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alice_chess.py
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from alice_scripts import say
import texts
from game import Game
from move_extractor import MoveExtractor
from speaker import Speaker
from text_preparer import TextPreparer
from request_parser import RequestParser
import logging
log = logging.getLogger(__name__)
log.setLevel(logging.DEBUG)
class AliceChess(object):
move_ext = MoveExtractor()
speaker = Speaker()
def __init__(self, game: Game, request):
self.game = game
# self.request = request
self.request = RequestParser(request)
def get_session_state(self):
return self.game.serialize_state()
def process_request(self):
if bool(self.request.get_command()):
log.debug("request command is: '%s'", self.request.get_command())
else:
log.debug("unknown request: '%s'", self.request)
if self.request.is_help():
yield from self.say_help()
if self.game.get_skill_state() == '':
# say hi, do you want to play chess? say yes/
self.game.set_skill_state('SAY_YES')
yield from self.say_hi()
# expend confirmation
while not self.request.is_yes() and self.game.get_skill_state() == 'SAY_YES':
yield from self.say_not_get_yes()
if self.game.get_skill_state() == 'SAY_YES':
self.game.set_skill_state('SAY_CHOOSE_COLOR')
# say "please choose color"
if self.game.get_skill_state() == 'SAY_CHOOSE_COLOR':
self.game.set_skill_state('CHOOSE_COLOR')
yield from self.say_choose_color()
# define user color
if self.game.get_skill_state() == 'CHOOSE_COLOR':
user_color = self.move_ext.extract_color(self.request)
is_color_defined = (user_color != '')
while not is_color_defined:
yield from self.say_not_get_turn()
user_color = self.move_ext.extract_color(self.request)
is_color_defined = (user_color != '')
self.game.set_user_color(user_color)
self.game.set_skill_state('NOTIFY_STEP')
game = self.game
comp_move, prev_turn = '', ''
# if user plays black, comp does first move
if self.game.get_user_color() == 'BLACK' and self.game.get_attempts() == 0:
# user plays black
prev_turn = game.who()
comp_move = game.comp_move()
log.debug("%s %s", prev_turn, comp_move)
# game circle
while not game.is_game_over():
# get user move
user_move = yield from self.get_move(comp_move, prev_turn,
text_to_show=game.get_board())
if user_move == -1:
# move undo
yield from self.say_undo_unavailable()
while not game.is_move_legal(user_move):
text, text_tts = TextPreparer.say_not_legal_move(user_move,
self.speaker.say_move(
user_move))
text += game.get_board()
log.debug(text)
user_move = yield from self.get_move(comp_move, prev_turn,
text,
text_tts)
# make user move
prev_turn = game.who()
game.user_move(user_move)
log.debug("%s %s", prev_turn, user_move)
if not game.is_game_over():
# check that game is not over and make comp move
prev_turn = game.who()
comp_move = game.comp_move()
log.debug("%s %s", prev_turn, comp_move)
# form result text
move_tts = self.speaker.say_move(comp_move)
reason = game.gameover_reason()
board_printed = game.get_board()
text, text_tts = TextPreparer.say_result(comp_move, move_tts, reason,
self.speaker.say_reason(reason, 'ru'),
self.speaker.say_turn(prev_turn, 'ru'))
# say results
yield from self.say_text(board_printed + text, text_tts, True)
game.quit()
def make_comp_move(self):
if not self.game.is_game_over():
# check that game is not over and make comp move
prev_turn = self.game.who()
comp_move = self.game.comp_move()
log.debug("%s %s", prev_turn, comp_move)
return comp_move, prev_turn
return None
def prep_text_to_say(self, comp_move, prev_turn, text_to_show, text_to_say,
lang='ru'):
move_to_say = self.speaker.say_move(comp_move, lang)
prev_turn_tts = self.speaker.say_turn(prev_turn, lang)
text, text_tts = TextPreparer.say_your_move(comp_move, move_to_say, prev_turn, prev_turn_tts, text_to_show,
text_to_say)
return text, text_tts
def get_move(self, comp_move='', prev_turn='', text_to_show='',
text_to_say=''):
# say the comp move and try extract valid move from user answer
text, text_tts = self.prep_text_to_say(comp_move, prev_turn, text_to_show, text_to_say, 'ru')
if self.game.get_skill_state() == 'NOTIFY_STEP':
self.game.set_skill_state('MAKE_STEP')
yield from self.say_text(text, text_tts)
if self.request.is_unmake():
# user request undo his move
return -1
move = self.move_ext.extract_move(self.request)
while move is None:
# self.attempts += 1
not_get, not_get_tts = TextPreparer.say_do_not_get(
self.request.get_command(),
self.game.get_attempts())
log.debug(not_get)
yield from self.say_text(not_get, not_get_tts)
move = self.move_ext.extract_move(self.request)
self.game.set_skill_state('NOTIFY_STEP')
return str(move)
def say_choose_color(self):
text, text_tts = TextPreparer.say_choose_color()
yield from self.say_text(text, text_tts)
def say_undo_unavailable(self):
text, text_tts = TextPreparer.say_undo_unavailable()
yield from self.say_text(text, text_tts)
def say_help(self):
text, text_tts = TextPreparer.say_help_text()
yield from self.say_text(text, text_tts)
def say_hi(self):
yield from self.say_text(texts.hi_text)
def say_not_get_yes(self):
yield from self.say_text(texts.dng_start_text)
def say_not_get_turn(self):
yield from self.say_text(texts.not_get_turn_text)
def say_text(self, text, text_tts='', end_session=False):
# say text and check answer for help
tts = text_tts if text_tts else text
yield say(text, tts=tts, end_session=end_session)
if self.is_request_help():
yield from self.say_help()
# elif is_request_unmake(request):
# yield from say_unmake()