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Yuri Slave Problems #175

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tommodog opened this issue Mar 23, 2021 · 0 comments
Open

Yuri Slave Problems #175

tommodog opened this issue Mar 23, 2021 · 0 comments
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Bug Something isn't working

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@tommodog
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  1. Yuri slaves have a static sprite superimposed on them
  2. Selecting a Slave crashes the game to Desktop; Message Displayed:
    Platform is Windows
    Engine version is release-20200503
    Using SDL 2 with OpenGL (Modern) renderer
    Desktop resolution: 4096x2160
    No custom resolution provided, using desktop resolution
    Using resolution: 4096x2160
    Using window scale 3.00
    OpenGL version: 3.2.0 NVIDIA 456.71
    Using default sound device
    Internal mods:
    yr: Red Alert 2 Yuri's Revenge (release-20200503)
    all: All mods (release-20200503)
    cnc: Tiberian Dawn (release-20200503)
    d2k: Dune 2000 (release-20200503)
    modcontent: Mod Content Manager (release-20200503)
    ra: Red Alert (release-20200503)
    ts: Tiberian Sun (release-20200503)
    External mods:
    ca-0.71: Combined Arms (0.71)
    cnc-playtest-20210131: Tiberian Dawn (playtest-20210131)
    d2k-playtest-20210131: Dune 2000 (playtest-20210131)
    ra-playtest-20210131: Red Alert (playtest-20210131)
    rv-playtest-20200805: Red Alert 2: Romanov's Vengeance (playtest-20200805)
    sp-SP-Playtest-20200919: Shattered Paradise (SP-Playtest-20200919)
    yr-release-20200503: Red Alert 2 Yuri's Revenge (release-20200503)
    Loading mod: yr
    Failed to initialize hardware cursors. Falling back to software cursors.
    Error was: Failed to create hardware cursor deploy - Failed to create cursor: CreateIconIndirect(): The parameter is incorrect.

[2021-03-23T20:51:21] Game started
Exception of type System.InvalidOperationException: Actor world does not have trait of type OpenRA.Mods.Common.Traits.ResourceRenderer
at OpenRA.TraitDictionary.TraitContainer1.Get(Actor actor) at OpenRA.Mods.Common.Traits.Harvester.HarvestOrderTargeter.CanTarget(Actor self, Target target, List1 othersAtTarget, TargetModifiers& modifiers, String& cursor)
at OpenRA.Orders.UnitOrderGenerator.OrderForUnit(Actor self, Target target, List1 actorsAt, CPos xy, MouseInput mi) at OpenRA.Orders.UnitOrderGenerator.<>c__DisplayClass6_0.<GetCursor>b__0(Actor a) at System.Linq.Enumerable.WhereSelectEnumerableIterator2.MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator1.MoveNext() at OpenRA.Exts.CompareBy[T,U](IEnumerable1 ts, Func2 selector, Int32 modifier, Boolean throws) at OpenRA.Orders.UnitOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) at OpenRA.Mods.Common.Widgets.WorldInteractionControllerWidget.<>c__DisplayClass17_0.<GetCursor>b__0() at OpenRA.Sync.RunUnsynced[T](Boolean checkSyncHash, World world, Func1 fn)
at OpenRA.Mods.Common.Widgets.WorldInteractionControllerWidget.GetCursor(int2 screenPos)
at OpenRA.Widgets.Widget.GetCursorOuter(int2 pos)
at OpenRA.Widgets.Widget.GetCursorOuter(int2 pos)
at OpenRA.Widgets.Widget.GetCursorOuter(int2 pos)
at OpenRA.Widgets.Widget.GetCursorOuter(int2 pos)
at OpenRA.Game.RenderTick()
at OpenRA.Game.Loop()
at OpenRA.Game.Run()
at OpenRA.Game.InitializeAndRun(String[] args)
at OpenRA.Program.Main(String[] args)


OpenRA has encountered a fatal error.


Press any key to continue . . .

@cookgreen cookgreen added the Bug Something isn't working label Mar 29, 2021
@cookgreen cookgreen added this to the Full Vanilla Release milestone Mar 29, 2021
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