCode()).stream()
#elif defined(OS_POSIX)
#define VPLOG_STREAM(verbose_level) \
::logging::ErrnoLogMessage(__FILE__, __LINE__, -verbose_level, \
::logging::GetLastSystemErrorCode()).stream()
#endif
#define VPLOG(verbose_level) \
BAIDU_LAZY_STREAM(VPLOG_STREAM(verbose_level), VLOG_IS_ON(verbose_level))
#define VPLOG_IF(verbose_level, condition) \
BAIDU_LAZY_STREAM(VPLOG_STREAM(verbose_level), \
VLOG_IS_ON(verbose_level) && (condition))
#if defined(OS_WIN)
#define PLOG_STREAM(severity) \
BAIDU_COMPACT_LOG_EX(severity, Win32ErrorLogMessage, \
::logging::GetLastSystemErrorCode()).stream()
#elif defined(OS_POSIX)
#define PLOG_STREAM(severity) \
BAIDU_COMPACT_LOG_EX(severity, ErrnoLogMessage, \
::logging::GetLastSystemErrorCode()).stream()
#endif
#define PLOG(severity) \
BAIDU_LAZY_STREAM(PLOG_STREAM(severity), LOG_IS_ON(severity))
#define PLOG_IF(severity, condition) \
BAIDU_LAZY_STREAM(PLOG_STREAM(severity), LOG_IS_ON(severity) && (condition))
// The actual stream used isn't important.
#define BAIDU_EAT_STREAM_PARAMS \
true ? (void) 0 : ::logging::LogMessageVoidify() & LOG_STREAM(FATAL)
// CHECK dies with a fatal error if condition is not true. It is *not*
// controlled by NDEBUG, so the check will be executed regardless of
// compilation mode.
//
// We make sure CHECK et al. always evaluates their arguments, as
// doing CHECK(FunctionWithSideEffect()) is a common idiom.
#if defined(OFFICIAL_BUILD) && defined(NDEBUG)
// Make all CHECK functions discard their log strings to reduce code
// bloat for official release builds.
// TODO(akalin): This would be more valuable if there were some way to
// remove BreakDebugger() from the backtrace, perhaps by turning it
// into a macro (like __debugbreak() on Windows).
#define CHECK(condition) \
!(condition) ? ::butil::debug::BreakDebugger() : BAIDU_EAT_STREAM_PARAMS
#define PCHECK(condition) CHECK(condition)
#define BAIDU_CHECK_OP(name, op, val1, val2) CHECK((val1) op (val2))
#else
#define CHECK(condition) \
BAIDU_LAZY_STREAM(LOG_STREAM(FATAL).SetCheck(), !(condition)) \
<< "Check failed: " #condition ". "
#define PCHECK(condition) \
BAIDU_LAZY_STREAM(PLOG_STREAM(FATAL).SetCheck(), !(condition)) \
<< "Check failed: " #condition ". "
// Helper macro for binary operators.
// Don't use this macro directly in your code, use CHECK_EQ et al below.
//
// TODO(akalin): Rewrite this so that constructs like if (...)
// CHECK_EQ(...) else { ... } work properly.
#define BAIDU_CHECK_OP(name, op, val1, val2) \
if (std::string* _result = \
::logging::Check##name##Impl((val1), (val2), \
#val1 " " #op " " #val2)) \
::logging::LogMessage(__FILE__, __LINE__, _result).stream().SetCheck()
#endif
// Build the error message string. This is separate from the "Impl"
// function template because it is not performance critical and so can
// be out of line, while the "Impl" code should be inline. Caller
// takes ownership of the returned string.
template<class t1, class t2>
std::string* MakeCheckOpString(const t1& v1, const t2& v2, const char* names) {
std::ostringstream ss;
ss << names << " (" << v1 << " vs " << v2 << "). ";
std::string* msg = new std::string(ss.str());
return msg;
}
// MSVC doesn't like complex extern templates and DLLs.
