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Solved a bug which caused part of the creature to not be properly sca… (#188)
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src/AutoBalance.cpp

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@@ -4599,7 +4599,7 @@ class AutoBalance_AllMapScript : public AllMapScript
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LocaleConstant locale = session->GetSessionDbLocaleIndex();
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// if the previous player count is the same as the new player count, update without force
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if (prevAdjustedPlayerCount == mapABInfo->adjustedPlayerCount)
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if ((prevAdjustedPlayerCount == mapABInfo->adjustedPlayerCount) && (mapABInfo->adjustedPlayerCount != 1))
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{
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LOG_DEBUG("module.AutoBalance", "AutoBalance_AllMapScript::OnPlayerEnterAll: Player difficulty unchanged at {}. Updating map data (no force).",
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mapABInfo->adjustedPlayerCount

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