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Splash.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace InfraCodeEditor
{
public partial class Splash : Form
{
Timer timer = new Timer();
bool isPanelDragged = false;
Point offset;
public Splash()
{
InitializeComponent();
SetAndStartTimer();
}
private void SetAndStartTimer()
{
timer.Interval = 100;
timer.Tick += new EventHandler(timer_Tick);
timer.Start();
}
static int count = 0;
void timer_Tick(object sender, EventArgs e)
{
count += 2;
if (count == 100)
{
timer.Stop();
this.Close();
}
}
private void panel1_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
isPanelDragged = true;
Point pointStartPosition = this.PointToScreen(new Point(e.X, e.Y));
offset = new Point();
offset.X = this.Location.X - pointStartPosition.X;
offset.Y = this.Location.Y - pointStartPosition.Y;
}
else
{
isPanelDragged = false;
}
if (e.Clicks == 2)
{
isPanelDragged = false;
}
}
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
if (isPanelDragged)
{
if (this.WindowState == FormWindowState.Maximized)
{
this.WindowState = FormWindowState.Normal;
}
Point newPoint = panel1 .PointToScreen(new Point(e.X, e.Y));
newPoint.Offset(offset);
this.Location = newPoint;
}
}
private void panel1_MouseUp(object sender, MouseEventArgs e)
{
isPanelDragged = false;
}
}
}