All notable changes to this project will be documented in this file.
Versions in this file correspond to git tags.
Now you can use "sv_disableChat" dvar to disable chat messages on server (commands "$..." still available).
incremental builds are now possible. make -f makefile2
runs the new build scripts. appveyor and travis continuous integration services have been updated to the new buildprocess.
Default fs_homepath under Windows is now the current working directory - before default fs_homepath was fs_basepath
Masterserver announcing works now with more than 1 address - was a bug before
Small zone overflow #148
Autoupdate #150
Autoupdate will check for updates earlier in startup
Updatefiles will now only written to these locations:
- The cod4x18_dedrun,
- Windows: Executable-directory
- Linux: Current working directory,
- fs_homepath
User compiled cod4x server will only receive updates on major version increases
Network init happens now early to allow early run of autoupdater
Note: 17.0 is a major update. Servers and Clients will be forced to upgrade.
xbase.iwd must be updated!
- Demo stopping on fast_restart
- Memoryleaks
- LAN broadcasting
- Masterserver now in sv_masterservers
- Player stats now encrypted
- Colored playersnames are filtered
- homepath overrides basepath for file discovery
- Scripting Guide
- Support for higher xasset limits
- Masterserver Bufferoverflow
- Builds with Makefiles
- Plugin_SetStat, Plugin_GetStat
- Support for binding multiple IP addresses has been dropped
- ScreenshotArrived Plugin Callback
- Script functions to check player keys
- Scr_GetFunc
- Screenshot Uploader Plugin
- IsCvarDefined Script Function
- Array Manipulation Script Functions
- Script functions to control bots
- Menu File Extraction
- Standard GUID format changed to 64bit IDs
- Removed bansystem from Server Core
- Http Api exposed to plugins ( blocking / non-blocking )
July 7 2013:
Code_CallbackPlayerSay*: Added 2nd argument (to entity)
August 11 2013 Code_CallbackPlayerSay*: 2nd argument = boolean teamchat -> false: toall true: onlyteam
Hmm I was too lazy to write anything...
February 3 2014:
CodeCallback_PlayerSayCmd is removed. CodeCallback_PlayerSayAll is renamed to CodeCallback_PlayerSay. CodeCallback_ScriptCommand added as well as script function: addscriptcommand()
Fixed an issue that cheatprotected cvars got no reset on level startup which caused strange effects on Deathrun mod with bg_falldamage cvars.
June 22 2014: Removed chat trap for script when a command gets invoked. Use CodeCallback_ScriptCommand and addscriptcommand() instead (see scriptcommand_example.txt)
Added securemode which should prevent breaking out of cod4 server into shell.
June 29 2014: Removed the non working recusion callback function for player's chat. Use plugins instead.
July 27 2014: exec() script function now returns the result as string truncated - Maybe this functionality getting removed later again if issues arise
September 09 2014: exec is now execex exec works like before July 27 2014
September 12 2016: After a 2 years its still good to write about changes in server code ^^
- 'SetText' script command now safe to use with dynamically created strings like player names, number increments and etc.
- 'ClearAllTextAfterHudElem' script command now can be used only in developer mode because of its bugs.
September 13 2016:
- Added 'Scr_AddArrayKey' script and plugin function. It allows you to create script arrays with string keys instead of numeric. Just make sure you passed value returned from 'Scr_AllocString' (call this one on initialization).
September 14 2016:
- Added 'isArray' script function. (http://zeroy.com/script/variables/isarray.htm)