#if !defined(COMPILER_MSVC)
// Commonly used instantiations of MakeCheckOpString<>. Explicitly instantiated
// in logging.cc.
extern template BUTIL_EXPORT std::string* MakeCheckOpString<int, int>(
const int&, const int&, const char* names);
extern template BUTIL_EXPORT
std::string* MakeCheckOpString<unsigned long, unsigned long>(
const unsigned long&, const unsigned long&, const char* names);
extern template BUTIL_EXPORT
std::string* MakeCheckOpString<unsigned long, unsigned int>(
const unsigned long&, const unsigned int&, const char* names);
extern template BUTIL_EXPORT
std::string* MakeCheckOpString<unsigned int, unsigned long>(
const unsigned int&, const unsigned long&, const char* names);
extern template BUTIL_EXPORT
std::string* MakeCheckOpString<std::string, std::string>(
const std::string&, const std::string&, const char* name);
#endif
// Helper functions for BAIDU_CHECK_OP macro.
// The (int, int) specialization works around the issue that the compiler
// will not instantiate the template version of the function on values of
// unnamed enum type - see comment below.
#define BAIDU_DEFINE_CHECK_OP_IMPL(name, op) \
template <class t1, class t2> \
inline std::string* Check##name##Impl(const t1& v1, const t2& v2, \
const char* names) { \
if (v1 op v2) return NULL; \
else return MakeCheckOpString(v1, v2, names); \
} \
inline std::string* Check##name##Impl(int v1, int v2, const char* names) { \
if (v1 op v2) return NULL; \
else return MakeCheckOpString(v1, v2, names); \
}
BAIDU_DEFINE_CHECK_OP_IMPL(EQ, ==)
BAIDU_DEFINE_CHECK_OP_IMPL(NE, !=)
BAIDU_DEFINE_CHECK_OP_IMPL(LE, <=)
BAIDU_DEFINE_CHECK_OP_IMPL(LT, < )
BAIDU_DEFINE_CHECK_OP_IMPL(GE, >=)
BAIDU_DEFINE_CHECK_OP_IMPL(GT, > )
#undef BAIDU_DEFINE_CHECK_OP_IMPL
#define CHECK_EQ(val1, val2) BAIDU_CHECK_OP(EQ, ==, val1, val2)
#define CHECK_NE(val1, val2) BAIDU_CHECK_OP(NE, !=, val1, val2)
#define CHECK_LE(val1, val2) BAIDU_CHECK_OP(LE, <=, val1, val2)
#define CHECK_LT(val1, val2) BAIDU_CHECK_OP(LT, < , val1, val2)
#define CHECK_GE(val1, val2) BAIDU_CHECK_OP(GE, >=, val1, val2)
#define CHECK_GT(val1, val2) BAIDU_CHECK_OP(GT, > , val1, val2)
#if defined(NDEBUG) && !defined(DCHECK_ALWAYS_ON)
#define DCHECK_IS_ON() 0
#else
#define DCHECK_IS_ON() 1
#endif
#define ENABLE_DLOG DCHECK_IS_ON()
// Definitions for DLOG et al.
// Need to be this way because `condition' may contain variables that is only
// defined in debug mode.
