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Dithermark

An interactive, in-browser playground for image dithering and color quantization algorithms. Demo at app.dithermark.com.

Running offline

Standalone desktop builds can be found on the releases page..

Documentation

  • FAQ for using this project can be found at dithermark.com/faq
  • Documentation for building and local development can be found in docs/building.md
  • Guides for other common tasks, such as: creating a release build, setting up random images with Unsplash, and increasing the color count for color dithers can be found in the docs folder

Known Limitations

  • During WebGL dithering the image is stored in a single texture. This means that if the size of the image is greater than the browser WebGL context parameter MAX_TEXTURE_SIZE, only the lower left corner of the image will be dithered.

License

Dithermark is released under the MIT License. See license.txt for more details.