-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathMergeSort.c
62 lines (52 loc) · 1.78 KB
/
MergeSort.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
/* Merge sort in C */
#include<stdio.h>
#include<stdlib.h>
// Function to Merge Arrays L and R into A.
// lefCount = number of elements in L
// rightCount = number of elements in R.
void Merge(int *A,int *L,int leftCount,int *R,int rightCount) {
int i,j,k;
// i - to mark the index of left aubarray (L)
// j - to mark the index of right sub-raay (R)
// k - to mark the index of merged subarray (A)
i = 0; j = 0; k =0;
while(i<leftCount && j< rightCount) {
if(L[i] < R[j]) A[k++] = L[i++];
else A[k++] = R[j++];
}
while(i < leftCount) A[k++] = L[i++];
while(j < rightCount) A[k++] = R[j++];
}
// Recursive function to sort an array of integers.
void MergeSort(int *A,int n) {
int mid,i, *L, *R;
if(n < 2) return; // base condition. If the array has less than two element, do nothing.
mid = n/2; // find the mid index.
// create left and right subarrays
// mid elements (from index 0 till mid-1) should be part of left sub-array
// and (n-mid) elements (from mid to n-1) will be part of right sub-array
L = (int*)malloc(mid*sizeof(int));
R = (int*)malloc((n- mid)*sizeof(int));
for(i = 0;i<mid;i++) L[i] = A[i]; // creating left subarray
for(i = mid;i<n;i++) R[i-mid] = A[i]; // creating right subarray
MergeSort(L,mid); // sorting the left subarray
MergeSort(R,n-mid); // sorting the right subarray
Merge(A,L,mid,R,n-mid); // Merging L and R into A as sorted list.
free(L);
free(R);
}
int main() {
/* Code to test the MergeSort function. */
int i,n;
printf("enter no of elements\n");
scanf("%d",&n);
int A[n];
printf("enter elements\n");
for(i=0;i<n;i++)
scanf("%d",&A[i]);
// Calling merge sort to sort the array.
MergeSort(A,n);
//printing all elements in the array once its sorted.
for(i = 0;i < n;i++) printf("%d ",A[i]);
return 0;
}