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Copy pathBasically Advanced Monopoly.py
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Basically Advanced Monopoly.py
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try:
print("""
===================================
Basically Advanced Monopoly: Euro Edition
===================================
""")
# --------------------------------------------------SETUP------------------------------------------------------#
from random import *
# money1 = 1
# money5 = 5
# money10 = 10
# money20 = 20
# money50 = 50
# money100 = 100
# money500 = 500
# -------------------------------------------------OBJECTS-----------------------------------------------------#
class Player: # Creating the class of 'Player'
pos = 0 # An attribute storing the current position of the player
playerName = "" # An attribute storing the player's name
playerPiece = "" # An attribute storing the player's piece
def __init__(self, name, piece): # The constructor method which sets up the class
self.playerName = name
self.playerPiece = piece
# self.eenPlayerMoney1Quant = 5
# self.eenPlayerMoney5Quant = 1
# self.eenPlayerMoney10Quant = 2
# self.eenPlayerMoney20Quant = 1
# self.eenPlayerMoney50Quant = 1
# self.eenPlayerMoney100Quant = 4
# self.eenPlayerMoney500Quant = 2
self.totalCash = 1500
def roll(self): # A method which rolls the dice
self.eindie = randint(1, 6)
self.zweidie = randint(1, 6)
self.posMove = self.eindie + self.zweidie
self.pos += self.posMove
def returnName(self): # A method which returns the name of the player
playerName = nameEntry
return self.playerName
class Tile: # A parent class
def __init__(self, name, pos):
self.tileName = name
self.tilePos = pos
def returnName(self):
return self.tileName
class City: # A child class
def __init__(self, name, price, pos):
self.tileName = name
self.tilePrice = price
self.tileOwner = ""
self.tilePos = pos
self.tileLevel = 0
def returnName(self):
return self.tileName
# ----------------------------------------------TILE CREATION--------------------------------------------------#
tile0 = Tile("Start", 0)
tile1 = City("Sofia", 100, 1)
tile2 = City("Brussels", 150, 2)
tile3 = City("Vatican City", 150, 3)
tile4 = City("Moscow", 150, 4)
tile5 = City("Oslo", 200, 5)
tile6 = City("Luxembourg", 200, 6)
tile7 = Tile("Jail", 7)
tile8 = City("Tallin", 250, 8)
tile9 = City("Vilnius", 250, 9)
tile10 = City("Dublin", 250, 10)
tile11 = City("Copenhagen", 300, 11)
tile12 = City("Riga", 300, 12)
tile13 = Tile("Border Control", 13) # Miss a Turn #Roll, if player rolls double 6, go to jail
tile14 = City("Athens", 350, 14)
tile15 = City("Stockholm", 350, 15)
tile16 = City("Vienna", 350, 16)
tile17 = City("Bucharest", 400, 17)
tile18 = City("Warsaw", 400, 18)
tile19 = City("Lisbon", 400, 19)
tile20 = Tile("Go to Jail", 20)
tile21 = City("Madrid", 450, 21)
tile22 = City("Amsterdam", 450, 22)
tile23 = City("Paris", 500, 23)
tile24 = City("Berlin", 500, 24)
tile25 = City("London", 500, 25)
tileList = [tile0, tile1, tile2, tile3, tile4, tile5, tile6, tile7, tile8, tile9, tile10, tile11, tile12, tile13,
tile14, tile15, tile16, tile17, tile18, tile19, tile20, tile21, tile22, tile23, tile24, tile25]
# ---------------------------------------------PLAYER CREATION-------------------------------------------------#
nameEntry = input("What is Player One's Name? ")
pieceEntry = input("What Character is " + nameEntry + "? ")
eenPlayer = Player(nameEntry, pieceEntry) # The instantiation of a player
nameEntry2 = input("What is Player Two's Name? ")
pieceEntry2 = input("What Character is " + nameEntry2 + "? ")
tweePlayer = Player(nameEntry2, pieceEntry2)
playerList = [eenPlayer, tweePlayer]
# --------------------------------------------------GAME-------------------------------------------------------#
currentPlayerNo = 0
miss = 0
while True:
# Pre-Round Checks
currentPlayer = playerList[currentPlayerNo]
print(currentPlayer.playerName + "'s Turn!")
if miss == 0:
if len(playerList) == 1:
print(playerList[0].playerName, "has won!")
break
if currentPlayer.totalCash <= 0:
playerList.remove(currentPlayer)
# Player Turn
currentPlayer.roll()
if currentPlayer.pos > 25:
currentPlayer.pos = currentPlayer.pos - 26
print("You have passed Start, collect 200")
currentPlayer.totalCash += 200
print(currentPlayer.returnName(), "is on position", currentPlayer.pos)
for i in tileList:
if i.tilePos == currentPlayer.pos:
print("Position", currentPlayer.pos, "is", i.tileName)
if i.tileName == "Border Control":
miss = 1
elif i.tileOwner == "":
yayornay = input("Do you wish to buy this tile? ")
yayornay = yayornay.upper()
lmn = ("ON")
while lmn == "ON":
if yayornay == "YES":
if currentPlayer.totalCash < i.tilePrice:
print("Unable to purchase, insufficient funds.")
else:
i.tileOwner = currentPlayer.playerName
currentPlayer.totalCash = (currentPlayer.totalCash - i.tilePrice)
lmn = ("OFF")
elif yayornay == "NO":
print("Ok, moving on...")
lmn = ("OFF")
else:
print("Please State Yes or No")
elif i.tileOwner == currentPlayer.playerName:
if i.tileLevel <= 4:
upgrade = input("Do you want to upgrade this city?")
upgrade = upgrade.upper()
if upgrade == "YES":
currentPlayer.totalCash -= (i.tilePrice * 0.25)
i.tileLevel += 1
else:
print("City already at maximum level.")
continue
elif i.tileOwner != currentPlayer.playerName:
currentPlayer.totalCash = (currentPlayer.totalCash - ((i.tilePrice / 2)*i.tileLevel)
renter = i.tileOwner
renter.totalCash += ((i.tilePrice / 2)*i.tileLevel)
else:
print("Nothing to do here...")
elif miss == 1:
print(currentPlayer.playerName + "'s turn has been passed.")
miss = 0
continue
# Turn Over
print("NEEEEEEEEEEEXXT TURN!")
print("\n")
if currentPlayerNo == 0:
currentPlayerNo += 1
else:
currentPlayerNo = 1
except:
print("Oh poops, there's been an error :(")