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Rename UnitStates.unhealthy to UnitStates.unavailable / UnitStates.inactive. #114

@pzmarzly

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@pzmarzly

Looking at UnitStates:

pub struct UnitStates {
    pub active_state: SystemdUnitActiveState,
    pub load_state: SystemdUnitLoadState,
    // Unhealthy is only calculated for SystemdUnitLoadState::loaded units based on !SystemdActiveState::active
    // and !SystemdUnitLoadState::masked
    pub unhealthy: bool,
    // Time in microseconds since the unit state has changed ...
    // Expensive to lookup, so config disable available - Use optional to show that
    pub time_in_state_usecs: Option<u64>,
}

I don't think that units that aren't active should automatically be called "unhealthy". They can be activating/deactivating, which says nothing about their health (unless they are stuck in that state for longer, but that's what time_in_state_usecs is for). In fact, for almost every program that chooses to handle SIGTERM on its own, deactivating state is to be expected.

A more accurate name for this field, in my opinion, would be unavailable or inactive. What do you think?

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