understanding the multi resolution support in axmol #636
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hello innovator, hope you all are good, now can any one please help me to understand multi device support in adxe. i do have lots of pngs in my that project. so i could have to setup that way where i can easily able to work for sprites, menus, and ui as well. i have gone through the resolution policies which having there in documentation. but still confused which i have to use and how i do setup. thanks in advance everyone. |
Answered by
DelinWorks
May 20, 2022
Replies: 2 comments 1 reply
1 reply
Answer selected by
halx99
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@DelinWorks we have done something. still we are doing. thanks for your extensive replay. |
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Hi, what do you exactly want to achieve? it's really not clear what you want.
If you want to treat some objects as world objects and some as UI objects that follow the camera then you can do so by making a node follow the scenes camera and attach objects to it.
But first you want to set the design resolution to something like 720p so that the scene scale nicely on different screens, but then UI objects would look distorted! no worries you can use this function that makes it so that a node doesn't chase the design resolutions size: