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Labels

  • Merge Conflict

    PR can't be merged because it touched too much code
  • Missing Changelog

    Maintainers always document their changes.
  • Needs Design Document

    Too long; didn't read
  • Needs Reproducing

    We're not even sure if you know how to do it
  • Needs Testing

    Need to test it on the guinea pigs (production server)
  • Not a Bug

    help!!!! i shot the enemy and it didnt die
  • Oversight

    Test your code rigorously only for you to overlook something ultra obvious
  • Performance

    the game sucks and this makes it suck less
  • Priority: CRITICAL

    Someone call the fire department
  • Priority: High

  • Quality of Life

    Make the game harder to play
  • Refactor

    Make the code harder to read
  • Removal

    snap
  • Roadmap

    "I think you're holding it upside down"
  • Runtime

    bad list x1000
  • Server

    Someone call server ops
  • size/L

    Denotes a PR that changes 200-799 lines, ignoring generated files.
  • size/M

    Denotes a PR that changes 50-199 lines, ignoring generated files.
  • size/S

    Denotes a PR that changes 19-49 lines, ignoring generated files.
  • size/XL

    Denotes a PR that changes 799-1999 lines, ignoring generated files.
  • size/XS

    Denotes a PR that changes 0-19 lines, ignoring generated files.
  • size/XXL

    Denotes a PR that changes 2000+ lines, ignoring generated files.
  • Sound

    Blast 5 minutes of bass boosted music to our players
  • Sprites

    Remove the soul from the game.
  • Sprites Approved

    confirmed no stray pixels
  • Sprites Frozen

    Merge this and you will make the spritetainers angry.
  • Stale

    beg a maintainer to review your PR
  • Stale Exempt

    PR can't go stale
  • Test Merge Only

    This PR's purpose is for testmerges only.
  • Testmerge Candidate

    we'll test this while you're asleep and the server has 10 players