Skip to content

Using geometry shader to expend shadow maps. #95

@fall2019

Description

@fall2019

Currently in the process of making shadow maps we send commands to the gpu for each cascade. I guess this can be optimized via geometry shader.

Metadata

Metadata

Assignees

Labels

No labels
No labels

Type

No type
No fields configured for issues without a type.

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions