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kick start with javascript
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### JAVASCRIPT CODE FOR A 3D OBJECT .. ###
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>3D Cube Example</title>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="your-script.js"></script>
</body>
</html>
// Set up the scene, camera, and renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
alert("it is a cube")
// Create a cube
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
prompt("give the shape of a cube")
// Position the camera
camera.position.z = 5;
// Create an animation loop
const animate = () => {
requestAnimationFrame(animate);
// Rotate the cube
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
};
// Start the animation
animate();