## Testmerges <a href="https://github.com/cmss13-devs/cmss13/pull/12824">#12824: 'Bundles Wound Overlay Updates' by fira at commit 6b48f2d5f1</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12537">#12537: 'Atlan Station - Groundmap' by oceany-a11y at commit 774eef601e</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12618">#12618: 'Vanguard Passive Shield no longer regenerates when UNCONSCIOUS or INCAPACITATED, FLOORED, updated strain description.' by Venuska1117 at commit 813c96e27b</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12627">#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit dbc4496523</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12947">#12947: 'Revert "Working multiz tacmap, round two, extra buttons"' by Rain7x at commit ea384007a4</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12793">#12793: 'Explosion Waves: Visual update and Backend rewrite' by fira at commit ebd50dbf49</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/13027">#13027: 'Add Multi-Z handling to get_line' by MistChristmas at commit 7dee321554</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12968">#12968: 'M44 Combat Revolver Buff' by AnCopper at commit b7192e00de</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/13032">#13032: 'Some Role Authority Cleanup' by Drulikar at commit e0b6b5312a</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12986">#12986: 'Smartgun Ability Overhaul' by AnCopper at commit a2eefa45e4</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/13046">#13046: 'Changes valkyrie rage usage style' by Red-byte3D at commit b81e8e1b9b</a><br> ## Round ID 36153 ## Description of the bug This still initiates a cooldown and baits ghosts. ## What's the difference with what should have happened? The console should be interactable before the HG is selected. ## How do we reproduce this bug? Go to HG console Call HG before selecting the planet Everyone is sad. ## Attached logs ``` N/A ``` ## Additional details - Author: Dylisill - Admin: the thepolynomer - Note: None
Testmerges
#12824: 'Bundles Wound Overlay Updates' by fira at commit 6b48f2d5f1
#12537: 'Atlan Station - Groundmap' by oceany-a11y at commit 774eef601e
#12618: 'Vanguard Passive Shield no longer regenerates when UNCONSCIOUS or INCAPACITATED, FLOORED, updated strain description.' by Venuska1117 at commit 813c96e27b
#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit dbc4496523
#12947: 'Revert "Working multiz tacmap, round two, extra buttons"' by Rain7x at commit ea384007a4
#12793: 'Explosion Waves: Visual update and Backend rewrite' by fira at commit ebd50dbf49
#13027: 'Add Multi-Z handling to get_line' by MistChristmas at commit 7dee321554
#12968: 'M44 Combat Revolver Buff' by AnCopper at commit b7192e00de
#13032: 'Some Role Authority Cleanup' by Drulikar at commit e0b6b5312a
#12986: 'Smartgun Ability Overhaul' by AnCopper at commit a2eefa45e4
#13046: 'Changes valkyrie rage usage style' by Red-byte3D at commit b81e8e1b9b
Round ID
36153
Description of the bug
This still initiates a cooldown and baits ghosts.
What's the difference with what should have happened?
The console should be interactable before the HG is selected.
How do we reproduce this bug?
Go to HG console
Call HG before selecting the planet
Everyone is sad.
Attached logs
Additional details