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When discussing some details on how to detect whether FlasHLS is enabled for a given source, @mikeevstropov discovered that calling player.play(); player.pause()
doesn't work correctly.
I tried checking on http://cdn.clappr.io and the playback seemingly tries to pause before loading the source, instead of delaying it. I ran the following code:
var player = new Clappr.Player({
source: 'http://www.streambox.fr/playlists/x36xhzz/x36xhzz.m3u8',
parentId: '#player-wrapper',
baseUrl: '/latest',
poster: 'http://clappr.io/poster.png',
mute: true,
height: 360,
width: 640,
plugins: [Clappr.FlasHLS]
});
And instead of interacting, I ran the following on the console:
> player.play();player.pause()
VM4200:1 INFO:FlasHLS Clappr (version: 0.4.13 - flashls: 0.4.4.20, id: o88)
VM4201:1 INFO:HLSNetStream:close
VM4202:1 INFO:HLSNetStream:pause
VM4207:1 INFO:HLSNetStream:play(-1)
VM4208:1 INFO:HLSNetStream:seek(-1)
VM4218:1 INFO:Setting audio track to 0
VM4219:1 INFO:enough download bandwidth, adjust start level from 0 to 4
VM4249:1 INFO:Video decoding:software
> console.log(player.core.getCurrentPlayback().currentState)
VM4273:2 PLAYING
Note that the expected behavior is that the playback would be in the PAUSED or PAUSED_BUFFERING state.
mikeevstropov, leandromoreira and kolpax
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