What steps will reproduce the problem?
1. from CameraGettingStarted example, add the following line in setup
size(displayWidth, displayHeight,P2D);
What is the expected output? What do you see instead?
no image displaying, and only the following message (due to the P2D)
Smooth is not supported by this hardware (or driver)
What version of the product are you using? On what operating system?
latest version of ketai (installed from lib manager), processing 2.2 (as up
today, processing 2.1.2 behaves the same), on a windows 8 64bits
Android SDK Tools Revision 22.6.1
Using latest Build Tools: 18.1.1
Please provide any additional information below.
I'm trying to use camera and shaders at the same time, both pieces of code work
separately, I've identified the issue as being related to the renderer.
Something that might be worth investigating if the camera is threaded, is the
fact that the thread should not use Textures and it could be even safe to
disable them. I read something about this on the openFrameworks forums about
threads, someone mentioned that only one OPENGL thread is allowed and it should
be the main thread.
thanks for the great lib by the way !
Original issue reported on code.google.com by
berenger...@gmail.comon 13 May 2014 at 3:36