#if ENABLE_DLOG
#define DLOG_IS_ON(severity) LOG_IS_ON(severity)
#define DLOG_IF(severity, condition) \
LOG_IF(severity, ENABLE_DLOG && (condition))
#define DLOG_ASSERT(condition) LOG_ASSERT(!ENABLE_DLOG || condition)
#define DPLOG_IF(severity, condition) \
PLOG_IF(severity, ENABLE_DLOG && (condition))
#define DVLOG_IF(verbose_level, condition) \
VLOG_IF(verbose_level, ENABLE_DLOG && (condition))
#define DVPLOG_IF(verbose_level, condition) \
VPLOG_IF(verbose_level, ENABLE_DLOG && (condition))
#else // ENABLE_DLOG
#define DLOG_IS_ON(severity) false
#define DLOG_IF(severity, condition) BAIDU_EAT_STREAM_PARAMS
#define DLOG_ASSERT(condition) BAIDU_EAT_STREAM_PARAMS
#define DPLOG_IF(severity, condition) BAIDU_EAT_STREAM_PARAMS
#define DVLOG_IF(verbose_level, condition) BAIDU_EAT_STREAM_PARAMS
#define DVPLOG_IF(verbose_level, condition) BAIDU_EAT_STREAM_PARAMS
#endif // ENABLE_DLOG
#define DLOG(severity) \
BAIDU_LAZY_STREAM(LOG_STREAM(severity), DLOG_IS_ON(severity))
#define DLOG_EVERY_N(severity, N) \
BAIDU_LOG_IF_EVERY_N_IMPL(DLOG_IF, severity, true, N)
#define DLOG_IF_EVERY_N(severity, condition, N) \
BAIDU_LOG_IF_EVERY_N_IMPL(DLOG_IF, severity, condition, N)
#define DLOG_FIRST_N(severity, N) \
BAIDU_LOG_IF_FIRST_N_IMPL(DLOG_IF, severity, true, N)
#define DLOG_IF_FIRST_N(severity, condition, N) \
BAIDU_LOG_IF_FIRST_N_IMPL(DLOG_IF, severity, condition, N)
#define DLOG_ONCE(severity) DLOG_FIRST_N(severity, 1)
#define DLOG_IF_ONCE(severity, condition) DLOG_IF_FIRST_N(severity, condition, 1)
#define DLOG_EVERY_SECOND(severity) \
BAIDU_LOG_IF_EVERY_SECOND_IMPL(DLOG_IF, severity, true)
#define DLOG_IF_EVERY_SECOND(severity, condition) \
BAIDU_LOG_IF_EVERY_SECOND_IMPL(DLOG_IF, severity, condition)
#define DPLOG(severity) \
BAIDU_LAZY_STREAM(PLOG_STREAM(severity), DLOG_IS_ON(severity))
#define DPLOG_EVERY_N(severity, N) \
BAIDU_LOG_IF_EVERY_N_IMPL(DPLOG_IF, severity, true, N)
#define DPLOG_IF_EVERY_N(severity, condition, N) \
BAIDU_LOG_IF_EVERY_N_IMPL(DPLOG_IF, severity, condition, N)
#define DPLOG_FIRST_N(severity, N) \
BAIDU_LOG_IF_FIRST_N_IMPL(DPLOG_IF, severity, true, N)
#define DPLOG_IF_FIRST_N(severity, condition, N) \
BAIDU_LOG_IF_FIRST_N_IMPL(DPLOG_IF, severity, condition, N)
#define DPLOG_ONCE(severity) DPLOG_FIRST_N(severity, 1)
#define DPLOG_IF_ONCE(severity, condition) DPLOG_IF_FIRST_N(severity, condition, 1)
#define DPLOG_EVERY_SECOND(severity) \
BAIDU_LOG_IF_EVERY_SECOND_IMPL(DPLOG_IF, severity, true)
#define DPLOG_IF_EVERY_SECOND(severity, condition) \
BAIDU_LOG_IF_EVERY_SECOND_IMPL(DPLOG_IF, severity, condition)
#define DVLOG(verbose_level) DVLOG_IF(verbose_level, VLOG_IS_ON(verbose_level))
#define DVLOG_EVERY_N(verbose_level, N) \
BAIDU_LOG_IF_EVERY_N_IMPL(DVLOG_IF, verbose_level, true, N)
#define DVLOG_IF_EVERY_N(verbose_level, condition, N) \
BAIDU_LOG_IF_EVERY_N_IMPL(DVLOG_IF, verbose_level, condition, N)
