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AdjustSettings.cs is an editor script since it's a part of the AdjustSdk.Editor assembly.
The AdjustSettings.cs is a scriptable object used to store Adjust's editor-only build settings.
But since it's stored in a Resources folder, it will automatically be included in any built player, and later on, invoking a Resources.LoadAll() command will cause a warning of The referenced script (Unknown) on this Behaviour is missing!.
I spent a whole 3 hours tracking the source of this warning in my builds. Please fix it.
It seems like you are not even loading it via a Resource.Load operation, so just keep the default outside of a Resource folder, please.