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PooledRecvBufferAllocator.swift
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//===----------------------------------------------------------------------===//
//
// This source file is part of the SwiftNIO open source project
//
// Copyright (c) 2023 Apple Inc. and the SwiftNIO project authors
// Licensed under Apache License v2.0
//
// See LICENSE.txt for license information
// See CONTRIBUTORS.txt for the list of SwiftNIO project authors
//
// SPDX-License-Identifier: Apache-2.0
//
//===----------------------------------------------------------------------===//
/// A receive buffer allocator which cycles through a pool of buffers.
///
/// This type is useful when allocating new buffers for every IO read is expensive or undesirable.
public struct PooledRecvBufferAllocator {
// The pool will either use a single buffer (i.e. `buffer`) OR store multiple buffers
// in `buffers`. If `buffers` is non-empty then `buffer` MUST be `nil`. If `buffer`
// is non-nil then `buffers` MUST be empty.
//
// The backing storage is changed from `buffer` to `buffers` when a second buffer is
// needed (and if capacity allows).
private var buffer: Optional<ByteBuffer>
private var buffers: [ByteBuffer]
/// The index into `buffers` of the index which was last used.
private var lastUsedIndex: Int
/// Maximum number of buffers to store in the pool.
public private(set) var capacity: Int
/// The receive allocator providing hints for the next buffer size to use.
public var recvAllocator: RecvByteBufferAllocator
/// The return value from the last call to `recvAllocator.record(actualReadBytes:)`.
private var mayGrow: Bool
/// Builds a new instance of `PooledRecvBufferAllocator`
///
/// - Parameters:
/// - capacity: Maximum number of buffers to store in the pool.
/// - recvAllocator: The receive allocator providing hints for the next buffer size to use.
public init(capacity: Int, recvAllocator: RecvByteBufferAllocator) {
precondition(capacity > 0)
self.capacity = capacity
self.buffer = nil
self.buffers = []
self.lastUsedIndex = 0
self.recvAllocator = recvAllocator
self.mayGrow = false
}
/// Returns the number of buffers in the pool.
public var count: Int {
if self.buffer == nil {
// Empty or switched to `buffers` for storage.
return self.buffers.count
} else {
// `buffer` is non-nil; `buffers` must be empty and the count must be 1.
assert(self.buffers.isEmpty)
return 1
}
}
/// Update the capacity of the underlying buffer pool.
///
/// - Parameters:
/// - newCapacity: The new capacity for the underlying buffer pool.
public mutating func updateCapacity(to newCapacity: Int) {
precondition(newCapacity > 0)
if newCapacity > self.capacity {
self.capacity = newCapacity
if !self.buffers.isEmpty {
self.buffers.reserveCapacity(newCapacity)
}
} else if newCapacity < self.capacity {
self.capacity = newCapacity
// Drop buffers if over capacity.
while self.buffers.count > self.capacity {
self.buffers.removeLast()
}
// Reset the last used index.
if self.lastUsedIndex >= self.capacity {
self.lastUsedIndex = 0
}
}
}
/// Record the number of bytes which were read.
///
/// - Parameters:
/// - actualReadBytes: Number of bytes being recorded
/// - Returns: whether the next buffer will be larger than the last.
public mutating func record(actualReadBytes: Int) {
self.mayGrow = self.recvAllocator.record(actualReadBytes: actualReadBytes)
}
/// Provides a buffer with enough writable capacity as determined by the underlying
/// receive allocator to the given closure.
///
/// - Parameters:
/// - allocator: `ByteBufferAllocator` used to construct a new buffer if needed
/// - body: Closure where the caller can use the new or existing buffer
/// - Returns: A tuple containing the `ByteBuffer` used and the `Result` yielded by the closure provided.
public mutating func buffer<Result>(
allocator: ByteBufferAllocator,
_ body: (inout ByteBuffer) throws -> Result
) rethrows -> (ByteBuffer, Result) {
// Reuse an existing buffer if we can do so without CoWing.
if let bufferAndResult = try self.reuseExistingBuffer(body) {
return bufferAndResult
} else {
// No available buffers or the allocator does not offer up buffer sizes; directly
// allocate a new one.
return try self.allocateNewBuffer(using: allocator, body)
}
}
private mutating func reuseExistingBuffer<Result>(
_ body: (inout ByteBuffer) throws -> Result
) rethrows -> (ByteBuffer, Result)? {
if let nextBufferSize = self.recvAllocator.nextBufferSize() {
if let result = try self.buffer?.modifyIfUniquelyOwned(minimumCapacity: nextBufferSize, body) {
// `result` can only be non-nil if `buffer` is non-nil.