#define DVLOG_FIRST_N(verbose_level, N) \
BAIDU_LOG_IF_FIRST_N_IMPL(DVLOG_IF, verbose_level, true, N)
#define DVLOG_IF_FIRST_N(verbose_level, condition, N) \
BAIDU_LOG_IF_FIRST_N_IMPL(DVLOG_IF, verbose_level, condition, N)
#define DVLOG_ONCE(verbose_level) DVLOG_FIRST_N(verbose_level, 1)
#define DVLOG_IF_ONCE(verbose_level, condition) DVLOG_IF_FIRST_N(verbose_level, condition, 1)
#define DVLOG_EVERY_SECOND(verbose_level) \
BAIDU_LOG_IF_EVERY_SECOND_IMPL(DVLOG_IF, verbose_level, true)
#define DVLOG_IF_EVERY_SECOND(verbose_level, condition) \
BAIDU_LOG_IF_EVERY_SECOND_IMPL(DVLOG_IF, verbose_level, condition)
#define DVPLOG(verbose_level) DVPLOG_IF(verbose_level, VLOG_IS_ON(verbose_level))
#define DVPLOG_EVERY_N(verbose_level, N) \
BAIDU_LOG_IF_EVERY_N_IMPL(DVPLOG_IF, verbose_level, true, N)
#define DVPLOG_IF_EVERY_N(verbose_level, condition, N) \
BAIDU_LOG_IF_EVERY_N_IMPL(DVPLOG_IF, verbose_level, condition, N)
#define DVPLOG_FIRST_N(verbose_level, N) \
BAIDU_LOG_IF_FIRST_N_IMPL(DVPLOG_IF, verbose_level, true, N)
#define DVPLOG_IF_FIRST_N(verbose_level, condition, N) \
BAIDU_LOG_IF_FIRST_N_IMPL(DVPLOG_IF, verbose_level, condition, N)
#define DVPLOG_ONCE(verbose_level) DVPLOG_FIRST_N(verbose_level, 1)
#define DVPLOG_IF_ONCE(verbose_level, condition) DVPLOG_IF_FIRST_N(verbose_level, condition, 1)
#define DVPLOG_EVERY_SECOND(verbose_level) \
BAIDU_LOG_IF_EVERY_SECOND_IMPL(DVPLOG_IF, verbose_level, true)
#define DVPLOG_IF_EVERY_SECOND(verbose_level, condition) \
BAIDU_LOG_IF_EVERY_SECOND_IMPL(DVPLOG_IF, verbose_level, condition)
// You can assign virtual path to VLOG instead of physical filename.
// [public/foo/bar.cpp]
// VLOG2("a/b/c", 2) << "being filtered by a/b/c rather than public/foo/bar";
#define VLOG2(virtual_path, verbose_level) \
BAIDU_LAZY_STREAM(VLOG_STREAM(verbose_level), \
BAIDU_VLOG_IS_ON(verbose_level, virtual_path))
#define VLOG2_IF(virtual_path, verbose_level, condition) \
BAIDU_LAZY_STREAM(VLOG_STREAM(verbose_level), \
BAIDU_VLOG_IS_ON(verbose_level, virtual_path) && (condition))
#define DVLOG2(virtual_path, verbose_level) \
VLOG2_IF(virtual_path, verbose_level, ENABLE_DLOG)
#define DVLOG2_IF(virtual_path, verbose_level, condition) \
VLOG2_IF(virtual_path, verbose_level, ENABLE_DLOG && (condition))
#define VPLOG2(virtual_path, verbose_level) \
BAIDU_LAZY_STREAM(VPLOG_STREAM(verbose_level), \
BAIDU_VLOG_IS_ON(verbose_level, virtual_path))
#define VPLOG2_IF(virtual_path, verbose_level, condition) \
BAIDU_LAZY_STREAM(VPLOG_STREAM(verbose_level), \
BAIDU_VLOG_IS_ON(verbose_level, virtual_path) && (condition))
#define DVPLOG2(virtual_path, verbose_level) \
VPLOG2_IF(virtual_path, verbose_level, ENABLE_DLOG)
#define DVPLOG2_IF(virtual_path, verbose_level, condition) \
VPLOG2_IF(virtual_path, verbose_level, ENABLE_DLOG && (condition))
// Definitions for DCHECK et al.
#if DCHECK_IS_ON()
const LogSeverity BLOG_DCHECK = BLOG_FATAL;
#else // DCHECK_IS_ON
const LogSeverity BLOG_DCHECK = BLOG_INFO;
#endif // DCHECK_IS_ON
// DCHECK et al. make sure to reference |condition| regardless of
// whether DCHECKs are enabled; this is so that we don't get unused
// variable warnings if the only use of a variable is in a DCHECK.
// This behavior is different from DLOG_IF et al.
#define DCHECK(condition) \
BAIDU_LAZY_STREAM(LOG_STREAM(DCHECK), DCHECK_IS_ON() && !(condition)) \
<< "Check failed: " #condition ". "
#define DPCHECK(condition) \
BAIDU_LAZY_STREAM(PLOG_STREAM(DCHECK), DCHECK_IS_ON() && !(condition)) \
<< "Check failed: " #condition ". "
// Helper macro for binary operators.
// Don't use this macro directly in your code, use DCHECK_EQ et al below.
#define BAIDU_DCHECK_OP(name, op, val1, val2) \
if (DCHECK_IS_ON()) \
if (std::string* _result = \
::logging::Check##name##Impl((val1), (val2), \
#val1 " " #op " " #val2)) \
::logging::LogMessage( \
__FILE__, __LINE__, ::logging::BLOG_DCHECK, \
_result).stream()
// Equality/Inequality checks - compare two values, and log a
// BLOG_DCHECK message including the two values when the result is not
// as expected. The values must have operator<<(ostream, ...)
// defined.
//
// You may append to the error message like so:
// DCHECK_NE(1, 2) << ": The world must be ending!";
//
// We are very careful to ensure that each argument is evaluated exactly
// once, and that anything which is legal to pass as a function argument is
// legal here. In particular, the arguments may be temporary expressions
// which will end up being destroyed at the end of the apparent statement,
// for example:
// DCHECK_EQ(string("abc")[1], 'b');
//
// WARNING: These may not compile correctly if one of the arguments is a pointer
// and the other is NULL. To work around this, simply static_cast NULL to the
// type of the desired pointer.
#define DCHECK_EQ(val1, val2) BAIDU_DCHECK_OP(EQ, ==, val1, val2)
#define DCHECK_NE(val1, val2) BAIDU_DCHECK_OP(NE, !=, val1, val2)
#define DCHECK_LE(val1, val2) BAIDU_DCHECK_OP(LE, <=, val1, val2)
#define DCHECK_LT(val1, val2) BAIDU_DCHECK_OP(LT, < , val1, val2)
#define DCHECK_GE(val1, val2) BAIDU_DCHECK_OP(GE, >=, val1, val2)
#define DCHECK_GT(val1, val2) BAIDU_DCHECK_OP(GT, > , val1, val2)
#if defined(OS_WIN)
typedef unsigned long SystemErrorCode;
#elif defined(OS_POSIX)
typedef int SystemErrorCode;
#endif
// Alias for ::GetLastError() on Windows and errno on POSIX. Avoids having to
// pull in windows.h just for GetLastError() and DWORD.
BUTIL_EXPORT SystemErrorCode GetLastSystemErrorCode();
BUTIL_EXPORT void SetLastSystemErrorCode(SystemErrorCode err);
BUTIL_EXPORT std::string SystemErrorCodeToString(SystemErrorCode error_code);
// Underlying buffer to store logs. Comparing to using std::ostringstream
// directly, this utility exposes more low-level methods so that we avoid
// creation of std::string which allocates memory internally.
class CharArrayStreamBuf : public std::streambuf {
public:
explicit CharArrayStreamBuf() : _data(NULL), _size(0) {}
~CharArrayStreamBuf();
int overflow(int ch) override;
int sync() override;
void reset();
private:
char* _data;
size_t _size;
};
// A std::ostream to << objects.
