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NetManager.cpp
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311 lines (244 loc) · 8.37 KB
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#include <stdio.h>
#include "NetManager.h"
#include "Packet.h"
NetManager::NetManager(){
SDLNet_Init();
socket_set = SDLNet_AllocSocketSet(16);
udp_recv_packet = SDLNet_AllocPacket(MAX_RECV_PACKET_SIZE);
nextClientId = 1;
isRunning = false;
}
NetManager::~NetManager(){
SDLNet_FreeSocketSet(socket_set);
SDLNet_FreePacket(udp_recv_packet);
if (isRunning) {
for (auto client : clients_tcp) {
TCPsocket& socket = client.second;
SDLNet_TCP_Close(socket);
}
SDLNet_UDP_Close(server_udp);
SDLNet_TCP_Close(server_tcp);
}
SDLNet_Quit();
}
//------------------------------------------------------------
// Start fuctions
//------------------------------------------------------------
void NetManager::startServer(){
isServer = true;
if (SDLNet_ResolveHost(&ip, NULL, PORT) < 0)
{
fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
/* Open a connection with the IP provided (listen on the host's port) */
if (!(server_tcp = SDLNet_TCP_Open(&ip)))
{
fprintf(stderr, "SDLNet_TCP_Open: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
if (SDLNet_AddSocket(socket_set, (SDLNet_GenericSocket) server_tcp) < 0)
{
fprintf(stderr, "SDLNet_AddSocket: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
/* Open UDP socket */
if (!(server_udp = SDLNet_UDP_Open(PORT)))
{
fprintf(stderr, "SDLNet_UDP_Open: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
isRunning = true;
}
void NetManager::startClient(char* host) {
isServer = false;
if (SDLNet_ResolveHost(&ip, host, PORT) < 0)
{
fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
/* Open TCP connection to server */
if (!(server_tcp = SDLNet_TCP_Open(&ip)))
{
fprintf(stderr, "SDLNet_TCP_Open: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
if (SDLNet_AddSocket(socket_set, (SDLNet_GenericSocket) server_tcp) < 0)
{
fprintf(stderr, "SDLNet_AddSocket: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
/* Open UDP socket */
if (!(server_udp = SDLNet_UDP_Open(PORT)))
{
fprintf(stderr, "SDLNet_UDP_Open: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
isRunning = true;
}
int NetManager::numClients() const {
return clients_tcp.size();
}
//------------------------------------------------------------
// Message fuctions
//------------------------------------------------------------
void NetManager::messageServerTCP(const Packet &p) {
const char* buf = p.data();
const int len = p.size();
SDLNet_TCP_Send(server_tcp, &len, sizeof(int));
if (SDLNet_TCP_Send(server_tcp, buf, len) < len) {
queuedDisconnects.push_back(0);
}
}
std::unordered_map<int, TCPsocket>::iterator NetManager::messageSingleClientTCP(std::unordered_map<int, TCPsocket>::iterator iter, const Packet &p) {
const char* buf = p.data();
const int len = p.size();
TCPsocket client = iter->second;
SDLNet_TCP_Send(client, &len, sizeof(int));
if (SDLNet_TCP_Send(client, buf, len) < len) {
queuedDisconnects.push_back(iter->first);
clients_udp.erase(iter->first);
SDLNet_TCP_Close(client);
SDLNet_DelSocket(socket_set, (SDLNet_GenericSocket) client);
return clients_tcp.erase(iter);
} else {
return ++iter;
}
}
void NetManager::messageClientsTCP(const Packet &p) {
auto iter = clients_tcp.begin();
while (iter != clients_tcp.end()) {
iter = messageSingleClientTCP(iter, p);
}
}
void NetManager::messageClientTCP(int clientId, const Packet &p) {
auto iter = clients_tcp.find(clientId);
if (iter != clients_tcp.end()) {
messageSingleClientTCP(iter, p);
}
}
UDPpacket* createUdpPacket(const Packet& p) {
const char* buf = p.data();
const int len = p.size();
UDPpacket* send_packet = SDLNet_AllocPacket(len);
memcpy(send_packet->data, buf, len);
send_packet->len = len;
return send_packet;
}
void NetManager::messageClientsUDP(const Packet& p) {
UDPpacket* send_packet = createUdpPacket(p);
for (auto client : clients_udp) {
send_packet->address = clients_udp[client.first];
SDLNet_UDP_Send(server_udp, -1, send_packet);
}
SDLNet_FreePacket(send_packet);
}
void NetManager::messageClientUDP(int clientId, const Packet& p) {
auto iter = clients_udp.find(clientId);
if (iter != clients_udp.end()) {
UDPpacket* send_packet = createUdpPacket(p);
send_packet->address = clients_udp[iter->first];
SDLNet_UDP_Send(server_udp, -1, send_packet);
SDLNet_FreePacket(send_packet);
}
}
//------------------------------------------------------------
// Update fuctions
//------------------------------------------------------------
NetUpdate NetManager::checkForUpdates() {
SDLNet_CheckSockets(socket_set, 0);
NetUpdate update;
update.disconnects = queuedDisconnects;
queuedDisconnects.clear();
if (isServer) {
// check for new clients
if (SDLNet_SocketReady(server_tcp)) {
TCPsocket connection = SDLNet_TCP_Accept(server_tcp);
if (connection != nullptr) {
update.newConnection = true;
update.connectionId = nextClientId;
clients_tcp[nextClientId] = connection;
SDLNet_AddSocket(socket_set, (SDLNet_GenericSocket) connection);
IPaddress* client_ip = SDLNet_TCP_GetPeerAddress(connection);
IPaddress udp_ip;
udp_ip.host = client_ip->host;
udp_ip.port = ip.port;
clients_udp[nextClientId] = udp_ip;
nextClientId++;
}
}
serverGetData(update);
} else {
clientGetData(update);
}
return update;
}
bool read_buffer(TCPsocket socket, void* vbuf, int len) {
char* buf = reinterpret_cast<char*>(vbuf);
int chunk_pos = 0;
while (chunk_pos < len) {
int chunk_len = SDLNet_TCP_Recv(socket, buf + chunk_pos, len - chunk_pos);
if (chunk_len <= 0) {
// lost connection
return false;
}
chunk_pos += chunk_len;
}
return true;
}
void NetManager::serverGetData(NetUpdate& update) {
std::unordered_map<int, Packet>& data = update.data;
// check for client messages (TCP)
auto iter = clients_tcp.begin();
while (iter != clients_tcp.end()) {
TCPsocket client = iter->second;
if (SDLNet_SocketReady(client)) {
int len;
if (read_buffer(client, &len, sizeof(int))) {
char* buf = new char[len];
if (read_buffer(client, buf, len)) {
data[iter->first] = Packet(buf, len);
++iter;
} else {
update.disconnects.push_back(iter->first);
clients_udp.erase(iter->first);
SDLNet_TCP_Close(client);
SDLNet_DelSocket(socket_set, (SDLNet_GenericSocket) client);
iter = clients_tcp.erase(iter);
}
delete[] buf;
} else {
update.disconnects.push_back(iter->first);
clients_udp.erase(iter->first);
SDLNet_TCP_Close(client);
SDLNet_DelSocket(socket_set, (SDLNet_GenericSocket) client);
iter = clients_tcp.erase(iter);
}
} else {
++iter;
}
}
}
void NetManager::clientGetData(NetUpdate& update) {
std::unordered_map<int, Packet>& data = update.data;
if (SDLNet_SocketReady(server_tcp)) {
// read in server message (TCP)
int len;
if (read_buffer(server_tcp, &len, sizeof(int))) {
char* buf = new char[len];
if (read_buffer(server_tcp, buf, len)) {
data[0] = Packet(buf, len);
} else {
update.disconnects.push_back(0);
}
delete[] buf;
} else {
update.disconnects.push_back(0);
}
} else {
// check for server message (UDP)
if (SDLNet_UDP_Recv(server_udp, udp_recv_packet) == 1) {
data[0] = Packet((char*) udp_recv_packet->data, udp_recv_packet->len);
}
}
}