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3.2.7 (532e723)
R820-6V2W-ZWUA30EZYNEZ3J1C07XW09TC4NMZZZZZZZZZZZZZZZZZZZZ000YYZZZ1ZZ
RE 2 (Leon A)
iron man
Room 200_03 ( camera angle ) trigger event crashed.
mod_bug.zip
200: pl0/voice/stage2/v100.sap [n/a] becomes donna5.ogg [donna] (0.00-1.21) pl0/voice/stage2/v101.sap [n/a] becomes Iron Man4.ogg [Iron Man.gold] (0.00-5.33) pl0/voice/stage2/v102.sap [n/a] becomes donna12.ogg [donna] (0.00-4.39) pl0/voice/stage2/v103.sap [n/a] becomes Iron Man8.ogg [Iron Man.gold] (0.00-9.61) pl0/voice/stage2/v104.sap [n/a] becomes Iron Man11.ogg [Iron Man.gold] (0.00-7.52) pl0/voice/stage2/v105.sap [n/a,item] becomes donna31.ogg [donna] (0.00-0.97) pl0/voice/stage2/v106.sap [n/a] becomes Iron Man1.ogg [Iron Man.gold] (0.00-2.35) Enemy type: ZOMBIE COP 16 / 16 enemies placed [plot] Partner [plot] ally wait { flag 3:21 } [action] conversation [action] gift { INKRIBBON x5 } [action] ally travel to { Id = 1000 Tags = [meet, npc] Cut = 1 Position = (-12370,0,-12070,0) } [action] ally leave at { Id = 2 Tags = [door] Cut = 4 Position = (-23900,-1800,-2500,0) } [plot] ally pass by { flag 3:246 } [trigger] wait 3 seconds [trigger] wait for cut to be 3 [action] ally enter at { Id = 2 Tags = [door] Cut = 4 Position = (-23900,-1800,-2500,0) } [action] ally travel to { Id = 1 Tags = [door] Cut = 2 Position = (-24670,0,-16830,0) } [action] ally travel to { Id = 1 Tags = [door] Cut = 2 Position = (-24670,0,-16830,0) } [plot] 10 sleeping enemies wake up { flag 3:122 } [trigger] wait 3 seconds [trigger] wait for cut to be 1 [action] wake up 10 enemies [plot] 2 enemies walk in { flag 3:85 } [trigger] wait 3 seconds [trigger] wait for cut to be 6 [action] 2 enemies enter at { Id = 1 Tags = [door] Cut = 2 Position = (-24670,0,-16830,0) } [plot] 2 enemies walk in { flag 3:244 } [trigger] wait 16 seconds [trigger] wait for cut to be 3 [action] 2 enemies enter at { Id = 2 Tags = [door] Cut = 4 Position = (-23900,-1800,-2500,0) } [plot] 2 enemies walk in { flag 3:206 } [trigger] wait 3 seconds [trigger] wait for cut to be 7 [action] 2 enemies enter at { Id = 2 Tags = [door] Cut = 4 Position = (-23900,-1800,-2500,0) }
The text was updated successfully, but these errors were encountered:
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Version
3.2.7 (532e723)
Seed
R820-6V2W-ZWUA30EZYNEZ3J1C07XW09TC4NMZZZZZZZZZZZZZZZZZZZZ000YYZZZ1ZZ
Scenario
RE 2 (Leon A)
Player Character
iron man
What happened?
Room 200_03 ( camera angle ) trigger event crashed.
mod_bug.zip
200:
pl0/voice/stage2/v100.sap [n/a] becomes donna5.ogg [donna] (0.00-1.21)
pl0/voice/stage2/v101.sap [n/a] becomes Iron Man4.ogg [Iron Man.gold] (0.00-5.33)
pl0/voice/stage2/v102.sap [n/a] becomes donna12.ogg [donna] (0.00-4.39)
pl0/voice/stage2/v103.sap [n/a] becomes Iron Man8.ogg [Iron Man.gold] (0.00-9.61)
pl0/voice/stage2/v104.sap [n/a] becomes Iron Man11.ogg [Iron Man.gold] (0.00-7.52)
pl0/voice/stage2/v105.sap [n/a,item] becomes donna31.ogg [donna] (0.00-0.97)
pl0/voice/stage2/v106.sap [n/a] becomes Iron Man1.ogg [Iron Man.gold] (0.00-2.35)
Enemy type: ZOMBIE COP
16 / 16 enemies placed
[plot] Partner
[plot] ally wait { flag 3:21 }
[action] conversation
[action] gift { INKRIBBON x5 }
[action] ally travel to { Id = 1000 Tags = [meet, npc] Cut = 1 Position = (-12370,0,-12070,0) }
[action] ally leave at { Id = 2 Tags = [door] Cut = 4 Position = (-23900,-1800,-2500,0) }
[plot] ally pass by { flag 3:246 }
[trigger] wait 3 seconds
[trigger] wait for cut to be 3
[action] ally enter at { Id = 2 Tags = [door] Cut = 4 Position = (-23900,-1800,-2500,0) }
[action] ally travel to { Id = 1 Tags = [door] Cut = 2 Position = (-24670,0,-16830,0) }
[action] ally travel to { Id = 1 Tags = [door] Cut = 2 Position = (-24670,0,-16830,0) }
[plot] 10 sleeping enemies wake up { flag 3:122 }
[trigger] wait 3 seconds
[trigger] wait for cut to be 1
[action] wake up 10 enemies
[plot] 2 enemies walk in { flag 3:85 }
[trigger] wait 3 seconds
[trigger] wait for cut to be 6
[action] 2 enemies enter at { Id = 1 Tags = [door] Cut = 2 Position = (-24670,0,-16830,0) }
[plot] 2 enemies walk in { flag 3:244 }
[trigger] wait 16 seconds
[trigger] wait for cut to be 3
[action] 2 enemies enter at { Id = 2 Tags = [door] Cut = 4 Position = (-23900,-1800,-2500,0) }
[plot] 2 enemies walk in { flag 3:206 }
[trigger] wait 3 seconds
[trigger] wait for cut to be 7
[action] 2 enemies enter at { Id = 2 Tags = [door] Cut = 4 Position = (-23900,-1800,-2500,0) }
The text was updated successfully, but these errors were encountered: