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Yuri slaves have a static sprite superimposed on them
Selecting a Slave crashes the game to Desktop; Message Displayed:
Platform is Windows
Engine version is release-20200503
Using SDL 2 with OpenGL (Modern) renderer
Desktop resolution: 4096x2160
No custom resolution provided, using desktop resolution
Using resolution: 4096x2160
Using window scale 3.00
OpenGL version: 3.2.0 NVIDIA 456.71
Using default sound device
Internal mods:
yr: Red Alert 2 Yuri's Revenge (release-20200503)
all: All mods (release-20200503)
cnc: Tiberian Dawn (release-20200503)
d2k: Dune 2000 (release-20200503)
modcontent: Mod Content Manager (release-20200503)
ra: Red Alert (release-20200503)
ts: Tiberian Sun (release-20200503)
External mods:
ca-0.71: Combined Arms (0.71)
cnc-playtest-20210131: Tiberian Dawn (playtest-20210131)
d2k-playtest-20210131: Dune 2000 (playtest-20210131)
ra-playtest-20210131: Red Alert (playtest-20210131)
rv-playtest-20200805: Red Alert 2: Romanov's Vengeance (playtest-20200805)
sp-SP-Playtest-20200919: Shattered Paradise (SP-Playtest-20200919)
yr-release-20200503: Red Alert 2 Yuri's Revenge (release-20200503)
Loading mod: yr
Failed to initialize hardware cursors. Falling back to software cursors.
Error was: Failed to create hardware cursor deploy - Failed to create cursor: CreateIconIndirect(): The parameter is incorrect.
[2021-03-23T20:51:21] Game started
Exception of type System.InvalidOperationException: Actor world does not have trait of type OpenRA.Mods.Common.Traits.ResourceRenderer
at OpenRA.TraitDictionary.TraitContainer1.Get(Actor actor) at OpenRA.Mods.Common.Traits.Harvester.HarvestOrderTargeter.CanTarget(Actor self, Target target, List1 othersAtTarget, TargetModifiers& modifiers, String& cursor)
at OpenRA.Orders.UnitOrderGenerator.OrderForUnit(Actor self, Target target, List1 actorsAt, CPos xy, MouseInput mi) at OpenRA.Orders.UnitOrderGenerator.<>c__DisplayClass6_0.<GetCursor>b__0(Actor a) at System.Linq.Enumerable.WhereSelectEnumerableIterator2.MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator1.MoveNext() at OpenRA.Exts.CompareBy[T,U](IEnumerable1 ts, Func2 selector, Int32 modifier, Boolean throws) at OpenRA.Orders.UnitOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) at OpenRA.Mods.Common.Widgets.WorldInteractionControllerWidget.<>c__DisplayClass17_0.<GetCursor>b__0() at OpenRA.Sync.RunUnsynced[T](Boolean checkSyncHash, World world, Func1 fn)
at OpenRA.Mods.Common.Widgets.WorldInteractionControllerWidget.GetCursor(int2 screenPos)
at OpenRA.Widgets.Widget.GetCursorOuter(int2 pos)
at OpenRA.Widgets.Widget.GetCursorOuter(int2 pos)
at OpenRA.Widgets.Widget.GetCursorOuter(int2 pos)
at OpenRA.Widgets.Widget.GetCursorOuter(int2 pos)
at OpenRA.Game.RenderTick()
at OpenRA.Game.Loop()
at OpenRA.Game.Run()
at OpenRA.Game.InitializeAndRun(String[] args)
at OpenRA.Program.Main(String[] args)
Platform is Windows
Engine version is release-20200503
Using SDL 2 with OpenGL (Modern) renderer
Desktop resolution: 4096x2160
No custom resolution provided, using desktop resolution
Using resolution: 4096x2160
Using window scale 3.00
OpenGL version: 3.2.0 NVIDIA 456.71
Using default sound device
Internal mods:
yr: Red Alert 2 Yuri's Revenge (release-20200503)
all: All mods (release-20200503)
cnc: Tiberian Dawn (release-20200503)
d2k: Dune 2000 (release-20200503)
modcontent: Mod Content Manager (release-20200503)
ra: Red Alert (release-20200503)
ts: Tiberian Sun (release-20200503)
External mods:
ca-0.71: Combined Arms (0.71)
cnc-playtest-20210131: Tiberian Dawn (playtest-20210131)
d2k-playtest-20210131: Dune 2000 (playtest-20210131)
ra-playtest-20210131: Red Alert (playtest-20210131)
rv-playtest-20200805: Red Alert 2: Romanov's Vengeance (playtest-20200805)
sp-SP-Playtest-20200919: Shattered Paradise (SP-Playtest-20200919)
yr-release-20200503: Red Alert 2 Yuri's Revenge (release-20200503)
Loading mod: yr
Failed to initialize hardware cursors. Falling back to software cursors.
Error was: Failed to create hardware cursor
deploy
- Failed to create cursor: CreateIconIndirect(): The parameter is incorrect.[2021-03-23T20:51:21] Game started
Exception of type
System.InvalidOperationException
: Actor world does not have trait of typeOpenRA.Mods.Common.Traits.ResourceRenderer
at OpenRA.TraitDictionary.TraitContainer
1.Get(Actor actor) at OpenRA.Mods.Common.Traits.Harvester.HarvestOrderTargeter.CanTarget(Actor self, Target target, List
1 othersAtTarget, TargetModifiers& modifiers, String& cursor)at OpenRA.Orders.UnitOrderGenerator.OrderForUnit(Actor self, Target target, List
1 actorsAt, CPos xy, MouseInput mi) at OpenRA.Orders.UnitOrderGenerator.<>c__DisplayClass6_0.<GetCursor>b__0(Actor a) at System.Linq.Enumerable.WhereSelectEnumerableIterator
2.MoveNext()at System.Linq.Enumerable.WhereEnumerableIterator
1.MoveNext() at OpenRA.Exts.CompareBy[T,U](IEnumerable
1 ts, Func2 selector, Int32 modifier, Boolean throws) at OpenRA.Orders.UnitOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) at OpenRA.Mods.Common.Widgets.WorldInteractionControllerWidget.<>c__DisplayClass17_0.<GetCursor>b__0() at OpenRA.Sync.RunUnsynced[T](Boolean checkSyncHash, World world, Func
1 fn)at OpenRA.Mods.Common.Widgets.WorldInteractionControllerWidget.GetCursor(int2 screenPos)
at OpenRA.Widgets.Widget.GetCursorOuter(int2 pos)
at OpenRA.Widgets.Widget.GetCursorOuter(int2 pos)
at OpenRA.Widgets.Widget.GetCursorOuter(int2 pos)
at OpenRA.Widgets.Widget.GetCursorOuter(int2 pos)
at OpenRA.Game.RenderTick()
at OpenRA.Game.Loop()
at OpenRA.Game.Run()
at OpenRA.Game.InitializeAndRun(String[] args)
at OpenRA.Program.Main(String[] args)
OpenRA has encountered a fatal error.
Press any key to continue . . .
The text was updated successfully, but these errors were encountered: