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Merge pull request #240 from Architector4/patch-changelog-lol
Update changelog a bit
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CHANGELOG.md

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@@ -171,6 +171,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- Conquest activities will once again fall-back to using base dropships and rockets if a random selection of the selected tech's craft can't find one capable of carrying passengers and/or cargo.
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- Actor inventory order is now preserved when AI switches weapons.
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- Constructors now dig sparse terrain more reliably, mostly preventing stray tiny pixels in dug areas.
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- `MovableMan:OpenAllDoors()`, when passed `NOTEAM`, will now open/close doors specifically for `NOTEAM` (instead of all doors).
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- MOs now only play the BurstSound of the first Wound they receive in a frame, which not only solves audio spam during e.g. explosions but also preserves intended audio when firing guns with a high ParticleCount at them.

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