// Have to use private inheritance to arrange initialization order.
class LogStream : virtual private CharArrayStreamBuf, public std::ostream {
friend void DestroyLogStream(LogStream*);
public:
LogStream()
: std::ostream(this), _file("-"), _line(0), _severity(0)
, _noflush(false), _is_check(false) {
}
~LogStream() {
_noflush = false;
Flush();
}
inline LogStream& operator<<(LogStream& (*m)(LogStream&)) {
return m(*this);
}
inline LogStream& operator<<(std::ostream& (*m)(std::ostream&)) {
m(*(std::ostream*)this);
return *this;
}
template <typename T> inline LogStream& operator<<(T const& t) {
*(std::ostream*)this << t;
return *this;
}
// Reset the log prefix: "I0711 15:14:01.830110 12735 server.cpp:93] "
LogStream& SetPosition(const PathChar* file, int line, LogSeverity);
// Make FlushIfNeed() no-op once.
LogStream& DontFlushOnce() {
_noflush = true;
return *this;
}
LogStream& SetCheck() {
_is_check = true;
return *this;
}
bool empty() const { return pbase() == pptr(); }
butil::StringPiece content() const
{ return butil::StringPiece(pbase(), pptr() - pbase()); }
std::string content_str() const
{ return std::string(pbase(), pptr() - pbase()); }
const PathChar* file() const { return _file; }
int line() const { return _line; }
LogSeverity severity() const { return _severity; }
private:
void FlushWithoutReset();
// Flush log into sink(if registered) or stderr.
// NOTE: make this method private to limit the callsites so that the
// stack-frame removal in FlushWithoutReset() is always safe.
inline void Flush() {
const bool res = _noflush;
_noflush = false;
if (!res) {
// Save and restore thread-local error code after Flush().
const SystemErrorCode err = GetLastSystemErrorCode();
FlushWithoutReset();
reset();
clear();
SetLastSystemErrorCode(err);
_is_check = false;
}
}
const PathChar* _file;
int _line;
LogSeverity _severity;
bool _noflush;
bool _is_check;
};
// This class more or less represents a particular log message. You
// create an instance of LogMessage and then stream stuff to it.
// When you finish streaming to it, ~LogMessage is called and the
// full message gets streamed to the appropriate destination if `noflush'
// is not present.
//
// You shouldn't actually use LogMessage's constructor to log things,
// though. You should use the LOG() macro (and variants thereof)
// above.
class BUTIL_EXPORT LogMessage {
public:
// Used for LOG(severity).
LogMessage(const char* file, int line, LogSeverity severity);
// Used for CHECK_EQ(), etc. Takes ownership of the given string.
// Implied severity = BLOG_FATAL.
LogMessage(const char* file, int line, std::string* result);
// Used for DCHECK_EQ(), etc. Takes ownership of the given string.
LogMessage(const char* file, int line, LogSeverity severity,
std::string* result);
~LogMessage();
LogStream& stream() { return *_stream; }
private:
DISALLOW_COPY_AND_ASSIGN(LogMessage);
// The real data is inside LogStream which may be cached thread-locally.
LogStream* _stream;
};
// A non-macro interface to the log facility; (useful
// when the logging level is not a compile-time constant).
inline void LogAtLevel(int const log_level, const butil::StringPiece &msg) {
LogMessage(__FILE__, __LINE__, log_level).stream() << msg;
}
// This class is used to explicitly ignore values in the conditional
// logging macros. This avoids compiler warnings like "value computed
// is not used" and "statement has no effect".
class LogMessageVoidify {
public:
LogMessageVoidify() { }
// This has to be an operator with a precedence lower than << but
// higher than ?:
void operator&(std::ostream&) { }