Testmerges
#12824: 'Bundles Wound Overlay Updates' by fira at commit 6b48f2d5f1
#12537: 'Atlan Station - Groundmap' by oceany-a11y at commit 774eef601e
#12618: 'Vanguard Passive Shield no longer regenerates when UNCONSCIOUS or INCAPACITATED, FLOORED, updated strain description.' by Venuska1117 at commit 813c96e27b
#12947: 'Revert "Working multiz tacmap, round two, extra buttons"' by Rain7x at commit ea384007a4
#13027: 'Add Multi-Z handling to get_line' by MistChristmas at commit 7dee321554
#13032: 'Some Role Authority Cleanup' by Drulikar at commit e0b6b5312a
#12985: 'Extending the MD ping animation' by Yachuk at commit c1891db738
#12785: 'Repaths Autoinjectors for #11357' by Puckaboo2 at commit 6024373df3
Round ID
36199
Description of the bug
Pull request 12785 probably messed up something with the first aid autoinjectors, changing them from their unique 15 unit version with their own sprite, into the 'generic' research EZ injectors
What's the difference with what should have happened?
This is a first-aid EZ autoinjector. It is small. An autoinjector loaded with a single 15u dose of Tricordrazine for marines to self-administer for treating basic wounds. You can refill it at Wey-Med vending machines, at wall-meds, or with a smart tank. Thankfully, there's no lock on it, so anyone can use it! The first-aid EZ autoinjector contains: Tricordrazine (45u) It is currently loaded with 1.
Injector should be loaded with 15 units, claims to have 45.
After injecting it retains 30 units of unusable/nonexistant tricordazine.
The first-aid EZ autoinjector contains: Tricordrazine (30u)
It is empty.
It should just be the old first aid injectors we know and love that have 15 units of tricord and their unique little sprite
How do we reproduce this bug?
Vend first aid injector from vending machine (Assuming the ones I saw came from the nanomeds on the alamo)
See for yourself
Attached logs
Additional details
- Author: Onnthemur
- Admin: the mistchristmas
- Note: None
Testmerges
#12824: 'Bundles Wound Overlay Updates' by fira at commit 6b48f2d5f1
#12537: 'Atlan Station - Groundmap' by oceany-a11y at commit 774eef601e
#12618: 'Vanguard Passive Shield no longer regenerates when UNCONSCIOUS or INCAPACITATED, FLOORED, updated strain description.' by Venuska1117 at commit 813c96e27b
#12947: 'Revert "Working multiz tacmap, round two, extra buttons"' by Rain7x at commit ea384007a4
#13027: 'Add Multi-Z handling to get_line' by MistChristmas at commit 7dee321554
#13032: 'Some Role Authority Cleanup' by Drulikar at commit e0b6b5312a
#12985: 'Extending the MD ping animation' by Yachuk at commit c1891db738
#12785: 'Repaths Autoinjectors for #11357' by Puckaboo2 at commit 6024373df3
Round ID
36199
Description of the bug
Pull request 12785 probably messed up something with the first aid autoinjectors, changing them from their unique 15 unit version with their own sprite, into the 'generic' research EZ injectors
What's the difference with what should have happened?
This is a first-aid EZ autoinjector. It is small. An autoinjector loaded with a single 15u dose of Tricordrazine for marines to self-administer for treating basic wounds. You can refill it at Wey-Med vending machines, at wall-meds, or with a smart tank. Thankfully, there's no lock on it, so anyone can use it! The first-aid EZ autoinjector contains: Tricordrazine (45u) It is currently loaded with 1.
Injector should be loaded with 15 units, claims to have 45.
After injecting it retains 30 units of unusable/nonexistant tricordazine.
The first-aid EZ autoinjector contains: Tricordrazine (30u)
It is empty.
It should just be the old first aid injectors we know and love that have 15 units of tricord and their unique little sprite
How do we reproduce this bug?
Vend first aid injector from vending machine (Assuming the ones I saw came from the nanomeds on the alamo)
See for yourself
Attached logs
Additional details