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For some reason (probaly due to my own code), playermanager's join function seems to be called twice, and the settimeout return value is being overwritten and as a result only the second one is being cancelled.
My modifacations
only console.log was added
I'll be posting reproduction code in a few hours
The text was updated successfully, but these errors were encountered:
For some reason (probaly due to my own code), playermanager's join function seems to be called twice, and the settimeout return value is being overwritten and as a result only the second one is being cancelled.
My modifacations
only console.log was added
I'll be posting reproduction code in a few hours
The text was updated successfully, but these errors were encountered: