In this step you'll find out how to:
在本节课程中, 我们将学习以下知识点:
-
Get a video stream from your webcam.
-
Manipulate stream playback.
-
Use CSS and SVG to manipulate video.
-
从摄像头(webcam)获取视频流(video stream)
-
控制视频内容的回显
-
通过CSS和SVG处理视频内容。
A complete version of this step is in the step-01
folder.
本节的完整版代码位于 step-01
文件夹中。
Add a video
element and a script
element to index.html
in your work
directory:
在 work
目录下的 index.html
文件中, 增加 video
标签和 script
标签:
<!DOCTYPE html>
<html>
<head>
<title>Realtime communication with WebRTC</title>
<link rel="stylesheet" href="css/main.css" />
</head>
<body>
<h1>Realtime communication with WebRTC</h1>
<!-- 增加的代码在下面这里: -->
<video autoplay playsinline></video>
<script src="js/main.js"></script>
</body>
</html>
注意: 如果有中文字符, 则
.html
文件需要使用 UTF-8 编码保存/另存。
Add the following to main.js in your js folder:
在 js
目录下的 main.js
文件中, 加入以下的代码:
'use strict';
// 本节只需要使用到 video (video: true).
const mediaStreamConstraints = {
video: true
};
// 用于播放视频流stream 的 video元素.
const localVideo = document.querySelector('video');
// Local stream that will be reproduced on the video.
let localStream;
// success 处理函数; by adding the MediaStream to the video element.
function gotLocalMediaStream(mediaStream) {
localStream = mediaStream;
localVideo.srcObject = mediaStream;
}
// error 处理函数; 将 error 信息打印到 console.
function handleLocalMediaStreamError(error) {
console.log('navigator.getUserMedia error: ', error);
}
// 初始化 media stream.
navigator.mediaDevices.getUserMedia(mediaStreamConstraints)
.then(gotLocalMediaStream).catch(handleLocalMediaStreamError);
All the JavaScript examples here use
'use strict';
to avoid common coding gotchas.
本教程中的 JavaScript 代码, 都在起始处加上
'use strict';
,这样可以避免很多新手经常碰到的编程错误。
Find out more about what that means in ECMAScript 5 Strict Mode, JSON, and More.
关于严格模式的更多信息, 请参考 ECMAScript 5 Strict Mode, JSON, and More。
Open index.html
in your browser and you should see something like this (featuring the view from your webcam, of course!):
在浏览器中打开对应的 index.html
页面, 效果类似如下:
当然, 页面中展示的你本地摄像头实时拍摄到的内容。
navigator.mediaDevices.getUserMedia(mediaStreamConstraints)
.then(gotLocalMediaStream).catch(handleLocalMediaStreamError);
}
Following the getUserMedia()
call, the browser requests permission from the user to access their camera (if this is the first time camera access has been requested for the current origin). If successful, a MediaStream is returned, which can be used by a media element via the srcObject
attribute:
调用 getUserMedia()
方法之后, 浏览器会判断当前域名(domain)是否具有调用摄像头的权限, 如果是第一次请求授权, 则会弹出对话框, 要求用户手动选择允许。 如下图所示:
如果权限验证通过, 则返回 MediaStream 对象, 可以将该对象赋值给 media 元素的 srcObject
属性:
function gotLocalMediaStream(mediaStream) {
localVideo.srcObject = mediaStream;
}
The constraints
argument allows you to specify what media to get. In this example, video only, since audio is disabled by default:
参数 constraints
可以指定要获取哪些 media 信息。如果不指定, 声音(audio) 默认配置是禁用的, 所以此处实际上只获取了 video 流:
const mediaStreamConstraints = {
video: true
};
You can use constraints for additional requirements such as video resolution:
还可以加上更多的约束条件, 例如设置视频分辨率:
const hdConstraints = {
video: {
width: {
min: 1280
},
height: {
min: 720
}
}
}
The MediaTrackConstraints specification lists all potential constraint types, though not all options are supported by all browsers. If the resolution requested isn't supported by the currently selected camera, getUserMedia()
will be rejected with an OverconstrainedError
and the user will not be prompted to give permission to access their camera.
