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Hauptmenu.java
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174 lines (148 loc) · 5.53 KB
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import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import Classes.GameState;
import Classes.OGL;
import Classes.Texture;
import Classes.TextureLoader;
import Classes.Vektor3D;
public class Hauptmenu implements GameState {
TextureLoader loader;
String state = "0";
Texture BG, wurfel, weg, stange, ng, fundament, rasen, zaun, holz, baustellenboden, fahrzeug;
double bewegung = 0;
int Liste;
boolean done = false;
Vektor3D oldD;
double drehwinkel = 0;
public Hauptmenu() {
loader = new TextureLoader();
once();
}
public void doFinalizeActions() {
// TODO Auto-generated method stub
}
public void render() {
OGL.viereck(new Vektor3D(-50, -40, -82), new Vektor3D(175, 135, 0), BG);
OGL.verschieb(new Vektor3D(bewegung, 0, 0));
if (!done) {
Liste = OGL.startlist();
// Haus1 - neues spiel
OGL.wuerfel_streck(new Vektor3D(-50, 0, -10), new Vektor3D(90, 10, -70), baustellenboden, 0, 1, 5);
OGL.wuerfel_streck(new Vektor3D(-50, 0, 50), new Vektor3D(200, 10, -60), weg, 0, 1, 16, 8);
OGL.wuerfel(new Vektor3D(10, 0.25, -10), new Vektor3D(10, 10, -20), weg);
OGL.wuerfel(new Vektor3D(0, 1, -30), new Vektor3D(30, 10, -30), fundament);
// Fahrzeug
OGL.viereck(new Vektor3D(-15, 3, -22), new Vektor3D(30, 30, 0), fahrzeug, 0, 1.2);
// schild
OGL.wuerfel(new Vektor3D(5, 10, -20), new Vektor3D(3, 10, -1), fundament);
OGL.wuerfel(new Vektor3D(1, 20, -20), new Vektor3D(11, 10, -1), ng, 0, 2);
// Vektor3D zaun
// Haus2 - spiel laden
OGL.wuerfel_streck(new Vektor3D(40, 0, -10), new Vektor3D(60, 10, -70), rasen, 0, 1, 3);
OGL.wuerfel(new Vektor3D(60, 0.25, -10), new Vektor3D(10, 10, -20), weg);
OGL.wuerfel(new Vektor3D(50, 1, -30), new Vektor3D(40, 10, -30), fundament);
OGL.wuerfel(new Vektor3D(50, 11, -30), new Vektor3D(3, 20, -30), holz);
OGL.wuerfel_streck(new Vektor3D(50, 11, -60), new Vektor3D(40, 20, 3), holz, 0, 1, 1);
OGL.wuerfel(new Vektor3D(87, 11, -30), new Vektor3D(3, 20, -30), holz);
OGL.wuerfel(new Vektor3D(50, 11, -30), new Vektor3D(10, 20, -3), holz);
OGL.wuerfel(new Vektor3D(70, 11, -30), new Vektor3D(20, 20, -3), holz);
OGL.wuerfel_streck(new Vektor3D(75, 11, -15), new Vektor3D(10, 5, -5), holz, 0, 1, 2);
OGL.wuerfel_streck(new Vektor3D(75, 16, -15), new Vektor3D(10, 5, -5), holz, 0, 1, 2);
// zaun
OGL.wuerfel_streck(new Vektor3D(40, 10, -80), new Vektor3D(60, 10, 0), zaun, 0, 2, 3);
OGL.wuerfel_streck(new Vektor3D(40, 10, -10), new Vektor3D(0, 10, -80), zaun, 0, 2, 3);
OGL.wuerfel_streck(new Vektor3D(100, 10, -10), new Vektor3D(0, 10, -80), zaun, 0, 2, 3);
OGL.wuerfel_streck(new Vektor3D(40, 10, -10), new Vektor3D(20, 10, 0), zaun, 0, 2, 1);
OGL.wuerfel_streck(new Vektor3D(70, 10, -10), new Vektor3D(0, 15, -10), zaun, 0, 2, 1);
OGL.wuerfel_streck(new Vektor3D(70, 10, -10), new Vektor3D(30, 10, 0), zaun, 0, 2, 2, 1);
OGL.endlist();
done = true;
} else {
OGL.calllist(Liste);
}
OGL.verschieb(new Vektor3D(-bewegung, 0, 0));
}
public void once() {
try {
BG = loader.getTexture("img/bg/bg02.jpg");
wurfel = loader.getTexture("img/kisten/gras.jpg");
weg = loader.getTexture("img/kisten/flasterstein.png");
stange = loader.getTexture("img/kisten/stange.jpg");
ng = loader.getTexture("img/kisten/ng3.png");
fundament = loader.getTexture("img/kisten/fundament.png");
rasen = loader.getTexture("img/kisten/rasen.png");
zaun = loader.getTexture("img/zaun/hauptseite.png");
holz = loader.getTexture("img/kisten/holz2.png");
baustellenboden = loader.getTexture("img/kisten/baustellenboden.png");
fahrzeug = loader.getTexture("img/baufahrzeuge/gabelstapler.png");
} catch (Exception e) {
e.printStackTrace();
}
Mouse.setGrabbed(true);
}
public String getState() {
// TODO Auto-generated method stub
return state;
}
public void logic() {
// TODO Auto-generated method stub
if (Keyboard.isKeyDown(Keyboard.KEY_Z)) {
bewegung += 0.5;
}
if (Keyboard.isKeyDown(Keyboard.KEY_X)) {
bewegung -= 0.5;
}
Vektor3D d = new Vektor3D();
if (Keyboard.isKeyDown(Keyboard.KEY_LEFT)) {
d = d.add(new Vektor3D(-0.5, 0, 0));
}
if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) {
d = d.add(new Vektor3D(0.5, 0, 0));
}
if (Keyboard.isKeyDown(Keyboard.KEY_UP)) {
d = d.add(new Vektor3D(0, 0, -0.5));
}
if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) {
d = d.add(new Vektor3D(0, 0, 0.5));
}
if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) {
state = "back";
}
// gucken
if (d.getX1() == 0) {
drehwinkel = 0;
if (d.getX3() < 0) {
drehwinkel = 180;
}
} else if (d.getX1() > 0) {
drehwinkel = 90;
if (d.getX3() > 0) {
drehwinkel = 45;
}
if (d.getX3() < 0) {
drehwinkel = 135;
}
} else {
drehwinkel = 270;
if (d.getX3() > 0) {
drehwinkel = 315;
}
if (d.getX3() < 0) {
drehwinkel = 225;
}
}
oldD = d;
// auch schraeg gleichscnell gehen
d = new Vektor3D(Math.abs(d.getX1()) * Math.sin(Math.toRadians(drehwinkel)), d.getX2(), Math.abs(d.getX3())
* Math.cos(Math.toRadians(drehwinkel)));
// TODO ################# Hier : #####################
// ++++++++++++++ Pr�fen ob Bewegung zul�ssig (Zaun, Ende der Welt,
// ....)
// ++++++++++++++ analog zur Pr�fung ob er sich auf dem NeuesSpiel Feld
// befindet
// ++++++++++++++ ist die Bewegung nicht zul�ssig einfach ->d<- Null
// setzen
// Bildschirm verschieben
// neus spiel - feld
}
}