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LICENSE.readme

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Simplex is primarily LGPL Version3 licensed. See licenses/COPYING.LGPL.3
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Some files contain third-party code under BSD, MPL, or MINPACK
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licenses, or other versions of the LGPL license.
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For copies of the relevant licenses, see the license folder.
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Maya2016/plug-ins/simplex_maya.mll

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Maya2017/plug-ins/simplex_maya.mll

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README.txt

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I haven't had to deal with actually distributing
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a plugin and tool before, so this may be a little rough
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Most of the development we are currently doing is in Windows,
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so all instructions will be given assuming that platform.
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However, much of this *should* work for other platforms.
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Install:
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Open "simplex.mod" and replace all instances of <FILEPATH> with the path to your "Simplex" top level folder
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Copy "simplex.mod" to "%USERPROFILE%\Documents\maya\2016\modules" (or the 2017 folder if you're using 2017)
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Then, (After restarting maya) load the simplex_maya.mll plugin from the plugin manager
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and run these two commands in Python to start the tool:
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from SimplexUI import runSimplexUI
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runSimplexUI()
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IF YOU NEED TO REBUILD THE PLUGIN:
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Get all the prerequisites:
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Get and install the devkit:
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Download the maya devkit zip file from their website
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Unzip somewhere
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Look for the folders: cmake, devkit, include, mkspecs
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Copy those folders directly into your maya install directory
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Get and install Visual Studio 2013.
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The Express and Community editions are free
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Get and install CMake from https://cmake.org/download/
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Navigate to the SimplexCPP folder and make an empty folder inside called "build"
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Open a command prompt and navigate to this newly created folder
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Run These two commands, substituting your maya version number (2016 shown):
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cmake -G "Visual Studio 12 2013 Win64" -DMAYA_VERSION=2016 ../
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cmake --build . --config Release --target Install
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If there are no errors, then there should now be a "maya2016" folder in the "Simplex" folder
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SimplexCPP/CMakeLists.txt

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cmake_minimum_required(VERSION 2.6)
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/modules)
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set(TARGET_DCC Maya CACHE STRING "Target Content Creation Package: Maya XSI")
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if (${TARGET_DCC} STREQUAL "Maya")
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project(simplex_maya)
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find_package(Maya REQUIRED)
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set(CMAKE_INSTALL_PREFIX ${CMAKE_CURRENT_BINARY_DIR}/../../Maya${MAYA_VERSION})
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elseif(${TARGET_DCC} STREQUAL "XSI")
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project(simplex_xsi)
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find_package(XSI REQUIRED)
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set(CMAKE_INSTALL_PREFIX ${CMAKE_CURRENT_BINARY_DIR}/../../XSI${XSI_VERSION})
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else()
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message(FATAL_ERROR "Improper DCC Specified. Must be either Maya or XSI")
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endif()
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include_directories(include)
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add_subdirectory(src)
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SimplexCPP/build/ALL_BUILD.vcxproj

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<?xml version="1.0" encoding="UTF-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<CustomBuild Include="C:\Users\tyler\Desktop\Simplex2\SimplexCPP\CMakeLists.txt" />
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</ItemGroup>
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<ItemGroup>
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</ItemGroup>
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</Project>