MediaTrackConstraints 规范文档 列出了所有可用的约束类型, 虽然有一些浏览器不兼容其中的某些选项。如果当前选择的摄像头不支持给定的约束选项, 调用 getUserMedia()
时则会抛出 OverconstrainedError
错误。默认也不会提示用户进行再次授权。
当然, 用户随时可以管理授权信息, 或者切换摄像头, 如下图所示:
各个版本的浏览器界面可能略有不同, 但应该都能找到管理授权的地方。搞不定的就上网搜索。
You can view a demo showing how to use constraints to request different resolutions here, and a demo using constraints to choose camera and microphone here.
关于限制不同分辨率的demo, 请参考 https://simpl.info/getusermedia/constraints/, 选择摄像头和麦克风的demo请参考: https://simpl.info/getusermedia/sources/。
If getUserMedia()
is successful, the video stream from the webcam is set as the source of the video element:
如果 getUserMedia()
调用成功, 则将摄像头传过来的视频流, 作为 video 的来源:
function gotLocalMediaStream(mediaStream) {
localVideo.srcObject = mediaStream;
}
-
The
localStream
object passed togetUserMedia()
is in global scope, so you can inspect it from the browser console: open the console, type stream and press Return. (To view the console in Chrome, press Ctrl-Shift-J, or Command-Option-J if you're on a Mac.) -
What does
localStream.getVideoTracks()
return? -
Try calling
localStream.getVideoTracks()[0].stop()
. -
Look at the constraints object: what happens when you change it to
{audio: true, video: true}
? -
What size is the video element? How can you get the video's natural size from JavaScript, as opposed to display size? Use the Chrome Dev Tools to check.
-
Try adding CSS filters to the video element. For example:
-
此处
localStream
是一个全局变量, 所以可以通过 console 来查看: 打开浏览器控制台, 输入localStream
并按回车。 (打开控制台的方式: Windows系统按F12并选择; 或者组合快捷键:Ctrl-Shift-J
; Mac系统则是Command-Option-J
)。 -
localStream.getVideoTracks()
返回的是什么值呢? -
查看 constraints 对象: 如果设置为
{audio: true, video: true}
, 有什么效果呢? -
video 元素的大小是多少? 如何通过JavaScript获得视频的原生尺寸? 而不是仅仅获取显示出来的尺寸? 尝试使用 Chrome开发工具来查看相关API。
-
尝试对 video 元素添加 CSS 过滤器。例如:
video {
filter: blur(4px) invert(1) opacity(0.5);
}
-
Try adding SVG filters. For example:
-
尝试添加SVG过滤器。例如:
video {
filter: hue-rotate(180deg) saturate(200%);
}
In this step you learned how to:
在本节课程中, 我们学到了:
-
Get video from your webcam.
-
Set media constraints.
-
Mess with the video element.
-
如何从网络摄像头获取视频。
-
设置媒体约束条件(media constraint)。
-
混合视频元素。
A complete version of this step is in the step-01 folder.
本节的完整版代码位于 step-01
文件夹中。
-
Don't forget the
autoplay
attribute on thevideo
element. Without that, you'll only see a single frame! -
There are lots more options for
getUserMedia()
constraints. Take a look at the demo at webrtc.github.io/samples/src/content/peerconnection/constraints. As you'll see, there are lots of interesting WebRTC samples on that site. -
记得设置
video
元素的autoplay
属性。如果没有设置, 则只能看到第一帧画面! -
getUserMedia()
方法提供了很多可选参数, 请参考 https://webrtc.github.io/samples/src/content/peerconnection/constraints/. 当然, 其中也有一些有趣的 WebRTC 示例。
-
Make sure your video element doesn't overflow its container. We've added
width
andmax-width
to set a preferred size and a maximum size for the video. The browser will calculate the height automatically: -
请确保 video 元素的内容不会溢出包裹容器。通过
width
和max-width
样式可以设置 video 的默认尺寸、最大尺寸。 浏览器会自动计算对应的 height 属性:
video {
max-width: 100%;
width: 320px;
}
You've got video, but how do you stream it? Find out in the next step!
既然获取到了 video, 那要如何使用呢? 我们将在下一小节讲解!
原文链接: https://codelabs.developers.google.com/codelabs/webrtc-web/#3
翻译人员: 铁锚 - https://blog.csdn.net/renfufei
翻译日期: 2018年07月04日