Skip to content

Latest commit

 

History

History
35 lines (27 loc) · 1013 Bytes

todo.md

File metadata and controls

35 lines (27 loc) · 1013 Bytes

[] dynamic map system

[] add various game play states and create a system to go between them (home menu, gameplay, etc) [] game debug window/ui to help with various state changes [] change gameplay state (home menu, gameplay, etc) [] change map [] change player [] add player [] remove player [] trigger damage

[] add damage system [] add a "death" animation when out of HP

[] is hitting head on something detection

[] generic character system refactor #2

[] try to determine why jump is inconsistent

[x] add a "landing" animation by splitting off the end of the jump animation [x] Flying kick [x] see if we can make hitbox dynamic based on animation frames sequence [x] build generic character system [x] add second player [x] Netcode [x] Second remote player [x] add input for IP address [x] Refactor netcode to use separate thread - not possible [x] Refactor netcode into struct [x] Add server delay [x] Add client delay (we don't need to send updates every frame) [x] Add lerp