return (self.buffer!, result)
} else {
// Cycle through the buffers starting at the last used buffer.
let resultAndIndex = try self.buffers.loopingFirstIndexWithResult(startingAt: self.lastUsedIndex) {
buffer in
try buffer.modifyIfUniquelyOwned(minimumCapacity: nextBufferSize, body)
}
if let (result, index) = resultAndIndex {
self.lastUsedIndex = index
return (self.buffers[index], result)
}
}
} else if self.buffer != nil, !self.mayGrow {
// No hint about the buffer size (so pooling is not being used) and the allocator
// indicated that the next buffer will not grow in size so reuse the existing stored
// buffer.
self.buffer!.clear()
let result = try body(&self.buffer!)
return (self.buffer!, result)
}
// Couldn't reuse an existing buffer.
return nil
}
private mutating func allocateNewBuffer<Result>(
using allocator: ByteBufferAllocator,
_ body: (inout ByteBuffer) throws -> Result
) rethrows -> (ByteBuffer, Result) {
// Couldn't reuse a buffer; create a new one and store it if there's capacity.
var newBuffer = self.recvAllocator.buffer(allocator: allocator)
if let buffer = self.buffer {
assert(self.buffers.isEmpty)
// We have a stored buffer, either:
// 1. We have capacity to add more and use `buffers` for storage, or
// 2. Our capacity is 1; we can't use `buffers` for storage.
if self.capacity > 1 {
self.buffer = nil
self.buffers.reserveCapacity(self.capacity)
self.buffers.append(buffer)
self.buffers.append(newBuffer)
self.lastUsedIndex = self.buffers.index(before: self.buffers.endIndex)
return try self.modifyBuffer(atIndex: self.lastUsedIndex, body)
} else {
let result = try body(&newBuffer)
return (newBuffer, result)
}
} else {
// There's no stored buffer which could be due to:
// 1. this is the first buffer we allocate (i.e. buffers is empty, we already know
// buffer is nil), or
// 2. we've already switched to using buffers for storage and it's not yet full, or
// 3. we've already switched to using buffers for storage and it's full.
if self.buffers.isEmpty {
self.buffer = newBuffer
let result = try body(&self.buffer!)
return (self.buffer!, result)
} else if self.buffers.count < self.capacity {
self.buffers.append(newBuffer)
self.lastUsedIndex = self.buffers.index(before: self.buffers.endIndex)
return try self.modifyBuffer(atIndex: self.lastUsedIndex, body)
} else {
let result = try body(&newBuffer)
return (newBuffer, result)
}
}
}
private mutating func modifyBuffer<Result>(
atIndex index: Int,
_ body: (inout ByteBuffer) throws -> Result
) rethrows -> (ByteBuffer, Result) {
let result = try body(&self.buffers[index])
return (self.buffers[index], result)
}
}
extension ByteBuffer {
fileprivate mutating func modifyIfUniquelyOwned<Result>(
minimumCapacity: Int,
_ body: (inout ByteBuffer) throws -> Result
) rethrows -> Result? {
try self.modifyIfUniquelyOwned { buffer in
buffer.clear(minimumCapacity: minimumCapacity)
return try body(&buffer)
}
}
}
extension Array {
/// Iterate over all elements in the array starting at the given index and looping back to the start
/// if the end is reached. The `body` is applied to each element and iteration is stopped when
/// `body` returns a non-nil value or all elements have been iterated.
///
/// - Returns: The result and index of the first element passed to `body` which returned
/// non-nil, or `nil` if no such element exists.
fileprivate mutating func loopingFirstIndexWithResult<Result>(
startingAt middleIndex: Index,
whereNonNil body: (inout Element) throws -> Result?
) rethrows -> (Result, Index)? {
if let result = try self.firstIndexWithResult(in: middleIndex..<self.endIndex, whereNonNil: body) {
return result
}
return try self.firstIndexWithResult(in: self.startIndex..<middleIndex, whereNonNil: body)
}
private mutating func firstIndexWithResult<Result>(
in indices: Range<Index>,
whereNonNil body: (inout Element) throws -> Result?
) rethrows -> (Result, Index)? {
for index in indices {
if let result = try body(&self[index]) {
return (result, index)
}
}
return nil
}
}