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Asset offloading #13

@ClickerMonkey

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@ClickerMonkey

Keep track of asset references in a scene (on draws/updates it calls Asset.InUse). A date is attached to those Assets. If the user has it configured, they can be deactivated and offloaded after so much time of not being used. We should also add a Size to asset and there's a global target max size and once we go over it we remove the least recently used assets from memory

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