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| 1 | +package org.broken.arrow.library.itemcreator.meta.map.color.parser; |
| 2 | + |
| 3 | +import org.broken.arrow.library.itemcreator.meta.map.MapRendererData; |
| 4 | + |
| 5 | +import java.awt.*; |
| 6 | +import java.awt.image.BufferedImage; |
| 7 | + |
| 8 | +/** |
| 9 | + * Utility class for smoothing and balancing colors from a source image before rendering |
| 10 | + * onto a Minecraft-style map. |
| 11 | + * <p> |
| 12 | + * Certain images produce extreme brightness differences or isolated bright pixels |
| 13 | + * which result in visual artifacts (e.g., "snow" or white speckles). |
| 14 | + * This class applies lightweight filtering to reduce those issues while preserving detail. |
| 15 | + * <p> |
| 16 | + * The filtered pixels are forwarded into the provided {@link MapRendererData} instance. |
| 17 | + * <strong>Recommended:</strong> scale the image before passing it in. Map items only |
| 18 | + * support 128×128 pixels, so supplying very large images (e.g., 4000×4000) would be |
| 19 | + * unnecessarily expensive. |
| 20 | + */ |
| 21 | +public class RenderColors { |
| 22 | + |
| 23 | + private RenderColors() { |
| 24 | + } |
| 25 | + |
| 26 | + /** |
| 27 | + * Processes a scaled image, smooths brightness inconsistencies, |
| 28 | + * and sends final pixel colors to the provided {@link MapRendererData}. |
| 29 | + * |
| 30 | + * @param scaled the image already scaled to map resolution (typically 128×128) |
| 31 | + * @param mapRendererData the map data container that receives processed pixels |
| 32 | + */ |
| 33 | + public static void renderFromImage(final BufferedImage scaled, final MapRendererData mapRendererData) { |
| 34 | + int width = scaled.getWidth(); |
| 35 | + int height = scaled.getHeight(); |
| 36 | + |
| 37 | + BufferedImage filtered = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); |
| 38 | + |
| 39 | + float[] neighB = new float[8]; |
| 40 | + float[] hsb = new float[3]; |
| 41 | + float[] hsb2 = new float[3]; |
| 42 | + |
| 43 | + for (int y = 1; y < height - 1; y++) { |
| 44 | + for (int x = 1; x < width - 1; x++) { |
| 45 | + |
| 46 | + getHSB(scaled.getRGB(x, y), hsb); |
| 47 | + float centerB = hsb[2]; |
| 48 | + int idx = 0; |
| 49 | + neighbouringPixels(scaled, neighB, idx, x, y, hsb2); |
| 50 | + |
| 51 | + float median = getMedianBrightness(neighB); |
| 52 | + float diff = centerB - median; |
| 53 | + if (Math.abs(diff) > 0.18f) { |
| 54 | + centerB = centerB * 0.4f + median * 0.6f; |
| 55 | + } |
| 56 | + |
| 57 | + float bilateral = 0f, weightSum = 0f; |
| 58 | + for (int dy = -1; dy <= 1; dy++) { |
| 59 | + for (int dx = -1; dx <= 1; dx++) { |
| 60 | + if (dx == 0 && dy == 0) continue; |
| 61 | + |
| 62 | + float nb = neighB[idx++]; |
| 63 | + float distW = (dx == 0 || dy == 0) ? 1f : 0.7f; |
| 64 | + float diffB = Math.abs(centerB - nb); |
| 65 | + float colorW = (diffB < 0.07f) ? 1f : 0.2f; |
| 66 | + float w = distW * colorW; |
| 67 | + |
| 68 | + bilateral += nb * w; |
| 69 | + weightSum += w; |
| 70 | + } |
| 71 | + } |
| 72 | + |
| 73 | + if (weightSum > 0) { |
| 74 | + float smoothB = bilateral / weightSum; |
| 75 | + centerB = centerB * 0.85f + smoothB * 0.15f; |
| 76 | + } |
| 77 | + |
| 78 | + int rgb = HSBtoRGB(hsb[0], hsb[1], clamp(centerB, 0f, 1f)); |
| 79 | + filtered.setRGB(x, y, rgb); |
| 80 | + } |
| 81 | + } |
| 82 | + |
| 83 | + addPixels(mapRendererData, height, width, filtered); |
| 84 | + } |
| 85 | + |
| 86 | + |
| 87 | + /** |
| 88 | + * Converts a color from HSB components into packed RGB format (0xAARRGGBB). |
| 89 | + * This matches the RGB format used by {@link Color#getRGB()} and can be directly |
| 90 | + * passed to the {@link Color#Color(int)} constructor. |
| 91 | + * |
| 92 | + * @param hue hue component (any float; integer part is ignored) |
