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Good morning and sorry for my not perfect English, I simply wanted to share with you my bad experience I had a few weeks ago, to understand if there are other people who have experienced the same thing and if perhaps you could understand the reason and possibly a solution to it.
Practically using any "latest generation" artifacts I would tell you from around 10,000 upwards, my server starts to lag more and more after around 1/2 hours of activity or after a certain threshold of online players (around 250). the resmon server side continues to rise, pma-voice(mumble) begins to lag and the server risks crashing, reaching absurd latency peaks.
Expected result
Not lagging
Reproduction steps
using latest artifacts 10000+
Importancy
Crash
Area(s)
FiveM
Specific version(s)
Fivem 12915, server (a lot of artifacts above 10000), windows.
Additional information
How did I solve it?
I used the recommended build 7290 and now the server maintains its values stable and without lag even with 400 players.
I hope we can understand more because I would like to be able to keep up with the times, thanks.
The text was updated successfully, but these errors were encountered:
Hi, can you record a etw trace (https://github.com/google/UIforETW) when the lag is happening? Also please provide which version of pma voice you are using. And when you record the trace make sure to use the latest artifact.
Hi, can you record a etw trace (https://github.com/google/UIforETW) when the lag is happening? Also please provide which version of pma voice you are using. And when you record the trace make sure to use the latest artifact.
unfortunately I can't because with an empty test server the issue cannot be replicated, for the pma-voice version it is: 6.6.2
but I don't think it helps much since the lag given to voice chat starts when the server resmon goes up
I think I was misunderstood. mumble lag is a consequence of the GENERAL high latency of the server. obviously if I hosted the mumble on an external host the lag wouldn't be there, but regardless I would have general lag on the server which would cause me to crash.
What happened?
Good morning and sorry for my not perfect English, I simply wanted to share with you my bad experience I had a few weeks ago, to understand if there are other people who have experienced the same thing and if perhaps you could understand the reason and possibly a solution to it.
Practically using any "latest generation" artifacts I would tell you from around 10,000 upwards, my server starts to lag more and more after around 1/2 hours of activity or after a certain threshold of online players (around 250). the resmon server side continues to rise, pma-voice(mumble) begins to lag and the server risks crashing, reaching absurd latency peaks.
Expected result
Not lagging
Reproduction steps
using latest artifacts 10000+
Importancy
Crash
Area(s)
FiveM
Specific version(s)
Fivem 12915, server (a lot of artifacts above 10000), windows.
Additional information
How did I solve it?
I used the recommended build 7290 and now the server maintains its values stable and without lag even with 400 players.
I hope we can understand more because I would like to be able to keep up with the times, thanks.
The text was updated successfully, but these errors were encountered: