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I noticed that Android deep linking does not seem to be working properly in the current version of the Unity SDK, specifically due to the deep linking code in the Android build script (AdjustEditorPreprocessor.cs).
To resolve the issue, I modified AdjustSettings to support setting an AndroidAppScheme, and updated the build script to generate two correct intent-filters accordingly.
Would it be possible to review and consider incorporating these changes into the official SDK? Let me know if you need any further details or the changes I made.