SimplexCPP/build/CMakeCache.txt

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# This is the CMakeCache file.
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# For build in directory: c:/Users/tyler/Desktop/Simplex2/SimplexCPP/build
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# It was generated by CMake: C:/Program Files (x86)/CMake/bin/cmake.exe
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# You can edit this file to change values found and used by cmake.
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# If you do not want to change any of the values, simply exit the editor.
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# If you do want to change a value, simply edit, save, and exit the editor.
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# The syntax for the file is as follows:
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# KEY:TYPE=VALUE
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# KEY is the name of a variable in the cache.
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# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!.
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# VALUE is the current value for the KEY.
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########################
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# EXTERNAL cache entries
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########################
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//Semicolon separated list of supported configuration types, only
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// supports Debug, Release, MinSizeRel, and RelWithDebInfo, anything
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// else will be ignored.
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CMAKE_CONFIGURATION_TYPES:STRING=Debug;Release;MinSizeRel;RelWithDebInfo
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//Flags used by the compiler during all build types.
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CMAKE_CXX_FLAGS:STRING= /DWIN32 /D_WINDOWS /W3 /GR /EHsc
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//Flags used by the compiler during debug builds.
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CMAKE_CXX_FLAGS_DEBUG:STRING=/D_DEBUG /MDd /Zi /Ob0 /Od /RTC1
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//Flags used by the compiler during release builds for minimum
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// size.
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CMAKE_CXX_FLAGS_MINSIZEREL:STRING=/MD /O1 /Ob1 /D NDEBUG
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//Flags used by the compiler during release builds.
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CMAKE_CXX_FLAGS_RELEASE:STRING=/MD /O2 /Ob2 /D NDEBUG
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//Flags used by the compiler during release builds with debug info.
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CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=/MD /Zi /O2 /Ob1 /D NDEBUG
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//Libraries linked by default with all C++ applications.
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CMAKE_CXX_STANDARD_LIBRARIES:STRING=kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib
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//Flags used by the compiler during all build types.
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CMAKE_C_FLAGS:STRING= /DWIN32 /D_WINDOWS /W3
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//Flags used by the compiler during debug builds.
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CMAKE_C_FLAGS_DEBUG:STRING=/D_DEBUG /MDd /Zi /Ob0 /Od /RTC1
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//Flags used by the compiler during release builds for minimum
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// size.
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CMAKE_C_FLAGS_MINSIZEREL:STRING=/MD /O1 /Ob1 /D NDEBUG
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//Flags used by the compiler during release builds.
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CMAKE_C_FLAGS_RELEASE:STRING=/MD /O2 /Ob2 /D NDEBUG
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//Flags used by the compiler during release builds with debug info.
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CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=/MD /Zi /O2 /Ob1 /D NDEBUG
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//Libraries linked by default with all C applications.
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CMAKE_C_STANDARD_LIBRARIES:STRING=kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib
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//Flags used by the linker.
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CMAKE_EXE_LINKER_FLAGS:STRING= /machine:x64
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//Flags used by the linker during debug builds.
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CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING=/debug /INCREMENTAL
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//Flags used by the linker during release minsize builds.
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CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING=/INCREMENTAL:NO
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//Flags used by the linker during release builds.
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CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING=/INCREMENTAL:NO
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//Flags used by the linker during Release with Debug Info builds.
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CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL
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//Install path prefix, prepended onto install directories.
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CMAKE_INSTALL_PREFIX:PATH=C:/Program Files/simplex_maya
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//Path to a program.
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CMAKE_LINKER:FILEPATH=C:/Program Files (x86)/Microsoft Visual Studio 12.0/VC/bin/amd64/link.exe
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//Flags used by the linker during the creation of modules.
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CMAKE_MODULE_LINKER_FLAGS:STRING= /machine:x64
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//Flags used by the linker during debug builds.
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CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING=/debug /INCREMENTAL
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//Flags used by the linker during release minsize builds.
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CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING=/INCREMENTAL:NO
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//Flags used by the linker during release builds.
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CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING=/INCREMENTAL:NO
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//Flags used by the linker during Release with Debug Info builds.
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CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL
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//Value Computed by CMake
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CMAKE_PROJECT_NAME:STATIC=simplex_maya
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//RC compiler
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CMAKE_RC_COMPILER:FILEPATH=rc
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//Flags for Windows Resource Compiler.
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CMAKE_RC_FLAGS:STRING=' /DWIN32 '
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//Flags used by the linker during the creation of dll's.
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CMAKE_SHARED_LINKER_FLAGS:STRING= /machine:x64
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//Flags used by the linker during debug builds.
