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Main.hs
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{-# LANGUAGE NamedFieldPuns #-}
module Main where
import System.Random
import Control.Monad
import Control.Monad.Random
import Control.Monad.IO.Class
import Language.Haskell.Exts
import qualified System.Random as Rand
import System.Random.Shuffle (shuffleM)
data TurnResult =
DealerWon | PlayerWon | War
deriving (Show, Eq, Enum)
data Card =
Ace | Two | Three | Four |
Five | Six | Seven | Eight |
Nine | Ten | Jack | Queen | King
deriving (Show, Eq, Enum, Ord)
type Deck = [Card]
fullDeck :: Deck
fullDeck = concat $ replicate 4 fullSuit
where
fullSuit = [ Ace, Two, Three, Four,
Five, Six, Seven, Eight,
Nine, Ten, Jack, Queen, King
]
-- Shuffled Deck
shuffledDeck :: Rand.StdGen -> ([Card], Rand.StdGen)
shuffledDeck gen = runRand (shuffleM fullDeck) gen
cardValue :: Card -> Word
cardValue Ace = 1
cardValue Two = 2
cardValue Three = 3
cardValue Four = 4
cardValue Five = 5
cardValue Six = 6
cardValue Seven = 7
cardValue Eight = 8
cardValue Nine = 9
cardValue Ten = 10
cardValue Jack = 10
cardValue Queen = 10
cardValue King = 10
cardToString :: Card -> String
cardToString Ace = "A"
cardToString Two = "2"
cardToString Three = "3"
cardToString Four = "4"
cardToString Five = "5"
cardToString Six = "6"
cardToString Seven = "7"
cardToString Eight = "8"
cardToString Nine = "9"
cardToString Ten = "10"
cardToString Jack = "J"
cardToString Queen = "Q"
cardToString King = "K"
data Player = Player {
username :: String,
cards :: [Card]
} deriving Show
data Game = Game {
dealer :: Player,
player :: Player
} deriving Show
initGame :: Player -> Player -> Game
initGame player1 player2 = Game {
dealer = player1,
player = player2
}
cardsHolding :: Player -> [Card]
cardsHolding (Player {username = a, cards = b} ) = b
playerFromGame :: Game -> Player
playerFromGame (Game {dealer = a, player = b} ) = b
dealerFromGame :: Game -> Player
dealerFromGame (Game {dealer = a, player = b} ) = a
dealerHasSameCard :: Card -> Card -> Bool
dealerHasSameCard dealerCard playerCard
| dealerCard == playerCard = True
| otherwise = False
dealerHasHigherCard :: Card -> Card -> Bool
dealerHasHigherCard dealerCard playerCard
| dealerCard > playerCard = True
| otherwise = False
evalTurnWinner :: Player -> Player -> TurnResult
evalTurnWinner dealer player = do
let dealerCards = cardsHolding dealer
let playerCards = cardsHolding player
let dealerCard = head dealerCards
let playerCard = head playerCards
if dealerHasHigherCard dealerCard playerCard
then do
DealerWon
-- Dealer wins this round
else
-- Either Player won or it's War
if dealerHasSameCard dealerCard playerCard
then do
War
-- War!
else do
PlayerWon
-- Player won this round
-- turn :: Game -> Player
turn :: Game -> IO ()
turn game
| (length (cardsHolding (dealerFromGame game))) == 0 = putStrLn "Dealer Lost!"
| (length (cardsHolding (playerFromGame game))) == 0 = putStrLn "You Lost!"
| otherwise = do
-- The Draw
let dealerCards = (cardsHolding (dealerFromGame game))
let playerCards = (cardsHolding (playerFromGame game))
let dealerCard = head dealerCards
let playerCard = head playerCards
putStrLn "Dealer Draws a: "
putStrLn (cardToString dealerCard)
putStrLn "You Draw a: "
putStrLn (cardToString playerCard)
let turnResult = evalTurnWinner (dealerFromGame game) (playerFromGame game)
if turnResult == DealerWon
then do
putStrLn "Dealer won that round!"
-- Dealer takes the cards
let dealerCardsAfterWin = ((tail dealerCards) ++ [(head playerCards)] ++ [(head dealerCards)])
let playerCardsAfterLoss = tail playerCards
let dealer = (dealerFromGame game)
let newDealer = dealer{cards = dealerCardsAfterWin}
let me = (playerFromGame game)
let newMe = me{cards = playerCardsAfterLoss}
let newGame = initGame newDealer newMe
putStrLn "Here is the new game state:\n"
print ("Dealer now has " ++ showInt (length (cardsHolding (dealerFromGame newGame))) ++ " cards")
print ("You now have " ++ showInt (length (cardsHolding (playerFromGame newGame))) ++ " cards")
putStrLn "\n\n"
turn newGame
else
if turnResult == PlayerWon
then do
putStrLn "Player won that round!"
-- Player takes the cards
let dealerCardsAfterLoss = tail dealerCards
let playerCardsAfterWin = ((tail playerCards) ++ [(head playerCards)] ++ [(head dealerCards)])
let dealer = (dealerFromGame game)
let newDealer = dealer{cards = dealerCardsAfterLoss}
let me = (playerFromGame game)
let newMe = me{cards = playerCardsAfterWin}
let newGame = initGame newDealer newMe
putStrLn "Here is the new game state:\n"
print ("Dealer now has " ++ showInt (length (cardsHolding (dealerFromGame newGame))) ++ " cards")
print ("You now have " ++ showInt (length (cardsHolding (playerFromGame newGame))) ++ " cards")
putStrLn "\n\n"
turn newGame
else
if turnResult == War
then do
putStrLn "Cards match, THIS IS WAR!"
-- TODO: Recursively call turn logic with a temporary store for cards drawn, winner takes all cards from the War
--turn game
else
putStrLn "TURN RESULT == WAR ELSE"
--turn game
main :: IO ()
main = do
-- Set up Game
gen <- getStdGen
putStrLn "Hello, what is your name?: "
playerName <- getLine
putStrLn $ "Hello " ++ playerName ++ ", Let's play War!"
-- Shuffle Deck
let (newDeck, newGen) = shuffledDeck gen
let splitDeckIn2 = splitAt 26 newDeck
let dealerCards = fst splitDeckIn2
let playerCards = snd splitDeckIn2
-- Create Player instances
let dealer = Player {username = "Dealer", cards = dealerCards }
let me = Player {username = playerName, cards = playerCards }
-- Deal Cards to each player
let game = initGame dealer me
-- Play Game
turn game
putStrLn "End"