| 93 | + * @param saturation value in range 0.0–1.0 |
| 94 | + * @param brightness value in range 0.0–1.0 |
| 95 | + * @return a packed ARGB integer representing the color |
| 96 | + */ |
| 97 | + public static int HSBtoRGB(float hue, float saturation, float brightness) { |
| 98 | + int r = 0, g = 0, b = 0; |
| 99 | + if (saturation == 0) { |
| 100 | + r = g = b = (int) (brightness * 255.0f + 0.5f); |
| 101 | + } else { |
| 102 | + float h = (hue - (float) Math.floor(hue)) * 6.0f; |
| 103 | + float f = h - (float) java.lang.Math.floor(h); |
| 104 | + float p = brightness * (1.0f - saturation); |
| 105 | + float q = brightness * (1.0f - saturation * f); |
| 106 | + float t = brightness * (1.0f - (saturation * (1.0f - f))); |
| 107 | + switch ((int) h) { |
| 108 | + case 0: |
| 109 | + r = (int) (brightness * 255.0f + 0.5f); |
| 110 | + g = (int) (t * 255.0f + 0.5f); |
| 111 | + b = (int) (p * 255.0f + 0.5f); |
| 112 | + break; |
| 113 | + case 1: |
| 114 | + r = (int) (q * 255.0f + 0.5f); |
| 115 | + g = (int) (brightness * 255.0f + 0.5f); |
| 116 | + b = (int) (p * 255.0f + 0.5f); |
| 117 | + break; |
| 118 | + case 2: |
| 119 | + r = (int) (p * 255.0f + 0.5f); |
| 120 | + g = (int) (brightness * 255.0f + 0.5f); |
| 121 | + b = (int) (t * 255.0f + 0.5f); |
| 122 | + break; |
| 123 | + case 3: |
| 124 | + r = (int) (p * 255.0f + 0.5f); |
| 125 | + g = (int) (q * 255.0f + 0.5f); |
| 126 | + b = (int) (brightness * 255.0f + 0.5f); |
| 127 | + break; |
| 128 | + case 4: |
| 129 | + r = (int) (t * 255.0f + 0.5f); |
| 130 | + g = (int) (p * 255.0f + 0.5f); |
| 131 | + b = (int) (brightness * 255.0f + 0.5f); |
| 132 | + break; |
| 133 | + case 5: |
| 134 | + r = (int) (brightness * 255.0f + 0.5f); |
| 135 | + g = (int) (p * 255.0f + 0.5f); |
| 136 | + b = (int) (q * 255.0f + 0.5f); |
| 137 | + break; |
| 138 | + } |
| 139 | + } |
| 140 | + return 0xff000000 | (r << 16) | (g << 8) | (b << 0); |
| 141 | + } |
| 142 | + |
| 143 | + /** |
| 144 | + * Extracts the hue, saturation, and brightness (HSB) values from a packed RGB integer. |
| 145 | + * <p> |
| 146 | + * This is a convenience wrapper around {@link #retrieveRGBToHSB(int, int, int, float[])}. |
| 147 | + * The input must be in the same packed format used by {@link java.awt.Color#getRGB()} or |
| 148 | + * by constructing a {@link java.awt.Color} with an integer. |
| 149 | + * <p> |
| 150 | + * If {@code hsbvals} is {@code null}, a new float[3] is created. Otherwise, the existing |
| 151 | + * array is reused and written to. |
| 152 | + * |
| 153 | + * @param rgb a packed 0xAARRGGBB or 0xRRGGBB integer |
| 154 | + * @param hsbvals optional array to store the result; may be {@code null} |
| 155 | + * @return an array of three floats containing hue, saturation, and brightness (in that order) |
| 156 | + */ |
| 157 | + public static float[] getHSB(final int rgb, final float[] hsbvals) { |
| 158 | + int r = (rgb >> 16) & 0xFF; |
| 159 | + int g = (rgb >> 8) & 0xFF; |
| 160 | + int b = rgb & 0xFF; |
| 161 | + return retrieveRGBToHSB(r, g, b, hsbvals); |
| 162 | + } |
| 163 | + |
| 164 | + /** |
| 165 | + * Converts RGB components into hue, saturation, and brightness values (HSB). |
| 166 | + * <p> |
| 167 | + * Equivalent to {@link java.awt.Color#RGBtoHSB(int, int, int, float[])}, but implemented |
| 168 | + * locally to avoid allocations and improve performance when called frequently. |
| 169 | + * <p> |
| 170 | + * If {@code hsbvals} is {@code null}, a new array is allocated. If not null, values are |
| 171 | + * written directly into the provided array. |
| 172 | + * |
| 173 | + * @param r red component (0–255) |
| 174 | + * @param g green component (0–255) |
| 175 | + * @param b blue component (0–255) |
| 176 | + * @param hsbvals optional array to store the result; may be {@code null} |
| 177 | + * @return an array containing hue, saturation, and brightness (in that order). |
| 178 | + * |
