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RE2 Leon A Room 200 event crashed. #975

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otamega72 opened this issue Jan 23, 2025 · 0 comments
Open

RE2 Leon A Room 200 event crashed. #975

otamega72 opened this issue Jan 23, 2025 · 0 comments

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@otamega72
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Version

3.2.7 (532e723)

Seed

R820-6V2W-ZWUA30EZYNEZ3J1C07XW09TC4NMZZZZZZZZZZZZZZZZZZZZ000YYZZZ1ZZ

Scenario

RE 2 (Leon A)

Player Character

iron man

What happened?

Room 200_03 ( camera angle ) trigger event crashed.

Image

mod_bug.zip

200:
pl0/voice/stage2/v100.sap [n/a] becomes donna5.ogg [donna] (0.00-1.21)
pl0/voice/stage2/v101.sap [n/a] becomes Iron Man4.ogg [Iron Man.gold] (0.00-5.33)
pl0/voice/stage2/v102.sap [n/a] becomes donna12.ogg [donna] (0.00-4.39)
pl0/voice/stage2/v103.sap [n/a] becomes Iron Man8.ogg [Iron Man.gold] (0.00-9.61)
pl0/voice/stage2/v104.sap [n/a] becomes Iron Man11.ogg [Iron Man.gold] (0.00-7.52)
pl0/voice/stage2/v105.sap [n/a,item] becomes donna31.ogg [donna] (0.00-0.97)
pl0/voice/stage2/v106.sap [n/a] becomes Iron Man1.ogg [Iron Man.gold] (0.00-2.35)
Enemy type: ZOMBIE COP
16 / 16 enemies placed
[plot] Partner
[plot] ally wait { flag 3:21 }
[action] conversation
[action] gift { INKRIBBON x5 }
[action] ally travel to { Id = 1000 Tags = [meet, npc] Cut = 1 Position = (-12370,0,-12070,0) }
[action] ally leave at { Id = 2 Tags = [door] Cut = 4 Position = (-23900,-1800,-2500,0) }
[plot] ally pass by { flag 3:246 }
[trigger] wait 3 seconds
[trigger] wait for cut to be 3
[action] ally enter at { Id = 2 Tags = [door] Cut = 4 Position = (-23900,-1800,-2500,0) }
[action] ally travel to { Id = 1 Tags = [door] Cut = 2 Position = (-24670,0,-16830,0) }
[action] ally travel to { Id = 1 Tags = [door] Cut = 2 Position = (-24670,0,-16830,0) }
[plot] 10 sleeping enemies wake up { flag 3:122 }
[trigger] wait 3 seconds
[trigger] wait for cut to be 1
[action] wake up 10 enemies
[plot] 2 enemies walk in { flag 3:85 }
[trigger] wait 3 seconds
[trigger] wait for cut to be 6
[action] 2 enemies enter at { Id = 1 Tags = [door] Cut = 2 Position = (-24670,0,-16830,0) }
[plot] 2 enemies walk in { flag 3:244 }
[trigger] wait 16 seconds
[trigger] wait for cut to be 3
[action] 2 enemies enter at { Id = 2 Tags = [door] Cut = 4 Position = (-23900,-1800,-2500,0) }
[plot] 2 enemies walk in { flag 3:206 }
[trigger] wait 3 seconds
[trigger] wait for cut to be 7
[action] 2 enemies enter at { Id = 2 Tags = [door] Cut = 4 Position = (-23900,-1800,-2500,0) }

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