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InpaintingWithManualSelection.cpp
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267 lines (211 loc) · 11.8 KB
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/*=========================================================================
*
* Copyright David Doria 2012 daviddoria@gmail.com
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
// Submodules
#include "Helpers/Helpers.h"
// Pixel descriptors
#include "PixelDescriptors/ImagePatchPixelDescriptor.h"
// Acceptance visitors
#include "Visitors/AcceptanceVisitors/NeverAccept.hpp"
// Descriptor visitors
#include "Visitors/DescriptorVisitors/ImagePatchDescriptorVisitor.hpp"
// Information visitors
#include "Visitors/InformationVisitors/DisplayVisitor.hpp"
// Inpainting visitors
#include "Visitors/InpaintingVisitor.hpp"
#include "Visitors/CompositeInpaintingVisitor.hpp"
// Nearest neighbors
#include "NearestNeighbor/LinearSearchKNNProperty.hpp"
#include "NearestNeighbor/TwoStepNearestNeighbor.hpp"
#include "NearestNeighbor/VisualSelectionBest.hpp"
// Nearest neighbors visitor
#include "Visitors/NearestNeighborsDisplayVisitor.hpp"
// Initializers
#include "Initializers/InitializeFromMaskImage.hpp"
#include "Initializers/InitializePriority.hpp"
// Inpainters
#include "Inpainters/ImageAndMaskPatchInpainter.hpp"
// Difference functions
#include "DifferenceFunctions/ImagePatchDifference.hpp"
#include "DifferenceFunctions/SumAbsolutePixelDifference.hpp"
// Inpainting
#include "Algorithms/InpaintingAlgorithm.hpp"
// Priority
#include "Priority/PriorityRandom.h"
// ITK
#include "itkImageFileReader.h"
#include "itkVectorImage.h"
// Boost
#include <boost/graph/grid_graph.hpp>
#include <boost/property_map/property_map.hpp>
#include <boost/graph/detail/d_ary_heap.hpp>
// Qt
#include <QApplication>
#include <QtConcurrentRun>
// GUI
#include "Interactive/BasicViewerWidget.h"
#include "Interactive/TopPatchesWidget.h"
#include "Interactive/TopPatchesDialog.h"
// Run with: Data/trashcan.png Data/trashcan.mask 15 filled.png
int main(int argc, char *argv[])
{
// Verify arguments
if(argc != 5)
{
std::cerr << "Required arguments: image.png image.mask patch_half_width output.png" << std::endl;
std::cerr << "Input arguments: ";
for(int i = 1; i < argc; ++i)
{
std::cerr << argv[i] << " ";
}
return EXIT_FAILURE;
}
// Setup the GUI system
QApplication app( argc, argv );
// Parse arguments
std::string imageFilename = argv[1];
std::string maskFilename = argv[2];
std::stringstream ssPatchRadius;
ssPatchRadius << argv[3];
unsigned int patchHalfWidth = 0;
ssPatchRadius >> patchHalfWidth;
std::string outputFilename = argv[4];
// Output arguments
std::cout << "Reading image: " << imageFilename << std::endl;
std::cout << "Reading mask: " << maskFilename << std::endl;
std::cout << "Patch half width: " << patchHalfWidth << std::endl;
std::cout << "Output: " << outputFilename << std::endl;
typedef itk::VectorImage<float, 2> ImageType;
typedef itk::ImageFileReader<ImageType> ImageReaderType;
ImageReaderType::Pointer imageReader = ImageReaderType::New();
imageReader->SetFileName(imageFilename);
imageReader->Update();
ImageType::Pointer image = ImageType::New();
ITKHelpers::DeepCopy(imageReader->GetOutput(), image.GetPointer());
Mask::Pointer mask = Mask::New();
mask->Read(maskFilename);
std::cout << "hole pixels: " << mask->CountHolePixels() << std::endl;
std::cout << "valid pixels: " << mask->CountValidPixels() << std::endl;
typedef ImagePatchPixelDescriptor<ImageType> ImagePatchPixelDescriptorType;
// Create the graph
typedef boost::grid_graph<2> VertexListGraphType;
boost::array<std::size_t, 2> graphSideLengths = { { imageReader->GetOutput()->GetLargestPossibleRegion().GetSize()[0],
imageReader->GetOutput()->GetLargestPossibleRegion().GetSize()[1] } };
VertexListGraphType graph(graphSideLengths);
typedef boost::graph_traits<VertexListGraphType>::vertex_descriptor VertexDescriptorType;
// Get the index map
typedef boost::property_map<VertexListGraphType, boost::vertex_index_t>::const_type IndexMapType;
IndexMapType indexMap(get(boost::vertex_index, graph));
// Create the priority map
typedef boost::vector_property_map<float, IndexMapType> PriorityMapType;
PriorityMapType priorityMap(num_vertices(graph), indexMap);
// Create the node fill status map. Each pixel is either filled (true) or not filled (false).
typedef boost::vector_property_map<bool, IndexMapType> FillStatusMapType;
FillStatusMapType fillStatusMap(num_vertices(graph), indexMap);
// Create the boundary status map. A node is on the current boundary if this property is true.
// This property helps the boundaryNodeQueue because we can mark here if a node has become no longer
// part of the boundary, so when the queue is popped we can check this property to see if it should
// actually be processed.
typedef boost::vector_property_map<bool, IndexMapType> BoundaryStatusMapType;
BoundaryStatusMapType boundaryStatusMap(num_vertices(graph), indexMap);
// Create the descriptor map. This is where the data for each pixel is stored.
typedef boost::vector_property_map<ImagePatchPixelDescriptorType, IndexMapType> ImagePatchDescriptorMapType;
ImagePatchDescriptorMapType imagePatchDescriptorMap(num_vertices(graph), indexMap);
// Create the patch inpainter. The inpainter needs to know the status of each pixel to determine if they should be inpainted.
//typedef ImageAndMaskPatchInpainter<FillStatusMapType> InpainterType;
//InpainterType patchInpainter(patchHalfWidth, fillStatusMap);
typedef ImageAndMaskPatchInpainter<ImageType> InpainterType;
InpainterType patchInpainter(image.GetPointer(), mask, patchHalfWidth);
// Create the priority function
typedef PriorityRandom PriorityType;
PriorityType priorityFunction;
// Create the boundary node queue. The priority of each node is used to order the queue.
typedef boost::vector_property_map<std::size_t, IndexMapType> IndexInHeapMap;
IndexInHeapMap index_in_heap(indexMap);
// Create the priority compare functor
typedef std::less<float> PriorityCompareType;
PriorityCompareType lessThanFunctor;
typedef boost::d_ary_heap_indirect<VertexDescriptorType, 4, IndexInHeapMap, PriorityMapType, PriorityCompareType>
BoundaryNodeQueueType;
BoundaryNodeQueueType boundaryNodeQueue(priorityMap, index_in_heap, lessThanFunctor);
// Create the descriptor visitor
typedef ImagePatchDescriptorVisitor<VertexListGraphType, ImageType, ImagePatchDescriptorMapType>
ImagePatchDescriptorVisitorType;
ImagePatchDescriptorVisitorType imagePatchDescriptorVisitor(image, mask, imagePatchDescriptorMap, patchHalfWidth);
typedef NeverAccept<VertexListGraphType> NeverAcceptVisitorType;
NeverAcceptVisitorType neverAcceptVisitor;
// Create the inpainting visitor
typedef InpaintingVisitor<VertexListGraphType, ImageType, BoundaryNodeQueueType,
ImagePatchDescriptorVisitorType, NeverAcceptVisitorType,
PriorityType, PriorityMapType, BoundaryStatusMapType>
InpaintingVisitorType;
InpaintingVisitorType inpaintingVisitor(image, mask, boundaryNodeQueue,
imagePatchDescriptorVisitor, neverAcceptVisitor,
priorityMap, &priorityFunction, patchHalfWidth,
boundaryStatusMap, "output.png");
typedef DisplayVisitor<VertexListGraphType, ImageType> DisplayVisitorType;
DisplayVisitorType displayVisitor(image, mask, patchHalfWidth);
typedef CompositeInpaintingVisitor<VertexListGraphType> CompositeVisitorType;
CompositeVisitorType compositeVisitor;
compositeVisitor.AddVisitor(&inpaintingVisitor);
compositeVisitor.AddVisitor(&displayVisitor);
InitializePriority(mask, boundaryNodeQueue, priorityMap, &priorityFunction, boundaryStatusMap);
// Initialize the boundary node queue from the user provided mask image.
InitializeFromMaskImage<CompositeVisitorType, VertexDescriptorType>(mask, &compositeVisitor);
std::cout << "PatchBasedInpaintingNonInteractive: There are " << boundaryNodeQueue.size()
<< " nodes in the boundaryNodeQueue" << std::endl;
// A two step nearest neighbor selection process is employed. First, a KNN finder finds the top patches. These patches
// are passed to the VisualSelectionBest widget which displays them and asks the user to choose one.
typedef ImagePatchDifference<ImagePatchPixelDescriptorType, SumAbsolutePixelDifference<ImageType::PixelType> > PatchDifferenceType;
// Create the nearest neighbor finders
typedef LinearSearchKNNProperty<ImagePatchDescriptorMapType,
PatchDifferenceType> KNNSearchType;
KNNSearchType knnSearch(imagePatchDescriptorMap, 1000);
TopPatchesDialog<ImageType> topPatchesDialog(image, mask, patchHalfWidth);
typedef VisualSelectionBest<ImageType> BestSearchType;
BestSearchType linearSearchBest(image, mask, patchHalfWidth, &topPatchesDialog);
NearestNeighborsDisplayVisitor nearestNeighborsDisplayVisitor;
typedef TwoStepNearestNeighbor<KNNSearchType, BestSearchType, NearestNeighborsDisplayVisitor> TwoStepSearchType;
TwoStepSearchType twoStepSearch(knnSearch, linearSearchBest, nearestNeighborsDisplayVisitor);
BasicViewerWidget<ImageType> basicViewerWidget(image, mask);
basicViewerWidget.show();
// These connections are Qt::BlockingQueuedConnection because the algorithm quickly
// goes on to fill the hole, and since we are sharing the image memory, we want to make sure these things are
// refreshed at the right time, not after the hole has already been filled
// (this actually happens, it is not just a theoretical thing).
QObject::connect(&displayVisitor, SIGNAL(signal_RefreshImage()), &basicViewerWidget, SLOT(slot_UpdateImage()),
Qt::BlockingQueuedConnection);
QObject::connect(&displayVisitor, SIGNAL(signal_RefreshSource(const itk::ImageRegion<2>&, const itk::ImageRegion<2>&)),
&basicViewerWidget, SLOT(slot_UpdateSource(const itk::ImageRegion<2>&, const itk::ImageRegion<2>&)),
Qt::BlockingQueuedConnection);
QObject::connect(&displayVisitor, SIGNAL(signal_RefreshTarget(const itk::ImageRegion<2>&)),
&basicViewerWidget, SLOT(slot_UpdateTarget(const itk::ImageRegion<2>&)),
Qt::BlockingQueuedConnection);
QObject::connect(&displayVisitor, SIGNAL(signal_RefreshResult(const itk::ImageRegion<2>&, const itk::ImageRegion<2>&)),
&basicViewerWidget, SLOT(slot_UpdateResult(const itk::ImageRegion<2>&, const itk::ImageRegion<2>&)),
Qt::BlockingQueuedConnection);
// TopPatchesWidget<ImageType> topPatchesWidget(image, patchHalfWidth);
// topPatchesWidget.show();
// QObject::connect(&nearestNeighborsDisplayVisitor, SIGNAL(signal_Refresh(const std::vector<Node>&)),
// &topPatchesWidget, SLOT(SetNodes(const std::vector<Node>&)));
QtConcurrent::run(boost::bind(InpaintingAlgorithm<
VertexListGraphType, CompositeVisitorType, BoundaryStatusMapType,
BoundaryNodeQueueType, TwoStepSearchType, InpainterType>,
graph, compositeVisitor, &boundaryStatusMap, &boundaryNodeQueue, boost::ref(twoStepSearch),
patchInpainter));
return app.exec();
}