| 179 | + * @see java.awt.Color#getRGB() |
| 180 | + * @see java.awt.Color#Color(int) |
| 181 | + * @see java.awt.Color#RGBtoHSB(int, int, int, float[]) |
| 182 | + */ |
| 183 | + public static float[] retrieveRGBToHSB(int r, int g, int b, float[] hsbvals) { |
| 184 | + float hue, saturation, brightness; |
| 185 | + if (hsbvals == null) { |
| 186 | + hsbvals = new float[3]; |
| 187 | + } |
| 188 | + int cmax = (r > g) ? r : g; |
| 189 | + if (b > cmax) cmax = b; |
| 190 | + int cmin = (r < g) ? r : g; |
| 191 | + if (b < cmin) cmin = b; |
| 192 | + |
| 193 | + brightness = ((float) cmax) / 255.0f; |
| 194 | + if (cmax != 0) |
| 195 | + saturation = ((float) (cmax - cmin)) / ((float) cmax); |
| 196 | + else |
| 197 | + saturation = 0; |
| 198 | + if (saturation == 0) |
| 199 | + hue = 0; |
| 200 | + else { |
| 201 | + float redc = ((float) (cmax - r)) / ((float) (cmax - cmin)); |
| 202 | + float greenc = ((float) (cmax - g)) / ((float) (cmax - cmin)); |
| 203 | + float bluec = ((float) (cmax - b)) / ((float) (cmax - cmin)); |
| 204 | + if (r == cmax) |
| 205 | + hue = bluec - greenc; |
| 206 | + else if (g == cmax) |
| 207 | + hue = 2.0f + redc - bluec; |
| 208 | + else |
| 209 | + hue = 4.0f + greenc - redc; |
| 210 | + hue = hue / 6.0f; |
| 211 | + if (hue < 0) |
| 212 | + hue = hue + 1.0f; |
| 213 | + } |
| 214 | + hsbvals[0] = hue; |
| 215 | + hsbvals[1] = saturation; |
| 216 | + hsbvals[2] = brightness; |
| 217 | + return hsbvals; |
| 218 | + } |
| 219 | + |
| 220 | + private static void neighbouringPixels(final BufferedImage scaled, final float[] neighB, int idx, final int x, final int y, final float[] hsb2) { |
| 221 | + for (int dy = -1; dy <= 1; dy++) { |
| 222 | + for (int dx = -1; dx <= 1; dx++) { |
| 223 | + if (dx == 0 && dy == 0) continue; |
| 224 | + neighB[idx++] = getHSB(scaled.getRGB(x + dx, y + dy), hsb2)[2]; |
| 225 | + } |
| 226 | + } |
| 227 | + } |
| 228 | + |
| 229 | + |
| 230 | + /** |
| 231 | + * Returns the median brightness value from eight neighboring pixels. |
| 232 | + * <p> |
| 233 | + * Only the five smallest values are partially sorted, which is sufficient |
| 234 | + * to find the true median for a fixed-size 8-element list. This is faster |
| 235 | + * than fully sorting the array. |
| 236 | + * |
| 237 | + * @param v an array of 8 brightness values (0–1 range) |
| 238 | + * @return the median brightness value |
| 239 | + */ |
| 240 | + private static float getMedianBrightness(float[] v) { |
| 241 | + for (int i = 0; i < 5; i++) { |
| 242 | + int min = i; |
| 243 | + for (int j = i + 1; j < 8; j++) { |
| 244 | + if (v[j] < v[min]) min = j; |
| 245 | + } |
| 246 | + float t = v[i]; |
| 247 | + v[i] = v[min]; |
| 248 | + v[min] = t; |
| 249 | + } |
| 250 | + return v[4]; |
| 251 | + } |
| 252 | + |
| 253 | + /** |
| 254 | + * Clamps a value into a min/max range. If the number is less than {@code min}, |
| 255 | + * {@code min} is returned. If greater than {@code max}, {@code max} is returned. |
| 256 | + * Otherwise, the value itself is returned. |
| 257 | + * |
| 258 | + * @param v the value to clamp |
| 259 | + * @param min the lower bound |
| 260 | + * @param max the upper bound |
| 261 | + * @return a value within the inclusive range {@code [min, max]} |
| 262 | + */ |
| 263 | + private static float clamp(float v, float min, float max) { |
| 264 | + return v < min ? min : (v > max ? max : v); |
| 265 | + } |
| 266 | + |
| 267 | + private static void addPixels(final MapRendererData mapRendererData, final int height, final int width, final BufferedImage filtered) { |
| 268 | + for (int y = 0; y < height; y++) { |
| 269 | + for (int x = 0; x < width; x++) { |
| 270 | + mapRendererData.addPixel(x, y, new Color(filtered.getRGB(x, y))); |
| 271 | + } |
| 272 | + } |
| 273 | + } |
| 274 | + |
| 275 | + |
| 276 | +} |
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