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| 1 | +/****************************************************************************** |
| 2 | + * The MIT License (MIT) |
| 3 | + * |
| 4 | + * Copyright (c) 2025 Baldur Karlsson |
| 5 | + * |
| 6 | + * Permission is hereby granted, free of charge, to any person obtaining a copy |
| 7 | + * of this software and associated documentation files (the "Software"), to deal |
| 8 | + * in the Software without restriction, including without limitation the rights |
| 9 | + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 10 | + * copies of the Software, and to permit persons to whom the Software is |
| 11 | + * furnished to do so, subject to the following conditions: |
| 12 | + * |
| 13 | + * The above copyright notice and this permission notice shall be included in |
| 14 | + * all copies or substantial portions of the Software. |
| 15 | + * |
| 16 | + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 17 | + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 18 | + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 19 | + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 20 | + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 21 | + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| 22 | + * THE SOFTWARE. |
| 23 | + ******************************************************************************/ |
| 24 | + |
| 25 | +float4 quadSwizzleHelper(float4 c0, uint quadLaneIndex, uint readIndex) |
| 26 | +{ |
| 27 | + bool quadX = (quadLaneIndex & 1u) != 0u; |
| 28 | + bool quadY = (quadLaneIndex & 2u) != 0u; |
| 29 | + |
| 30 | + bool readX = ((readIndex & 1u) != 0u); |
| 31 | + bool readY = ((readIndex & 2u) != 0u); |
| 32 | + |
| 33 | + float4 sign_x = 1.0f; |
| 34 | + sign_x.x = quadX ? -1.0f : 1.0f; |
| 35 | + sign_x.y = quadX ? -1.0f : 1.0f; |
| 36 | + sign_x.z = quadX ? -1.0f : 1.0f; |
| 37 | + sign_x.w = quadX ? -1.0f : 1.0f; |
| 38 | + |
| 39 | + float4 sign_y = 1.0f; |
| 40 | + sign_y.x = quadY ? -1.0f : 1.0f; |
| 41 | + sign_y.y = quadY ? -1.0f : 1.0f; |
| 42 | + sign_y.z = quadY ? -1.0f : 1.0f; |
| 43 | + sign_y.w = quadY ? -1.0f : 1.0f; |
| 44 | + |
| 45 | + float4 c1 = c0 + (sign_x * ddx_fine(c0)); |
| 46 | + float4 c2 = c0 + (sign_y * ddy_fine(c0)); |
| 47 | + float4 c3 = c2 + (sign_x * ddx_fine(c2)); |
| 48 | + |
| 49 | + if(quadLaneIndex == readIndex) |
| 50 | + return c0; |
| 51 | + else if(readY == quadY) |
| 52 | + return c1; |
| 53 | + else if(readX == quadX) |
| 54 | + return c2; |
| 55 | + else |
| 56 | + return c3; |
| 57 | +} |
| 58 | + |
| 59 | +// helpers for smaller vector sizes |
| 60 | +float3 quadSwizzleHelper(float3 c0, uint quadLaneIndex, uint readIndex) |
| 61 | +{ |
| 62 | + return quadSwizzleHelper(float4(c0, 0.0f), quadLaneIndex, readIndex).xyz; |
| 63 | +} |
| 64 | + |
| 65 | +float2 quadSwizzleHelper(float2 c0, uint quadLaneIndex, uint readIndex) |
| 66 | +{ |
| 67 | + return quadSwizzleHelper(float4(c0, 0.0f, 0.0f), quadLaneIndex, readIndex).xy; |
| 68 | +} |
| 69 | + |
| 70 | +float quadSwizzleHelper(float c0, uint quadLaneIndex, uint readIndex) |
| 71 | +{ |
| 72 | + return quadSwizzleHelper(float4(c0, 0.0f, 0.0f, 0.0f), quadLaneIndex, readIndex).x; |
| 73 | +} |
| 74 | + |
| 75 | +// integer helpers. We expect to only use this for scalar uint and only for certain builtin inputs |
| 76 | +// that have small values and so can be cast to/from float accurately |
| 77 | +uint4 quadSwizzleHelper(uint4 c0, uint quadLaneIndex, uint readIndex) |
| 78 | +{ |
| 79 | + return uint4(quadSwizzleHelper(float4(c0), quadLaneIndex, readIndex)); |
| 80 | +} |
| 81 | + |
| 82 | +uint3 quadSwizzleHelper(uint3 c0, uint quadLaneIndex, uint readIndex) |
| 83 | +{ |
| 84 | + return uint3(quadSwizzleHelper(float3(c0), quadLaneIndex, readIndex)); |
| 85 | +} |
| 86 | + |
| 87 | +uint2 quadSwizzleHelper(uint2 c0, uint quadLaneIndex, uint readIndex) |
| 88 | +{ |
| 89 | + return uint2(quadSwizzleHelper(float2(c0), quadLaneIndex, readIndex)); |
| 90 | +} |
| 91 | + |
| 92 | +uint quadSwizzleHelper(uint c0, uint quadLaneIndex, uint readIndex) |
| 93 | +{ |
| 94 | + return uint(quadSwizzleHelper(float(c0), quadLaneIndex, readIndex)); |
| 95 | +} |
| 96 | + |
| 97 | +int4 quadSwizzleHelper(int4 c0, uint quadLaneIndex, uint readIndex) |
| 98 | +{ |
| 99 | + return uint4(quadSwizzleHelper(float4(c0), quadLaneIndex, readIndex)); |
| 100 | +} |
| 101 | + |
| 102 | +int3 quadSwizzleHelper(int3 c0, uint quadLaneIndex, uint readIndex) |
| 103 | +{ |
| 104 | + return uint3(quadSwizzleHelper(float3(c0), quadLaneIndex, readIndex)); |
| 105 | +} |
| 106 | + |
| 107 | +int2 quadSwizzleHelper(int2 c0, uint quadLaneIndex, uint readIndex) |
| 108 | +{ |
| 109 | + return uint2(quadSwizzleHelper(float2(c0), quadLaneIndex, readIndex)); |
| 110 | +} |
| 111 | + |
| 112 | +int quadSwizzleHelper(int c0, uint quadLaneIndex, uint readIndex) |
| 113 | +{ |
| 114 | + return uint(quadSwizzleHelper(float(c0), quadLaneIndex, readIndex)); |
| 115 | +} |
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