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script.js
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script.js
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let canvas = document.querySelector("#canvas"),
ctx = canvas.getContext("2d"),
blockSize = 30,
width = 600,
keys = [],
pills = [],
height = 600;
let board = [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1],
[1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1],
[1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1],
[1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1],
[1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1],
[1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1],
[1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1],
[1, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1],
[1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 1, 0, 1, 1],
[1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 0, 1, 0, 1, 0, 1, 1],
[1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 1],
[1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1],
[1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
];
let player = {
x: 8,
y: 1
};
let game = {
timeElement: document.getElementById("time"),
scoreElement: document.getElementById("score"),
endElement: document.getElementById("end"),
endMessage: document.getElementById("message"),
score: 0,
time: 0
};
let hero = new Image();
hero.src = "images/down.png";
let wall = new Image();
wall.src = "images/wall.png";
let pill1 = new Image();
pill1.src = "images/pill1.png";
let pill2 = new Image();
pill2.src = "images/pill2.png";
let pill3 = new Image();
pill3.src = "images/pill3.png";
let pill4 = new Image();
pill4.src = "images/pill4.png";
let fruit1 = new Image();
fruit1.src = "images/fruit1.png";
let fruit2 = new Image();
fruit2.src = "images/fruit2.png";
canvas.width = width;
canvas.height = height;
function createPills() {
pills.push({
x: 1,
y: 1,
imageObject: pill1
});
pills.push({
x: 1,
y: 15,
imageObject: pill2
});
pills.push({
x: 14,
y: 12,
imageObject: pill3
});
pills.push({
x: 15,
y: 18,
imageObject: pill4
});
pills.push({
x: 5,
y: 11,
imageObject: fruit1
});
pills.push({
x: 18,
y: 5,
imageObject: fruit2
});
}
function generateBoard() {
for (let y = 0; y < board.length; y++) {
for (let x = 0; x < board[y].length; x++) {
if (board[y][x] === 1) {
ctx.drawImage(wall, x * blockSize, y * blockSize, blockSize, blockSize);
}
}
}
for (let i = 0; i < pills.length; i++) {
ctx.drawImage(
pills[i].imageObject,
pills[i].x * blockSize,
pills[i].y * blockSize,
blockSize,
blockSize
);
}
}
function startGame() {
game.time = 3;
createPills();
draw();
timer(game.time);
}
function endGame(type) {
if (type === "win") {
game.endElement.style.display = "block";
game.endMessage.innerText = `Vyhráli jste! Sesbírali jste všech 6 vitamínů za ${currentTime}`;
}
if (type === "loss") {
game.endElement.style.display = "block";
game.endMessage.innerText = `Prohráli jste! Nestihli jste sesbírat všechny vitamíny`;
}
}
// provádí pravidelný odpočet času
function timer(time) {
function startTimer(duration) {
var timer = duration,
minutes,
seconds;
let countDownInterval = setInterval(function() {
minutes = parseInt(timer / 60, 10);
seconds = parseInt(timer % 60, 10);
if (game.score === 6) {
clearInterval(countDownInterval);
endGame("win");
}
if (timer-- == 0) {
clearInterval(countDownInterval);
endGame("loss");
}
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
game.timeElement.textContent = minutes + ":" + seconds;
}, 1000);
}
startTimer(time, game.timeElement);
}
function movement() {
if ((keys[39] || keys[68]) && canMove(player.x + 1, player.y)) {
// šipka doprava
hero.src = "images/right.png";
player.x++;
alert();
}
if ((keys[37] || keys[65]) && canMove(player.x - 1, player.y)) {
// šipka doleva
hero.src = "images/left.png";
player.x--;
}
if ((keys[38] || keys[87]) && canMove(player.x, player.y - 1)) {
// šipka nahoru
hero.src = "images/up.png";
player.y--;
}
if ((keys[40] || keys[83]) && canMove(player.x, player.y + 1)) {
// šipka dolů
hero.src = "images/down.png";
player.y++;
}
}
function canMove(x, y) {
return (
y >= 0 &&
y < board.length &&
x >= 0 &&
x < board[y].length &&
board[y][x] != 1
);
}
function draw() {
ctx.clearRect(
player.x * blockSize,
player.y * blockSize,
blockSize,
blockSize
);
generateBoard();
movement();
collect();
ctx.drawImage(
hero,
player.x * blockSize,
player.y * blockSize,
blockSize,
blockSize
);
}
function collect() {
for (let i = 0; i < pills.length; i++) {
console.log(player.x + " " + pills[i].x);
if (player.x == pills[i].x && player.y == pills[i].y) {
pills.splice(i, 1);
increaseScore();
}
}
}
function increaseScore() {
game.score++;
game.scoreElement.textContent = `${game.score}/6`;
}
document.body.addEventListener("keydown", function(e) {
if (game.endElement.style.display == "none") {
keys[e.keyCode] = true;
draw();
}
});
document.body.addEventListener("keyup", function(e) {
if (game.endElement.style.display == "none") {
keys[e.keyCode] = false;
draw();
}
});
window.addEventListener("load", startGame);