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CMAKE_SHARED_LINKER_FLAGS_DEBUG:STRING=/debug /INCREMENTAL
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//Flags used by the linker during release minsize builds.
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CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL:STRING=/INCREMENTAL:NO
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//Flags used by the linker during release builds.
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CMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING=/INCREMENTAL:NO
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//Flags used by the linker during Release with Debug Info builds.
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CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL
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//If set, runtime paths are not added when installing shared libraries,
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// but are added when building.
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CMAKE_SKIP_INSTALL_RPATH:BOOL=NO
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//If set, runtime paths are not added when using shared libraries.
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CMAKE_SKIP_RPATH:BOOL=NO
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//Flags used by the linker during the creation of static libraries.
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CMAKE_STATIC_LINKER_FLAGS:STRING= /machine:x64
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//Flags used by the linker during debug builds.
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CMAKE_STATIC_LINKER_FLAGS_DEBUG:STRING=
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//Flags used by the linker during release minsize builds.
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CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL:STRING=
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//Flags used by the linker during release builds.
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CMAKE_STATIC_LINKER_FLAGS_RELEASE:STRING=
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//Flags used by the linker during Release with Debug Info builds.
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CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO:STRING=
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//If this value is on, makefiles will be generated without the
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// .SILENT directive, and all commands will be echoed to the console
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// during the make. This is useful for debugging only. With Visual
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// Studio IDE projects all commands are done without /nologo.
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CMAKE_VERBOSE_MAKEFILE:BOOL=FALSE
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//Path to a library.
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MAYA_Foundation_LIBRARY:FILEPATH=C:/Program Files/Autodesk/Maya2017/lib/Foundation.lib
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//Maya include path
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MAYA_INCLUDE_DIR:PATH=C:/Program Files/Autodesk/Maya2017/include
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//Root path containing your maya installations, e.g. /usr/autodesk
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// or /Applications/Autodesk/
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MAYA_INSTALL_BASE_PATH:STRING=C:/Program Files/Autodesk
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//Maya library path
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MAYA_LIBRARY_DIR:PATH=C:/Program Files/Autodesk/Maya2017/lib
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//Path to a library.
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MAYA_OpenMayaAnim_LIBRARY:FILEPATH=C:/Program Files/Autodesk/Maya2017/lib/OpenMayaAnim.lib
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//Path to a library.
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MAYA_OpenMayaFX_LIBRARY:FILEPATH=C:/Program Files/Autodesk/Maya2017/lib/OpenMayaFX.lib
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//Path to a library.
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MAYA_OpenMayaRender_LIBRARY:FILEPATH=C:/Program Files/Autodesk/Maya2017/lib/OpenMayaRender.lib
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//Path to a library.
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MAYA_OpenMayaUI_LIBRARY:FILEPATH=C:/Program Files/Autodesk/Maya2017/lib/OpenMayaUI.lib
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//Path to a library.
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MAYA_OpenMaya_LIBRARY:FILEPATH=C:/Program Files/Autodesk/Maya2017/lib/OpenMaya.lib
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//No help, variable specified on the command line.
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MAYA_VERSION:UNINITIALIZED=2017
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//Path to a library.
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MAYA_clew_LIBRARY:FILEPATH=C:/Program Files/Autodesk/Maya2017/lib/clew.lib
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//Target Content Creation Package: Maya XSI
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TARGET_DCC:STRING=Maya
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//Value Computed by CMake
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simplex_maya_BINARY_DIR:STATIC=C:/Users/tyler/Desktop/Simplex2/SimplexCPP/build
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//Dependencies for the target
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simplex_maya_LIB_DEPENDS:STATIC=general;C:/Program Files/Autodesk/Maya2017/lib/OpenMaya.lib;general;C:/Program Files/Autodesk/Maya2017/lib/OpenMayaAnim.lib;general;C:/Program Files/Autodesk/Maya2017/lib/OpenMayaFX.lib;general;C:/Program Files/Autodesk/Maya2017/lib/OpenMayaRender.lib;general;C:/Program Files/Autodesk/Maya2017/lib/OpenMayaUI.lib;general;C:/Program Files/Autodesk/Maya2017/lib/Foundation.lib;general;C:/Program Files/Autodesk/Maya2017/lib/clew.lib;
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//Value Computed by CMake
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simplex_maya_SOURCE_DIR:STATIC=C:/Users/tyler/Desktop/Simplex2/SimplexCPP
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########################
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# INTERNAL cache entries
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########################
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//This is the directory where this CMakeCache.txt was created
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CMAKE_CACHEFILE_DIR:INTERNAL=c:/Users/tyler/Desktop/Simplex2/SimplexCPP/build
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//Major version of cmake used to create the current loaded cache
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CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3
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//Minor version of cmake used to create the current loaded cache
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CMAKE_CACHE_MINOR_VERSION:INTERNAL=5
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//Patch version of cmake used to create the current loaded cache
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CMAKE_CACHE_PATCH_VERSION:INTERNAL=2
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//Path to CMake executable.
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CMAKE_COMMAND:INTERNAL=C:/Program Files (x86)/CMake/bin/cmake.exe
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//Path to cpack program executable.
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//Path to ctest program executable.
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CMAKE_CTEST_COMMAND:INTERNAL=C:/Program Files (x86)/CMake/bin/ctest.exe
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//ADVANCED property for variable: CMAKE_CXX_FLAGS
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